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Pilot's Lounge Members meetup

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  #1  
Old 06-25-2012, 05:59 PM
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WoW. Great model of a pub!!



stove



Car modelled from photos


Building



A building, made from photos



Room with furniture made with this tool



Little girl lying down:



Arch





others







There are videos on Youtube showing how to reduce poly count and convert the models for use in 3D editors so that it would be possible for them to be used in games.

Sorry for posting so many links. But it is such a striking tool with so many possible uses.
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Old 06-25-2012, 06:06 PM
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Another nice building model


One of the intersting things is that you can make models using old (WWII) photos, as long as you have different angles of view!!
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Old 06-25-2012, 06:17 PM
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Very nice video

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Old 06-25-2012, 06:17 PM
KG26_Alpha KG26_Alpha is offline
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Well its ok for a bit of presentation or fun with your photo albums etc....

Photo Strata 3D on Mac has been out a while now.

A complete shadow free stable 3D render would be impossible from photos in an outside environment,
buildings and general landscaping so any importing would look strange with any in game modelling unless they were used in low level LOD's
that might save some time in object creation.

Looks like fun.



Just found this from M$



.

Last edited by KG26_Alpha; 06-25-2012 at 06:25 PM.
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Old 06-25-2012, 06:41 PM
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I think it's more than just a toy.
It simplifies model making. Or will do in the future when it has been refined.

Ammo box
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Old 06-25-2012, 06:58 PM
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The models created by these kind of programs are far too "messy" for use in games.

Modelling real time assets requires a certain kind of 'style' in the way the shapes are made that computers are currently quite bad at.
Computers don't currently understand what parts of a shape are important, where symmetry should be or how to align contours.
These things are important when modelling for games, but require an imagination and understanding that computers currently lack.

These technologies are far more useful in video or film.

Last edited by Letum; 06-25-2012 at 07:00 PM.
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Old 06-25-2012, 07:07 PM
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Quote:
Originally Posted by Letum View Post
The models created by these kind of programs are far too "messy" for use in games.

Modelling real time assets requires a certain kind of 'style' in the way the shapes are made that computers are currently quite bad at.
Computers don't currently understand what parts of a shape are important, where symmetry should be or how to align contours.
These things are important when modelling for games, but require an imagination and understanding that computers currently lack.

These technologies are far more useful in video or film.
I'd be interested in taking, say, part of a model (revell, etc) and trying to just render that part and then adding it to a model you are working on, if you know what I mean....

Might help with complex shapes, or for parts that are time consuming... dunno, I will give it a try at some point I am sure....
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Old 06-25-2012, 07:19 PM
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The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins.

I'm sure this kind of technology will be of use to the gaming world before too long.

Natural lighting doesn't have to be a problem:

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