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#1691
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Two questions guys
1. JU-88 can't create with two other AI pilots ?...only myself with my one bomber, instead of three, me and two AI aircraft 2. why do my engines smoke black so bad, on startup and warming up. I'm new to the CEM for the 88, thanks for the tips
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-07-2012 at 05:15 PM. |
#1692
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In continuation with my discussion with ATAG Colander, I would like to add:
The sheer amount of Bofors on the ATAG maps makes the server unenjoyable for me and my squad mates. There are in fact so many AA guns I actually cant remember the last time I was lagitimatley shot down by another human pilot. Please do not take this as bragging, I am at best an average pilot, this is a sincere and just statement. The AA guns, as far as I beleive, were placed to prevent "vulching" with special regard to a pilot by the name of alambash. Considering I have not seen him online for some considerable time and all 100 octane fighters are airspawning this means that currently vulching on the red side is impossible on red fighters! Furthermore as has been stated by ATAG on many occasions if you are getting "vulched" then you should move to a different airfield, get on comms, dont get mad and get even! - there are no rules on ATAG except that everyone must respect one another. Yet ATAG seem also to want to balance the game and as such are influencing the way that the game is played upon their server. By having so many AA guns the best red fighter tactic is to stay on the deck over England and use the AA as a weapon not themselves - knowing that we blue fighters cannot engage with red pilots (as the game is for!) with out having to come to them and be damaged by AA so that they inturn may finish the process and claim victory over a blue pilot. A false victory. Please understand this not an attack on anyone, nor ATAG nor red fighter pilots, but a perspective of a Blue fighter pilot who wishes to enjoy this simulator and the ATAG server but cannot due to this machanic which is shaping the events as I mentioned above. I would also like to salute the red pilots who have something about them to fly not only exclusively over England but to come to the neutral ground of the channel and beyond into our terrortory where they too face the same redicoulous prospect of being hammered by the AA in the same way as do we Blue pilots when over England. What joy it brings me when the reds attack us for a change or we engage each other over the channel! If the AA was as good in real life as it is in this game then England would not have needed RAF fighter command! The whole purpose of this sim, I am sure you will agree, is to emulate the Battle of Britian. The ATAG server has about 9 Bofors for ever active airfield. Im am confident without checking that there are more Bofors than in the actually real war where they did not engage with even half the range of the current bofors in game. Please address this problem before I cannot anymore find myself to use you server. S! Last edited by 5./JG27.Farber; 07-07-2012 at 06:31 PM. |
#1693
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quote: please address this problem before I cannot anymore find myself to use you server.
bofors are needed as deterant for both sides or server will suffer. If you leave server will suffer too Last edited by Abbeville-Boy; 07-07-2012 at 08:34 PM. |
#1694
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S!
Thanks ATAG crew for the server ![]() ![]() So a Salute and thank You from me to ATAG ![]() |
#1695
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![]() Quote:
![]() But not only as a deterrent, the flak is there to force people to try to level bomb at altitude. It's there for the opposing side to allow others to spot enemies. One of the hardest things in the game considering the LOD issues is spotting of aircraft. But, to me, the flak (unless you are low and slow / loitering around an enemy airfield) won't hit you often. One thing I've found, that I like, is that the AAA takes some time to hone in on you. So it's very poor to begin with, but if you hang around in one spot for a few minutes to long it can get some hits. We can't be historic, when some of the stuff we do is just a work around for stuff that doesn't work properly in the game. But I think the flak, is, if anything quite underpowered. I know in RL if I was at an active airfield and there was some 109 constantly circling, vulching, etc, I'd be shooting anything I could at you. But I don't think many 109's dove from 6000m to 100ft to chase an enemy on the opposing lines near an airfield either. And I honestly can't remember the last time AAA ever got me when I was over 3000m ever in the sim. Quote:
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#1696
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I even distrusted the balance of it so much, I once (and only once) flew a Ju88 from France over to England, flew over the targets a number of times, and reported back that the intensity of the 'bofors!, bofors!' was woefully inadequate. Nowhere near the intensity that yer average Blenny pilot experienced over France. Welcome to the club! ![]() |
#1697
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2.)They always do at idle and it's a real FPS killer. I have no idea why they smoke like a freight train. ![]() |
#1698
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Well if thats the way you feel ATAG then I know what I have to do.
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#1699
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Going back to the flak/bofors....
I seem to remember seeing somewhere that the flack, more than bringing planes down, was a crew killer. Anyway, I don't remember any in game messages stating gunner killed by flak or something similar so for now, it seems to be just an "eye candy" FPS waste. |
#1700
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I did see a few yesterday on the server. If low and strafing an airfield, the bofors can cramp your style. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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