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Pilot's Lounge Members meetup

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  #1  
Old 06-25-2012, 07:19 PM
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The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins.

I'm sure this kind of technology will be of use to the gaming world before too long.

Natural lighting doesn't have to be a problem:

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Old 06-25-2012, 07:46 PM
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3D model made from the various frames of a movie:

http://www.youtube.com/watch?NR=1&v=...ture=endscreen


Here's a perfectly 'clean' model of a simple object. Of the sort that would be well suited for gaming.

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Last edited by major_setback; 06-25-2012 at 07:48 PM.
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  #3  
Old 06-25-2012, 11:41 PM
Hippy Druid Hippy Druid is offline
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It's a cool program, it will be good to see how far it develops.
The problem with the meshes is that they contain waaaay too many polys to be used in games.
Someone use the term 'messy', yep, pretty much. Sure you can dumb them down a tad, but all in all you would be best just creating the model from decent references in the first place - if your intention is to create models for games.
Also, it's not your PC doing the calculations (of course). You upload your pic so the render farm can do it's thing. Otherwise your poor EleventyEighth Gen Intel/AMD hybrid processor would burn a whole through to the centre of the earth!

Still. It's fun to show the kids.

Last edited by Hippy Druid; 06-25-2012 at 11:45 PM.
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Old 06-26-2012, 12:17 AM
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Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.

300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.

And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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Last edited by major_setback; 06-26-2012 at 12:20 AM.
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Old 06-26-2012, 06:07 AM
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no good for me who wants animated, resource lean models

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Old 06-26-2012, 03:08 PM
Verhängnis Verhängnis is offline
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Quote:
Originally Posted by major_setback View Post
Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.

300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.

And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?



Can be optimized much better and easier than something from photos, and is also a lot more detailed.
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Old 06-26-2012, 03:16 PM
5./JG27.Farber 5./JG27.Farber is offline
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Spies eat your heart out! Thats pretty crazy technology.
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Old 06-26-2012, 03:38 PM
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Quote:
Originally Posted by Verhängnis View Post
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?


Can be optimized much better and easier than something from photos, and is also a lot more detailed.
Fair enough, but there could be other uses, I havent really played with it, have looked at some models created with it and they range from pretty good to craptastic, but it might end up being a decent tool to use as a reference point, or to create one part of a larger model, I hope to play with it sometime this week and see how good a model I can get.

There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc...
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Old 06-26-2012, 05:00 PM
Letum Letum is offline
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Quote:
Originally Posted by major_setback View Post
3D model made from the various frames of a movie:

Here's a perfectly 'clean' model of a simple object. Of the sort that would be well suited for gaming.


That is a million miles away from 'clean'!
Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game.
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  #10  
Old 06-26-2012, 07:57 PM
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Quote:
Originally Posted by Letum View Post
That is a million miles away from 'clean'!
Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game.
It's absolutely clean enough. Stop arguing!!

If you want a worn bench that people will view from a distance - it is perfect.
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