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Online Player also use AiAircrafts.
You get the Aircraft (actor) via Player.Place(). The problem is if you use spawnplaces and a player creates a Aircraft, he also creates a new Airgroup. So he is always the leader of his own Airgroup. Btw. getType comes from object http://msdn.microsoft.com/en-us/libr...t.gettype.aspx Last edited by FG28_Kodiak; 06-21-2012 at 10:37 AM. |
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