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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 06-30-2012, 07:39 AM
senseispcc senseispcc is offline
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Quote:
Originally Posted by ATAG_Doc View Post
Can't start the Hurricane 100 octane on or off line.
Yes you can ! but one must try many power and fuel settings. It is possible.

Last edited by senseispcc; 06-30-2012 at 10:11 AM.
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  #72  
Old 06-30-2012, 08:58 AM
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Attila Attila is offline
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Hmmm, for me this patch brings nothing! Still flickering shadows, trees are popping on, many graphicbugs, graphics looks ugly imo, fps bad, etc, etc!
I´m deeply disappointed about the beta!
Maybe i´m back in a few month to check the progress, maybe not!
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  #73  
Old 06-30-2012, 09:21 AM
Aer9o Aer9o is offline
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Red face

same here you are not the only one !
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  #74  
Old 06-30-2012, 10:15 AM
senseispcc senseispcc is offline
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.
A good point is the ease to direct the Spitfire and Hurricane on the ground now!
The clouds are also very fine in mission medium clouds settings.
Little by little the geme get better.
It is hard work but with the help of every one even the negative ones like the original IL2 it shall get playable for all.
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  #75  
Old 06-30-2012, 10:18 AM
tintifaxl tintifaxl is offline
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Originally Posted by ATAG_Bliss View Post
What I'm seeing (all online)

The Bad
-New Stuka siren only heard by the pilot of that Stuka. No external siren at all.

Good
-stuka has a siren (in cockpit only)
I could hear the Stuka sirens in Desastersofts JG2 Campaign Mission 5 flying a 109.
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  #76  
Old 06-30-2012, 10:26 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Toni74 View Post
its regia aeronaitica 7º stormo B. N.
Nice. I've got some reading to do
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  #77  
Old 06-30-2012, 11:55 AM
Volksieg Volksieg is offline
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Well... I've got the game flyable(ish) now and, when it is behaving itself, I am getting slightly better fps.

The biggest problem is stability in that I am still getting heavy fps loss with clouds (Only when flying through them... but it was like that for me pre-alpha so...) and particles... in fact much worse since the patch, I've now had to turn grass off (Which is a step back) and I'm getting the disappearing and reappearing tree problem. Can't remember who mentioned that the cure for the trees was leaving the game and going back into it again? That definitely works at first but if I fly, for instance between Pihen and manston, I find that once I cross the channel all the trees have vanished again and, obviously, leaving the mission and restarting isn't really an option so I end up with a very boring landscape. I've also encountered incredibly heavy drops in fps (Down to single figures) over the channel which is odd to say the least.

Still not entirely convinced by this patch....
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  #78  
Old 06-30-2012, 03:05 PM
WWGangster WWGangster is offline
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The patch made the game playable for me for sure. The micro stutters are gone.......WAAAYY smoother.........

I've go a low to mid range rig.......

i920 clocked to 3.2
Radeon 4870 - 1G
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  #79  
Old 06-30-2012, 04:01 PM
tintifaxl tintifaxl is offline
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I now have 5 hours offline play (Started a new 3. JG2 campaign from Desastersoft, full real except icons and autopilot on) under the belt with this patch.

* Not a single CTD.
* Fluid fps, with an occasional micro stutter. Full HD, settings maxed out, SSAO off. 2x AA.
* Radio comms still not working. Friendly AI doesn't react to attack commands, landing and takeoff requests. Still missing sound files.
* No F16 barrel rolls encountered.

They are improving.
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  #80  
Old 06-30-2012, 04:30 PM
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andrea78 andrea78 is offline
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Quote:
Originally Posted by tintifaxl View Post
* Fluid fps, with an occasional micro stutter. Full HD, settings maxed out, SSAO off. 2x AA.
yes, without SSAO fps are quite good and micro stutters are few... but the drop in quality is huge
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