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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 07-01-2012, 07:48 AM
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klem klem is offline
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First impressions:

Hurricanes MkI / MkI 100 octane won't start.
When engine cuts after trying to start the Throttle lever and Mixture lever in cockpit (if moved forward) reset to the rear position and only go back to their proper position if the actual throttle is moved slightly.

Scripted out RPM sits at 1600 for both when engine off (ok that really doesn't matter, pperhaps its a 'floor' reading) but they don't even flicker during engine start attempts even though the prop turns for a short period so either it isn't working or the RPM never gets to the 'floor' of 1600 during those start ups (probably true).

Also tried the Brake on/off (Brakes toggle). No luck.
Even tried toggling he magnetos on/off/on. No luck.

Sound does not cut in until Boost exceeds 0. Disappears again on throttle closure. (Had this on previous patch.)

Spitfire MK1a appears to deliver +9lbs boost at full throttle (scripted out data), will test further, boost cutout does not appear to make much difference.

All this on my own created online server.

If anyone wants my 'Performance' mission and script for further testing let me know**EDIT: Attached anyway. All aircraft available. Gives out a .csv file. Now includes some engine parameters, some of which always seem to be zero. Sample attached.
Attached Files
File Type: zip Performance-HurricaneMkI_100oct.zip (7.0 KB, 13 views)
File Type: zip Performance.zip (236.0 KB, 5 views)
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Last edited by klem; 07-01-2012 at 07:50 AM.
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  #152  
Old 07-01-2012, 08:25 AM
SKUD SKUD is offline
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Quote:
Originally Posted by SiThSpAwN View Post
The tip someone gave as far as changing the forest setting and changing it back worked for me.
It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.
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  #153  
Old 07-01-2012, 08:39 AM
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_YoYo_ _YoYo_ is offline
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For me not any performance hit with clouds, still if You take a zoom and watch to cloud minus half a fps.


Quote:
Originally Posted by SKUD View Post
It doesn't work, stay low and fly outside of your initial tree LOD and watch the problem come back.
Right. Some people looks like think its a tip, but no check in different place below 2000 ft.
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Last edited by _YoYo_; 07-01-2012 at 08:42 AM.
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  #154  
Old 07-01-2012, 02:15 PM
Bungmiester Bungmiester is offline
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Had the same graphics issue as Sidious 78 managed to solve it though by rebuilding the graphic Cach for a second time all fine so far. Also the Hurricane can still taxi back to its hanger when it lands even when its engine has cut out after landing,
Ground still stutters though.
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  #155  
Old 07-01-2012, 02:54 PM
BH_woodstock BH_woodstock is offline
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was just flying online and the game locked up and then kicked me to desktop.then the strangest thing happened.I use a microsoft sidewinder ff 2 joystick and it would not stop shaking. even after the game and steam and everything else was shut down it would not stop. i opened task manager and i could see my joystick taking up 38% of my CPU.(Shaking). SO. i reeboot and still my stick is shaking and would not stop.Only after re starting CloD did my stick go back to normal again.

amd dual core 5400
6gb ram
gtx460 (301.24 beta driver)
win7 ultimate
trackir
ms sw ff2 joystick


also get this error twice http://forums.steampowered.com/forum....php?t=2253561

Last edited by BH_woodstock; 07-01-2012 at 03:22 PM. Reason: added steam error link
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  #156  
Old 07-01-2012, 03:32 PM
Steuben Steuben is offline
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Quote:
Originally Posted by SlipBall View Post
If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!
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  #157  
Old 07-01-2012, 03:52 PM
rga rga is offline
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Thumbs up

FPS seems to get worse compared to the last beta patch. On the bright side, low-textured cockpit issues are gone. Now they are beautiful.

Weapon hit effects are still as the last beta patch. In the last official patch, it indeed looked like puff of smoke. Now it looks like some flickering black cloud.

AI doesn't do insane F-16 roll anymore. Instead they turn to scissor. AI still knows where your pipper is, so they maneuver around it. AI can fly very fast and does not seem to be affected by overheating or negative-G.

Other AI issues are: AI crashes too often (almost as much as I do ); when AI bounces on you from above with massive speed advantage, if you try to throw his aim off by a hard turn, he follows but cannot shoot and ends up crashing on you from behind.

Elevator control is very unresponsive. Perhaps that's why the 109 stalls so easily now. This bird requires very dedicated joystick control.

Collision is still as buggy as ever. Very often one aircraft explodes or gets mortally damaged, why the other escapes untouched.

All in all, a nice beta patch that goes on the right direction. Keep up the pace!
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  #158  
Old 07-01-2012, 04:12 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Steuben View Post
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!

From just looking at it...lol, thats not good. I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn.
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  #159  
Old 07-01-2012, 05:04 PM
beepee beepee is offline
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Default hurricane bug??

Quote:
Originally Posted by bw_wolverine View Post
If anyone manages to get a Hurricane started, PM me because I certainly can't and none of our guys can and we've been flying them since the start. Didn't try starting a 100 octane one. Maybe those work. *shrug*
me too cant fly Hurricane -mags on -fuel-on rad open-push starter -mags switch to off -wtf is this?
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  #160  
Old 07-01-2012, 05:35 PM
Flanker35M Flanker35M is offline
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S!

Here is a track on what goes on with the trees. And I tried from low to maximum(as on track). Never seen it more clear than now the "LOD Circle" in the game, basically a sphere around your plane within trees, shadows and other things are drawn in more detail. Same as in old IL-2.
Attached Files
File Type: zip LOD Circle.zip (563.1 KB, 21 views)
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