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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-09-2008, 09:32 AM
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Feathered_IV Feathered_IV is offline
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The 6DoF mod is not reliant on any other title. It works so very well that I'd love to see it incorporated and made available to the wider community. If nothing else, that alone would bring Il-2 so much more up to date. It would mean opening the correct SFS file, substituting five tiny class files, totalling 24.2kb (thats all it is) and closing the SFS file again. Too hard you reckon?

Last edited by Feathered_IV; 06-09-2008 at 09:37 AM.
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  #2  
Old 06-09-2008, 09:37 AM
csThor csThor is offline
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Question: Does it provide the same functionality for non-TIR users (I mean the "shift POV" functionality)? No? Then you already have the answer, because in the current form it is nothing but a money cheat for those who can afford TIR4 (I've got a TIR4 Pro so "sour grapes" isn't going to work here).

Apart from that I think the mere thought of legalizing the effects of an illegal action (the cracking of the file protection) is pretty ludicrous. Get over it.
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Old 06-09-2008, 09:50 AM
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6S.Maraz 6S.Maraz is offline
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Also the new maps have nothing in common with Microsoft or other products
Maraz
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  #4  
Old 06-09-2008, 09:56 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Feathered_IV View Post
The 6DoF mod is not reliant on any other title. It works so very well that I'd love to see it incorporated and made available to the wider community. If nothing else, that alone would bring Il-2 so much more up to date. It would mean opening the correct SFS file, substituting five tiny class files, totalling 24.2kb (thats all it is) and closing the SFS file again. Too hard you reckon?

As long as you can stick your head through the canopy in some planes and look through nose and other parts of the planes in most others, this should remain an option to the non-pit-flyers.
Realistic and immersion are no words I'd bring together with this 6DoF-mod.
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Old 06-09-2008, 11:03 AM
KOM.Nausicaa KOM.Nausicaa is offline
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I don't believe either in the inclusion of mods that are undeniably bound to an illegal crack of a code, and I don't think it will happen.

But, in all fairness, it has to be said that (sometimes to the modders surpise also) some very little changements made it possible to solve old bugs and improve other things. I would say here for example: 1) planes do not fly all the time with nav lights "on" in night missions. 2) the "hole in the wing" bug solved in all BF109 planes 3) the "bar" solved in the FW190 cockpit 4) windgusts now possible on different heights or possible bad weather with and without windgusts...5) option to see smoke/fire much further away...and last but not least 6) possible in mission builder now to select objects by groups (HUGE economy of time for serious mission builder!!) Last one made me, I have to be honest, a little angry at Oleg (sorry Oleg, still love you), because the modder said this option was there all the time, it just needed to be activated with a little number....took about 20sec of work....Do you have any idea how many hundreds of hours I and other mission and campaign builders have lost with object placing....while the option for group placing was there all the time.....I think such thing really deserves "official" activation in 4.09..
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Old 06-09-2008, 11:25 AM
Feuerfalke Feuerfalke is offline
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You got some valid points there KOM.Nausicaa.

But I still think this is a completely different aspect. These mods are literally done by hundreds of people a lot of them taking codes and sounds from other games, changing certain items, which cause problem on other sides.

Oleg didn't have this choice, because there were other priorities, because he could not just implement code or sounds from other games, because he has to see that a simple patch doesn't make it necessary to upgrade your PC, because for example more units in more packed areas suddenly appear on standard-missions or fires with new OpenGL-routine suck up performance.

he also has to see that an effect on one plane doesn't change the effect on another plane and of course if he'd changed the bar in the FW190 a lot of folks would have cried out loudly, demanding various minor fixes on other planes. You can see what people demand here for justification that just a little thing is promised or changed for another "group of fans".

Developing a game for a market is a lot more complicated than changing a few elements for some fans.
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Old 06-09-2008, 12:06 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Feuerfalke View Post
Developing a game for a market is a lot more complicated than changing a few elements for some fans.
I know, I do that for a living.
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  #8  
Old 06-09-2008, 12:07 PM
KOM.Nausicaa KOM.Nausicaa is offline
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But not activating the group object placer in FMB, which was ALREADY there according to the guy who did it, is beyond my comprehension.
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  #9  
Old 06-09-2008, 12:26 PM
HundertneunGustav HundertneunGustav is offline
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Then let us ask the man and his fellow workers that question, and add to your, and mine and our communities comprehension...?

OMMMMMMMMMMMMMMMMMmmmmmmmmmmmm
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  #10  
Old 06-09-2008, 11:21 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Feuerfalke View Post
As long as you can stick your head through the canopy in some planes and look through nose and other parts of the planes in most others, this should remain an option to the non-pit-flyers.
Realistic and immersion are no words I'd bring together with this 6DoF-mod.
Those issues were fixed with version two.
Whatever. Anyway, it won't happen so there is no point making a fuss. Presumably Thor is strongly against 6DoF being a feature of SoW, just in case it offers an advantage against non-tir when online.
If and when SoW sees release, you will find yourself grateful that there is a ready-made community and network of individuals, ready to work on 3rd party projects for BoB's open source component.

Last edited by Feathered_IV; 06-09-2008 at 11:29 AM.
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