![]() |
|
#1
|
||||
|
||||
![]() Quote:
|
#2
|
|||
|
|||
![]()
I've tried it by myself -> no problem i select 64Sqn early and get this, so moggel seems to make a mistake
![]() Code:
GamePlay.gpLogServer(null, "GroupName: {0}", new object[]{(actor as AiAircraft).AirGroup().Name()}); GroupName: 1:BoB_RAF_F_64Sqn_Early.01 Code:
GamePlay.gpLogServer(null, "RegimentName: {0}", new object[] { (actor as AiAircraft).Regiment().name()}); RegimentName: BoB_RAF_F_64Sqn_Early |
#3
|
|||
|
|||
![]() Quote:
I was a bit unclear it seems. What I tried to explain to Osprey (who is my "project manager" and "customer" for the "Fighter Command" project ![]() This whole discussion came from a desire to have the actual virtual squadron reflected by the "Regiment" property but that, as far as I've seen, cannot be done. Could you confirm I've got this right Kodiak or am I still far out there in the fog? ![]()
__________________
Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
#4
|
|||
|
|||
![]()
Yes i confirm this.
![]() |
![]() |
|
|