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Pilot's Lounge Members meetup

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  #1841  
Old 06-10-2012, 09:24 AM
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JG52Uther JG52Uther is offline
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We will use this thread as a discussion thread for info posted at Sukhoi. Unfortunately some people have taken it too far O/T to be saved.
New thread for Sukhoi.ru news created here.
http://forum.1cpublishing.eu/showthr...718#post433718

Last edited by JG52Uther; 06-10-2012 at 09:47 AM.
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  #1842  
Old 06-11-2012, 07:42 AM
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B6, don't be shy...be the first to use your new info thread
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  #1843  
Old 06-11-2012, 12:40 PM
NLS61 NLS61 is offline
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Yes unstick !!!!!!!!!!!!!!!
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  #1844  
Old 06-12-2012, 04:52 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Yak-1
Here it is important not to overdo it! Failure of systems and mechanisms is quite acceptable, but regularly falling off the plane (possibly with randomization is) will look like complete nonsense.

Quote:
Originally Posted by Blacksix from Sukhoi
Of failures, I did not say anything yet. I do not know whether we will do it at all. Physical deterioration - increase drag airframe, engine sdohshy, Nedodaev power, the current cooling system, etc.

Does anyone understand this?
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  #1845  
Old 06-12-2012, 05:15 PM
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It looks that he is discussing the level to which they may or may not do the damage modelling in the sequel....
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  #1846  
Old 06-12-2012, 05:23 PM
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I hope that the sequel does not retreat from, but expands on CEM, and the DM.
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  #1847  
Old 06-12-2012, 05:46 PM
Buchon Buchon is offline
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They are talking about the physical weathering, they plan to have a fully weathering system in the next add-on/sequel.

Currently we have a esthetic weathering only, you can add it to your plane and then the paint will look old and the plane dirty.

In the sequel or merged add-on the game will have physical weathering so not only our paint get old but our plane too, affecting to air drag, engine, power, cooling ...

This system will give to servers admins and mission builders more wide possibilities, including use it as balance tool.
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  #1848  
Old 06-12-2012, 05:58 PM
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Quote:
Originally Posted by Buchon View Post
They are talking about the physical weathering, they plan to have a fully weathering system in the next add-on/sequel.

Currently we have a esthetic weathering only, you can add it to your plane and then the paint will look old and the plane dirty.

In the sequel or merged add-on the game will have physical weathering so not only our paint get old but our plane too, affecting to air drag, engine, power, cooling ...

This system will give to servers admins and mission builders more wide possibilities, including use it as balance tool.

How did you reach your conclusion?...I'm not seeing that at all in the quote's, seems to be about random failures.
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  #1849  
Old 06-12-2012, 06:15 PM
Buchon Buchon is offline
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Quote:
Originally Posted by SlipBall View Post
How did you reach your conclusion?...I'm not seeing that at all in the quote's, seems to be about random failures.
That quote is just a user being afraid that this system can be overdone and become a random failure system.

Then the poor Blacksix said that he don't know how works, he is not a coder, but that it just weathering parts.

Again time wasted in boring clarifications over wild speculation if you ask me, we also have this over here



Here is the true deal where you can read about the weathering system and where I had my conclusion :

http://forum.1cpublishing.eu/showpos...01&postcount=2
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  #1850  
Old 06-13-2012, 08:14 AM
csThor csThor is offline
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Quote:
Originally Posted by BlackSix
Maps of the next project will be the size of the acc with the challenges they face. Map in WT is not a standard. If we do, for example, the "Battle of Urjupinsk", we do not need to simulate the area comparable to the south of England.
Personal opinion: Maps can't be large enough. The smaller the map the less flexible it is in its use. 1946 showed - sometimes drastically - why cutting off maps can be an awkward affair. From my POV (which is focused on history first and foremost) a map for the Battle of Moscow should be almost as large as this to incorporate all relevant areas and to allow the placement of bomber units at the right bases (without the need to have them airstart):

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