No, not two chips, more than one core on the CPU

Look at the tech demos for "Alan Wake". They explain everything you'll need to know about how physics in games is progressing.
Quote:
Originally Posted by Codex
Don't know if Oleg will use the API in SoW, but I've always believed this technology can be employed for things far more sophisticated that just eye candy, I think it can actually enhance damage and flight modelling in the sim.
|
You won't see a game engine that is a two tier system where more complex calculations are made on more complex hardware when it relates to calcualtion that all users will have to make e.g. FM's or DM'. Doing such things with eye candy is viable because it doesn't affect the games balance, although even that can be argued.
If that was the case you'd find people buying and using hardware that gives the most advantage to them online, not to mention the developer has to design and build every calculation twice, once for CPU only users and another for specialist hardware.
For anything other than a bespoke bit of software you build it to the most common specificaitons and especially set standards so the widest possible market and use the product.