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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#51
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There a ought to be an option to 'put on' sunglasses even if they simply reduce the general light intensity, don't really need animation. The RAF pilots had flip-down glasses. I expect the LW wore cool aviator shades to maintain the image
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#52
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If someone thinks that there no community-managers from the competence browsing this forum then is because he is very naive. Last edited by Buchon; 07-02-2012 at 05:28 PM. |
#53
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To everybody who thinks charging for extra content for flightsim is wrong/stupid, do you really think making a high fidelity stand alone combat flight game is financially viable these days? You do know why 1c have chosen the free-to-play path for the il-2 series right? It has to be PROFITABLE. Making games is not charity especially not when they are low-profile obscure combat flight games like Clod or RoF. You're living on planet 80's/90's if you think the current model of business 1c/MG have for il-2 is going to be successful. Kudos to 777 for charging for stuff they are creating to make a living, kudos to them and all other small indie studios who choose the same business model. They are not millionaires swimming around in money, they are trying to make a living on their hobby/passion.
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#54
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The fact that you can fly though trees breaks all the realism and makes me think wtf they went to all this trouble to make everything look nice but they didnt think to sort out the trees and it just kills low lvl dogfights for me. were my bandit didnt make it out from a dive and he clipped the tree isnt there like it is in ROF. And also like a bomber thats engine is out has to make an emergency landing in a random patch of clear ground were he might crash in to trees and could die isnt there.
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#55
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No pilots flew in sunglasses. Few even used their goggles which, incidentally, were mostly made with celluloid lenses which 'burned beautifully' in the words of G. Page.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#56
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I think the biggest difference between ROF and CLOD is that when 777 team says is going to fix a certain aspect of the game, they'll do it and you'll never have to worry about that part of the game.
CLOD team keeps going around in circles fixing and bringing back the same bugs from patch to patch. This is the biggest problem I see with this game. I don't think this team fully understands the code they work with. That's the only explanation i could think about.
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#57
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Not what I hear!
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#58
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Some planes that were fixed are good. You have to think about one problem with ww1 aircraft FM's. It's not exactly easy to find good info about ww1 aircraft performance. I agree that they have to work in this area, but so does CLOD and we have much less planes and a lot more info available about Spits and 109's than some canvas and wood planes made by trial and error back in ww1.
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#59
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Borris, like a U Boat in the night, I think you just sank their battleship. |
#60
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And on that note...
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