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Pilot's Lounge Members meetup |
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Thread Tools | Display Modes |
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#1
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WoW. Great model of a pub!!
stove Car modelled from photos Building A building, made from photos Room with furniture made with this tool Little girl lying down: Arch others There are videos on Youtube showing how to reduce poly count and convert the models for use in 3D editors so that it would be possible for them to be used in games. Sorry for posting so many links. But it is such a striking tool with so many possible uses.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#2
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Another nice building model
One of the intersting things is that you can make models using old (WWII) photos, as long as you have different angles of view!!
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#3
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#4
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Well its ok for a bit of presentation or fun with your photo albums etc....
Photo Strata 3D on Mac has been out a while now. A complete shadow free stable 3D render would be impossible from photos in an outside environment, buildings and general landscaping so any importing would look strange with any in game modelling unless they were used in low level LOD's that might save some time in object creation. Looks like fun. Just found this from M$ . Last edited by KG26_Alpha; 06-25-2012 at 06:25 PM. |
#5
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I think it's more than just a toy.
It simplifies model making. Or will do in the future when it has been refined. Ammo box
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#6
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The models created by these kind of programs are far too "messy" for use in games.
Modelling real time assets requires a certain kind of 'style' in the way the shapes are made that computers are currently quite bad at. Computers don't currently understand what parts of a shape are important, where symmetry should be or how to align contours. These things are important when modelling for games, but require an imagination and understanding that computers currently lack. These technologies are far more useful in video or film. Last edited by Letum; 06-25-2012 at 07:00 PM. |
#7
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Might help with complex shapes, or for parts that are time consuming... dunno, I will give it a try at some point I am sure....
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#8
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The messyness of the moddels would depend on how well the photographic images were, and on how well they were taken.
The benefit is that with enough good photos the model-making is automatically done. Even lighting on the subject is preferable, but lots of models we see in games have less than perfect skins. I'm sure this kind of technology will be of use to the gaming world before too long. Natural lighting doesn't have to be a problem:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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