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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-12-2012, 02:29 PM
csThor csThor is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
Scoring system:


Fighters:

100 points for a kill and landing safely in friendly territory.

10 points for a kill and not landing in friendly teratory.


Bombers:

100 points for large ground targets (factories should require multiple bombs) and landing in friendly territory.

10 points for large ground targets and not landing in friendly territory.

25-10 points for small targets, static planes/vehicles/artillery.

2.5-1 points for small targets, and not landing in friendly territory.


GOAL:

Creating a scenario where the virtual pilots are rewarded for teamwork and realistic goals (returning safely to base with massive damage to the enemies war effort)

Missions that are layered with strategy and require coordination from determined squads will do wonders for Cliffs of Dover!

[B]*Blackdog, sorry if this post is off format but I hope the devs see it
Disagree in parts here. First:

Normal Landing on friendly airfield = 100% of the points achieved.
Forced Landing in friendly territory = 75% of the points achieved.
Bail-out over friendly territory = 25% of the points achieved.

KIA, MIA, POW = Zero, nada, niente ... no points. What for? That pilot doesn't need them anymore (and disconnects count towards MIA so that those lazy SOBs who disconnect just to avoid having to fly back and land get a penalty).

As for the point values I am no fan of such large point values for an object. I very much prefer something I had seen with the Squad Select Series on Warbirds a while back.

1.) Fighter / Fighter-bomber = 1 point
2.) Tactical Bomber / Ground-Attack Aircraft = 2 points
3.) Recon / Transport = 2 points
4.) Heavy Bomber = 3 points (not applicable, yet)
5.) Soft-Skinned Vehicles = 0.25 points
6.) Artillery / AT-Guns = 0.25 points
7.) Tanks = 0.5 points
8.) warship = 5 points
9.) cargo ship = 3 points
10.) small ship = 1 point

As for area targets I am not really sure how to value those. Maybe a certain point value for hitting within a certain radius? No idea ...
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  #2  
Old 06-12-2012, 03:08 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Quote:
Originally Posted by csThor View Post
Disagree in parts here. First:

Normal Landing on friendly airfield = 100% of the points achieved.
Forced Landing in friendly territory = 75% of the points achieved.
Bail-out over friendly territory = 25% of the points achieved.

KIA, MIA, POW = Zero, nada, niente ... no points. What for? That pilot doesn't need them anymore (and disconnects count towards MIA so that those lazy SOBs who disconnect just to avoid having to fly back and land get a penalty).

As for the point values I am no fan of such large point values for an object. I very much prefer something I had seen with the Squad Select Series on Warbirds a while back.

1.) Fighter / Fighter-bomber = 1 point
2.) Tactical Bomber / Ground-Attack Aircraft = 2 points
3.) Recon / Transport = 2 points
4.) Heavy Bomber = 3 points (not applicable, yet)
5.) Soft-Skinned Vehicles = 0.25 points
6.) Artillery / AT-Guns = 0.25 points
7.) Tanks = 0.5 points
8.) warship = 5 points
9.) cargo ship = 3 points
10.) small ship = 1 point

As for area targets I am not really sure how to value those. Maybe a certain point value for hitting within a certain radius? No idea ...

+1

Thats just the kind of input I wanted

I like that even better

8 points for a battle ship?

Those would make great Net Stats!
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Last edited by ATAG_MajorBorris; 06-12-2012 at 03:10 PM.
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  #3  
Old 06-12-2012, 03:22 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by csThor View Post
Disagree in parts here. First:

Normal Landing on friendly airfield = 100% of the points achieved.
Forced Landing in friendly territory = 75% of the points achieved.
Bail-out over friendly territory = 25% of the points achieved.

KIA, MIA, POW = Zero, nada, niente ... no points. What for? That pilot doesn't need them anymore (and disconnects count towards MIA so that those lazy SOBs who disconnect just to avoid having to fly back and land get a penalty).

As for the point values I am no fan of such large point values for an object. I very much prefer something I had seen with the Squad Select Series on Warbirds a while back.

1.) Fighter / Fighter-bomber = 1 point
2.) Tactical Bomber / Ground-Attack Aircraft = 2 points
3.) Recon / Transport = 2 points
4.) Heavy Bomber = 3 points (not applicable, yet)
5.) Soft-Skinned Vehicles = 0.25 points
6.) Artillery / AT-Guns = 0.25 points
7.) Tanks = 0.5 points
8.) warship = 5 points
9.) cargo ship = 3 points
10.) small ship = 1 point

As for area targets I am not really sure how to value those. Maybe a certain point value for hitting within a certain radius? No idea ...
+2
I'd even go so far to decrease the points for aircraft and/or increase the points for ground targets. Ground targets is what air warfare is all about, fighters are merely there to ensure/prevent that.
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Old 06-12-2012, 03:39 PM
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Beowulf,

that is really too hard on the typical fighterpilots ego, after all they are the majority on the usual servers, taking themselves much too much important.
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Old 06-12-2012, 03:45 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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To bad fighters cant recieve points for successful escort
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  #6  
Old 06-13-2012, 07:47 AM
csThor csThor is offline
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Originally Posted by Bewolf View Post
+2
I'd even go so far to decrease the points for aircraft and/or increase the points for ground targets. Ground targets is what air warfare is all about, fighters are merely there to ensure/prevent that.
I'm not a fan of that, either, simply because individual ground targets are not a criteria to evaluate the performance of a medium bomber. Theirs were are targets such as railway stations, critical supply roads and all those things which the military calls "lines of communication". IMO anyone who flies a bomber, Stuka or dedicated ground-attack aircraft (but not fighter-bombers) should get a point value per survived mission, maybe 0.1 points so that 10 survived missions equate one aerial victory over a single-engined fighter.

The problem with area targets in general is that they'd need to have a function so that damaging or destroying them would have a direct impact on certain aspects of gameplay. But for that a full-blown supply system would have to be programmed and that is a beast to do right.
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Old 06-13-2012, 09:00 PM
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Type:Bug


Aircraft:Ju88


Description:Low FPS when in cockpit.


Tested:Online


Workarounds:Lower graphics settings helps a little.


Additional Information: When panning the view in cockpit of a Ju88 while the engines are running, severe fps hit when looking at the engine especialy when parked.
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Old 06-13-2012, 09:16 PM
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Can we all agree that things like scoring or "destructible airfields" (lol?) are currently at the other end of the universe?
I hope this thread rouses itself back up regarding bomber bugs...
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Old 06-13-2012, 09:43 PM
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Originally Posted by Redroach View Post
Can we all agree that things like scoring or "destructible airfields" (lol?) are currently at the other end of the universe?
I hope this thread rouses itself back up regarding bomber bugs...
Though I am of the opinion that CoD online mission editors have been neglected to some degree and that missions that are exciting and immersive have as much importance to the success of CoD/Bombers as anything, Im sure Blackdog will edit this thread and push the bugs to the top and related banter to the bottom.

Thank you Redroach for your honesty but I must ask, are you doing anything to help the bombers on this side of the universe?
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Old 06-14-2012, 10:37 AM
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I wrote/inquired about numerous bugs, bomber and non-bomber, over a year ago. Still pending, though.
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