Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 07-11-2012, 04:40 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default Is multiplayer a threat to the gaming industry?

Wedbush analyst Michael Pachter says multiplayer can reduce overall game revenue because players spend too much time with those titles.


by Don Reisinger


Multiplayer Killing Gaming?
Reply With Quote
  #2  
Old 07-11-2012, 04:45 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

So...

People that enjoy gaming, and purchase games based on their preference are hurting gaming.


And in other news, some people hit themselves in the head with blunt objects because it feels so good when they stop doing it.

__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #3  
Old 07-11-2012, 05:32 PM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Apparently people spend less money on crappy games when they find a good game that they really like. Who could have possibly predicted that?
Reply With Quote
  #4  
Old 07-11-2012, 05:36 PM
flyingblind flyingblind is offline
Approved Member
 
Join Date: Oct 2009
Posts: 255
Default

Maybe that sad reasoning is behind much of the gaming industry today. Don't produce good meaty stuff dedicated people will enjoy for years, aka IL2 series including CloD. Just churn out complete rubbish that people will try a couple of times before moving on to the next one. Pile 'em high and sell 'em not so cheap. Still, it probably keeps the spotty hords happy.
Reply With Quote
  #5  
Old 07-11-2012, 05:59 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Just another greedy B^$#^£3D!

Hey lets make products that dont last so people buy more!

He's practically commited employment suicide I would have thought - unless he is already established. Either way I call a boycott.

Last edited by 5./JG27.Farber; 07-11-2012 at 06:01 PM.
Reply With Quote
  #6  
Old 07-11-2012, 06:10 PM
ParaB ParaB is offline
Approved Member
 
Join Date: Mar 2010
Location: Germany
Posts: 205
Default

Multiplayer is bad, but stuff like level editors and, heaven forbid -modding tools- are the death of the industry. How can those poor, struggling people at EA&Co sell us their awesome DLCs when stupid people offer gaming content for free?! There should be laws against such... obscenities.

And don't get me started on these poor souls that design games with actually hundreds of hours of gaming content. Without some kind of subscription model! Think about the lost revenue compared to a time-based pay system! Madmen, all of them!
Reply With Quote
  #7  
Old 07-11-2012, 06:12 PM
Warhound Warhound is offline
Approved Member
 
Join Date: Mar 2008
Posts: 228
Default

"The point is that the industry would be better off if the 500 hours spent on CoD was spent on single player games at $2 per hour, generating $1,000 of value instead of $72."

So short sighted, why does he think that gamers who enjoy multiplay would automatically buy title after title of short 6-15hour singleplayer games just to fill the hours they now spend playing multiplayer?
Reminds me of the anti-piracy groups who pretend every pirated copy is a lost sale.

I personally play almost only online and if that was removed, or like he seems to hint at in the last paragraph, made pay 2 play...I would barely buy any game at all, or play a single one which I pay monthly for. Unless ofc that monthly price was 2€/hour, then I'd simply spend more time doing other fun hobbies and never game again.

So much for his reasoning... :F
Reply With Quote
  #8  
Old 07-11-2012, 11:00 PM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Its just standard marketing logic.

Any good product that consumers retain forever is bad for business, you only get the one sale.

What you need for maximum profit is a product that is good enough for the consumer to return to you and buy a another one but not so good they retain it forever.

In offline gaming this happened with both Warhammer and D&D (in version 4.0) where the respective companies abandoned their long term fan base in favor of targeting early teens who buy the games as a "fad" then move on.

Another example is in motorcycles. The most successful model in terms of longevity made by Yamaha was the XJ900, a shaft drive bike that lasted forever, people bought one and kept it for 25 years. However compared to the "fad" sports bikes which the rider traded in every 2 or 3 years it was financially a failure.

You also see it in the designed obsolescence of white goods. Sealing parts inside the lining of a refrigerator to make repair difficult for example.

Basically marketing people want to encourage turn around and return sales so making a product TOO good or TOO sucessful is always seen as bad for business.
Reply With Quote
  #9  
Old 07-12-2012, 01:56 PM
raaaid's Avatar
raaaid raaaid is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,329
Default

oh setting world records for a race game means you can have fun with a game 20 years, i think i have 4 so far
__________________
http://i40.photobucket.com/albums/e222/raaaid/fmkld-1.jpg2.4ghz dual core cpu
3gb ram
ASUS Radeon EAH4650 DI - 1 GB GDDR2

I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.