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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-09-2012, 03:39 PM
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SiThSpAwN SiThSpAwN is offline
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As far as timeline is concerned they have previously stated that any new sim will not be released until CoD is fixed.
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  #12  
Old 07-09-2012, 03:58 PM
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zakkandrachoff zakkandrachoff is offline
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Originally Posted by Steuben View Post
be released. Has there been announced any timeframe? I would buy it! The improvements of the last beta has convinced me. Still lots of things to fix, but 1c is on the right path!!!
i think it will be called stalingrad 1942, because... B6 said taht will not be MIG-3. soo.. no MIG-3, no Moscow. i am allright?


mmmm, but yes I-16??? i am a little confuse, no MIG-3 but yes i16
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  #13  
Old 07-09-2012, 04:33 PM
Kobold10 Kobold10 is offline
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Originally Posted by Steuben View Post
be released. Has there been announced any timeframe? I would buy it! The improvements of the last beta has convinced me. Still lots of things to fix, but 1c is on the right path!!!
God save us all if the new product will be on the same quality level as COD is now still one year after release.....
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  #14  
Old 07-09-2012, 05:12 PM
Steuben Steuben is offline
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Originally Posted by Kobold10 View Post
God save us all if the new product will be on the same quality level as COD is now still one year after release.....

First of all: THERE IS NO GOD!

Iam not a die hard sim fan like some of you here it seems. I can live with alot of bugs in the game. What matters to me is that they continue to improve performance and address Multiplayer (Netcode) and gameplay issues! Anything else can come later!
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  #15  
Old 07-09-2012, 08:53 PM
skouras skouras is offline
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BOM is based on COD engine
so they have to fix the first one first to work the second
i believe late at 2013
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  #16  
Old 07-10-2012, 12:30 AM
ATAG_Dutch ATAG_Dutch is offline
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'When Nelson gets his eye back.' as my old Dad used to say.....
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  #17  
Old 07-10-2012, 03:12 AM
FS~Phat FS~Phat is offline
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Given its been stated it takes 1 man year to make just one plane. They already have a few of the planes nearly finished and the landscape and town modelling and Maps are well underway it could be anywhere from Mid 2013 to 2015 depending on how many more planes, objects and the new graphics engine/weather etc and how long they take to finish.

I would guess that we might get at least 2 more patches but probably more before the sequel is released and then at least another patch at release. So thats anywhere from 1 to 3 years and 2 to 5 patches before release. There's clearly a lot of variables involved that we are not privy to but I doubt development funding would go beyond 2 years at this point unless the other un-announced spins offs (MMO) help to fund the completion of the next sequel and following campaigns. Of course this is all speculation and I know no more than you but I wouldnt be expecting anything in the short to medium term.

The commercial and go-to-market model for games software development has changed (in the enterprise software world too which is where i work) And it is changing even more rapidly now so companies need to be agile, fast and release workable modular products where content and addons continue to fund the core game "brand" and future itterations of the game. (Agile Development Model vs old school Waterfall Model)

Look at Battlefield 2-3, Mass Effect2-3 and all the add ons they release to make more money from the core game and fund the next generation core game engine. The "IL2" brand will almost certainly need to follow the same model as market pressure dictates. Whether we like it or not, this is the way in the future for software development for gaming and to some extent this applies in the commercial software world as well.

Dont forget we will be getting a new console revolution and "cloud gaming" will become the norm in 5 years. Thats within the time frame that the IL2 brand now needs to start planning for these changes to remain viable in a new consumer PAYG model in the same way that everything from music, video, gaming and entertainment generally is heading. Big software companies and publishers are already building out their versions of the apple app store for gaming and game related content. Steam were the pioneer for this and the bigger companies are now looking at ways to do it better for them selves and to have a more direct relationship with their customers. Im seeing this in the enterprise IT world too.

Big development budgets are becoming a thing of the past as the consumer pushes further the commoditization of technology AND content. By getting closer to the consumer, companies will understand what people want, how people use the software and what things they are prepared to pay for to either; personalise their gaming experience, or add more capability to their "Avatar". Microsoft Flight is the 1st true example of this model and ROF is somewhat similar, especially now the core game is free. And I dont think if Microsoft, Apple, Oracle and SAP are all going this way that smaller software development companies will be any different. "Times they are a changin...."

Last edited by FS~Phat; 07-10-2012 at 12:27 PM.
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  #18  
Old 07-10-2012, 06:44 AM
simast simast is offline
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Originally Posted by FS~Phat View Post
...By getting closer to the consumer companies will understand what people want, how people use the software and what things they are prepared to pay for to either personalise their gaming experience or add more capability to their "Avatar". Microsoft Flight is the 1st true example of this model...
So are you implying people actually want flight simulators to release planes without a cockpit now? Because that is what MS Flight is all about. You know, getting closer to the consumer and all that.
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Last edited by simast; 07-10-2012 at 06:46 AM.
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  #19  
Old 07-10-2012, 07:37 AM
FS~Phat FS~Phat is offline
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So are you implying people actually want flight simulators to release planes without a cockpit now? Because that is what MS Flight is all about. You know, getting closer to the consumer and all that.

I didnt mean for the quality of MS flight to be compared to IL2 or ROF, merely the commercial model for development. But you may be right in the case of MS Flight because its pitched at a different market.

The combat sim vs FS4/FSX vs casual flight vs console market are all different beasts and again when the MMO announcement comes from 1C it will be a different market. The point is that there is more market opportunity for marketing core content to different gamers, presented in different scenarios/genres which will hopefully help fund the hard core sim development going forward. Otherwise a commercial model just doesnt stack up in the new world unless your a top 10 mainstream game developer.

I can see a world where a core game with assets/content are released in a theatre of operation, built on a core engine, where additional content is available in micro transactions. A hybrid commercial model of IL2 and ROF if you will... a broader side to this is using your core game and to drive other 3rd party add-ons for planes/theaters/objects for the offline/campaign crowd and getting licensing fees from allowing the add-on content and distributing it through a central mechanism such as steam or another online store.

Im sure that there will be some 3rd party content created for MS flight (eventually), most hard core FS4/FSX fans will buy almost all the available 3rd party addons. And there are more addons than there are core assets in the base of any of those old flight sim games. I know most of us IL2 fans have bought all the addons available for the original IL2. FB, ACES etc...

The new world of software development is relying even more heavily on this modular approach to development. Dont under estimate the power of the IL2 brand either, I know it has had a beating over the last couple years with the release of CLOD, but its designed to be the combat flightsim platform for the next 10 years or so in what is a vastly more complicated world than when the original IL2 was released. Just remember IL2 was released before people even new what MP3 players were and before the WWW became widely adopted. The world has changed and moves even more quickly. Who would have thought 10 years ago that Apple (love them or hatem) would be where they are today?

So the point is, if they can get through the current bugs and issues over the next few months and find a few creative ways to use the content for other game genres and gaming platforms to make some more money to keep development going, Im sure the future will be a lot brighter than people can currently see. Its all about the vision I guess which Oleg had, and just because he has left it doesnt mean these types of grand visions dont still exist within the team. A lot has been invested in the brand so it wont go quietly into the night. As is evident by the passion displayed in the forums.

Last edited by FS~Phat; 07-10-2012 at 11:56 AM.
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