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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Normal Landing on friendly airfield = 100% of the points achieved. Forced Landing in friendly territory = 75% of the points achieved. Bail-out over friendly territory = 25% of the points achieved. KIA, MIA, POW = Zero, nada, niente ... no points. What for? That pilot doesn't need them anymore (and disconnects count towards MIA so that those lazy SOBs who disconnect just to avoid having to fly back and land get a penalty). As for the point values I am no fan of such large point values for an object. I very much prefer something I had seen with the Squad Select Series on Warbirds a while back. 1.) Fighter / Fighter-bomber = 1 point 2.) Tactical Bomber / Ground-Attack Aircraft = 2 points 3.) Recon / Transport = 2 points 4.) Heavy Bomber = 3 points (not applicable, yet) 5.) Soft-Skinned Vehicles = 0.25 points 6.) Artillery / AT-Guns = 0.25 points 7.) Tanks = 0.5 points 8.) warship = 5 points 9.) cargo ship = 3 points 10.) small ship = 1 point As for area targets I am not really sure how to value those. Maybe a certain point value for hitting within a certain radius? No idea ... |
#2
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+1 Thats just the kind of input I wanted ![]() I like that even better ![]() 8 points for a battle ship? Those would make great Net Stats!
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 06-12-2012 at 03:10 PM. |
#3
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I'd even go so far to decrease the points for aircraft and/or increase the points for ground targets. Ground targets is what air warfare is all about, fighters are merely there to ensure/prevent that.
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Cheers |
#4
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Beowulf,
that is really too hard on the typical fighterpilots ego, after all they are the majority on the usual servers, taking themselves much too much important. ![]() ![]() ![]()
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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To bad fighters cant recieve points for successful escort
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#6
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The problem with area targets in general is that they'd need to have a function so that damaging or destroying them would have a direct impact on certain aspects of gameplay. But for that a full-blown supply system would have to be programmed and that is a beast to do right. ![]() |
#7
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Type:Bug
Aircraft:Ju88 Description:Low FPS when in cockpit. Tested:Online Workarounds:Lower graphics settings helps a little. Additional Information: When panning the view in cockpit of a Ju88 while the engines are running, severe fps hit when looking at the engine especialy when parked.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#8
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Can we all agree that things like scoring or "destructible airfields" (lol?) are currently at the other end of the universe?
I hope this thread rouses itself back up regarding bomber bugs... |
#9
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Thank you Redroach for your honesty but I must ask, are you doing anything to help the bombers on this side of the universe?
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#10
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I wrote/inquired about numerous bugs, bomber and non-bomber, over a year ago. Still pending, though.
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