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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-30-2012, 02:53 PM
FG28_Kodiak FG28_Kodiak is offline
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I've tested it, but i don't feel any lag, also in external view i move the joystick, and the ailerons etc. they react without delay.
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Old 06-30-2012, 02:57 PM
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David198502 David198502 is offline
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lucky you!

is your joystick animation smooth as well?
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Old 06-30-2012, 03:03 PM
FG28_Kodiak FG28_Kodiak is offline
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No thats a problem, but can life with it.
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Old 06-30-2012, 03:07 PM
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David198502 David198502 is offline
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i can live with that as well, but i assumed, that its somehow connected to the joystick lag
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Old 06-30-2012, 03:12 PM
FG28_Kodiak FG28_Kodiak is offline
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Do you have this lag in external view as well?
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Old 06-30-2012, 03:14 PM
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yes, but as already mentioned, for me its really a small lag,...only a split second later....
and in 1946 for example i dont have this nor in MS flight simulator...its not my joystick thats for sure.
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Old 06-30-2012, 03:50 PM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by David198502 View Post
yes, but as already mentioned, for me its really a small lag,...only a split second later....
and in 1946 for example i dont have this nor in MS flight simulator...its not my joystick thats for sure.
Don't worry, it's not you or your joystick, it's definitely there and it's definitely the game. I've tested this phenomenon on 4 completely different PCs (Intel, AMD, nVidia, you name it, they're all 90% different; Win7 being the only similarity) and 3 different joysticks. It is also a very minor delay and some may not be sensitive enough to it to notice, auch as the large following of users who swear by V-Sync; the mouse/input delay caused by V-Sync makes me go insane. However, the 'laggy' animations of the joystick and control surfaces seem unrelated and are most likely just an attempt to reduce the amount of processing power required to draw it on the screen(although I've always thought it to be an immersion killer and how much fps in practice does it really save?).
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