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#591
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Perhaps a "one pass, haul a**" command for mission builders?
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#592
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Me210 and ME210 zestroyer flyables with cockpits. Gunners would be lovely but i could live without them.
Bf110-C4 and Bf110-C4b (just reuse the bf110G2 pit as its virtually the same thing for all versions. Gunners shouldn't be to hard to make, just use the G2's gun with a mg17 and open canopy. Any and i mean any late war german bomber so we can actually give a fighter a hard time online. Gunner for il2 field mod. Any american heavy bomber (although i hear the b24 will most likely make it in) British bombers such as wellington or lancaster (the wellington would add a huge deal to african theatre and the lancaster for nigght missions) Really any new heavy fighters ground attaxck planes or bombers. Not that i dont appreciate or love all the fighters in the game but honestly i think there are so many to choose from that more are really not that important, and there just seems to be a lack of bombers especially heavy bombers (ofc i love the pe-8, but its not exactly much of a fight for any half decent fighter). Bombing has always been more fun for me, and although i main the bf110 as it is multirole, has plenty of loadout options, bombs, guns, rockets, and isnt completely screwed against fighters, but still id love the me210 as it was more of a match for later planes and the bf110 early versions for early war campaigns i am working on making. but if anything id have to say the me210 as its a upgraded bf110, my favorite plane to fly, as its so adaptable to every role from heavy fighter, to fast bomber. as a second up id have to say early bf110s and some more heavy bombers.... |
#593
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- French squads for BoF;
- I think we already have the most important planes and plane types of all major countries, with the exception of -a British medium or heavy bomber (preferably the Wellington); -the Sea Gladiator and/or Sea Hurricane (for early-war carrier ops); -the Do-17 (for early-war German campaigns); - more maps; Thanks TD for your excellent work! |
#594
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Guys, TD can't integrate the Wellington, Do-17 or another British Bomber, because Ubisoft forbids it (They reserve it for future Updates in Il2 CoD).
B5N B-24 B-25 (another version) (B-26) Ju-88 C some other planes, maybe another Bf-110 version, or some other types of existing planes. ![]() |
#595
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G'day All
First up I'd like to express my ongoing gratitude to all those DT members who continue to poor so much love into Il2 46. I have an old request (with a twist) of mine that I’d like to dredge up here. In regards to strafing damage, for sake of immersion it would be nice to see that static objects (especially aircraft) emit either smoke of flame after they have been say 40-50% damaged, as this would be very handy if you’re lucky enough to make a second pass on the same object, further and this is only a thought, in light of the upcoming shared kills, it would also be kind of nice to see a damaged/probable record for static , but especially AI targets. And a new idea / request, in QMB could we have the choice of the starting point, in regards to airborne or not, a bit like the scramble option but allowing for the rest of the QMB scenario like target airfield to be incorporated into the mission, as I have lots of landings to my credit but very few take offs. Finally on returning to base it would be nice if you happen prang for a meat wagon to race out to you, If you don't prang and can taxi to the hardstand, then after engine shut-down if a fuel bowser or truck or jeep could come along that kind of immersion element would just finalise the mission for me. Spud
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#596
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+1 for 210/410, even without playable gunner position. Late war german bombers would be nice too. I can understand that flyable Do-217 or Ju-188 isnt possible due to lack of time, but at least we should get a He-111 H16 and a Ju-88 A14. |
#597
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actually the do217 was done by modders and im not sure what ever happened to the ju188 as i know they made a 3d model, but it was never actually released.
the Do127 pit/gunners are not as great as they could be but i personally believe that even if the cockpits are not up to tip top standards they should be added in as just temporary cockpits. I dont know how you guys here feel but id much rather have a crappy cockpit then not be able to fly the plane. I know TD has quality standards but quite a few of the pits down at SAS are actually quite good and i wouldn't mind using them in the default version. Its just kindof bad that we cant really fly so many planes without mods and the server i frequent and have started making maps for just doesn't allow mods. I know many people are against releasing temporary or not entirely finished cockpits but i really would love to just get something in the game to be able to just plain and simply fly the plane. I realy love the new cockpits with alll the super detailed parts but id still much rather live with temporary pits or not 100% perfection then no plane at all.... thats my 2 cents.. most of the planes people reallyy want are already done on many mod sites, so i fail to see a reason TD cant use them ofc after geting permission, all they'd have to do is code some class files and nothing else. And i am all for late war ju88 and he111, id like to get the H20 as it was fully armed with 13mm mgs and could actually do some dmg before being torn apart by spits. i dont know tyo much about late war ju88s but im guessing they to were upgunned to the 13mms, as the mg81 is just measly. The mg81 should at the least get a bit more range/dmg. Its impossible to take down any competent fighter let alone a noob, and you really need to be lucky to drop anything...and im pertty sure it wasn't that bad armorpiercing wise. Ohh and would it be to much to ask for two top guners on the ju88? It would be great to get both especially on the A17 as it doesnt have a bottom gunner so im guessing the crew would be reused for other duties as theres also no bombsighter. We need 2 top gunners on all ju88s as they dont stand a chance as is. Even if some crewes removed one of the gunners its still historcially accurate that many crews used both top gunners as well as the others. i fail to see how it makes sense to remove a gunner, the 88 needs some more firepower... The ju8 was designed to house a 5 man crew and now its more like a 4 man crew which isnt really that good. Not that many planes removed crew members. Last edited by panzer1b; 06-19-2012 at 12:40 PM. |
#598
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Did I mention my hopes for the p-47 cockpit to get it's make-over...please? !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#599
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1. Ground aircraft observers and GCI mechanics in scenarios. E.g., the player could receive a radio message when an enemy aircraft formation is spotted by an observer/radar, which is associated with his mission, and the message would include info about the location, estimated altitude, bearing and speed of the formation. And then the player could initiate such a message in response to Tab-8-whatever to get updated info. It's OK if the messages won't have any VA.
2. Improved bullet/round ballistics, including the effects of non-zero angle of attack of a bullet/round. 3. Engine "overcooling". 4. Improve old aircraft models to the level of more recent ones, as much as you can... 5. Ricochet from the ground/water. 6. Since some static planes can now suddenly become flying ones, I think it is reasonable to consider improving the DM of static aircrafts, at least those of them, which can be used for spawning. 7. Improve AI so it might disengage/retreat from a dogfight or not engage in the first place if the fight is not worth it, even if they didn't get damaged and don't have to RTB. E.g., if the enemy has clear advantage and it's not an AI's objective to hold them. Or, when their mission is to escort and they see their escorted planes being attacked, get out of a fight they are in, if they are in one and if they can get out of it, to protect the escorted planes. 8. Key binding profiles. 9. Filter for AI chatter, so you could select what kinds of messages would be printed on the screen or played as a sound. Last edited by CakeJumper; 06-19-2012 at 08:11 PM. |
#600
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Don’t get me wrong I do very much love any new addition, the Hs-129 for example is an aircraft I’ve always wanted flyable in the game, however if it had been introduced with a Bf-109 / Ju-87 quality cockpit then I may have only flown it once or twice instead of regularly. So my personal priority would be to have all the existing cockpits like that of the P-47, Bf-109, Hurricane, etc, etc updated, or at the very least refreshed with new or higher resolution textures.
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