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#1
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The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins. I'm sure this kind of technology will be of use to the gaming world before too long. Natural lighting doesn't have to be a problem:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#2
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3D model made from the various frames of a movie:
http://www.youtube.com/watch?NR=1&v=...ture=endscreen Here's a perfectly 'clean' model of a simple object. Of the sort that would be well suited for gaming.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-25-2012 at 07:48 PM. |
#3
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It's a cool program, it will be good to see how far it develops.
The problem with the meshes is that they contain waaaay too many polys to be used in games. Someone use the term 'messy', yep, pretty much. Sure you can dumb them down a tad, but all in all you would be best just creating the model from decent references in the first place - if your intention is to create models for games. Also, it's not your PC doing the calculations (of course). You upload your pic so the render farm can do it's thing. Otherwise your poor EleventyEighth Gen Intel/AMD hybrid processor would burn a whole through to the centre of the earth! Still. It's fun to show the kids. Last edited by Hippy Druid; 06-25-2012 at 11:45 PM. |
#4
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Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.
300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort. You couldn't achieve that in such a short time using traditional modelling methods. And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-26-2012 at 12:20 AM. |
#5
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no good for me who wants animated, resource lean models
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#6
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Can be optimized much better and easier than something from photos, and is also a lot more detailed. |
#7
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Spies eat your heart out! Thats pretty crazy technology.
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#8
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There is no doubt that it can not touch something like what iRacing does with their tracks, that is a given. But it is pretty cool, and who knows where it will go. My question is will you get better results the more pictures you take, and the better the lighting is, etc...
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#9
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That is a million miles away from 'clean'! Not in the least suited to gaming either. It's a messy model and textures straight from photographs need to be heavily edited if they are to be used in a game. |
#10
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![]() Quote:
![]() If you want a worn bench that people will view from a distance - it is perfect.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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