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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
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#1
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![]() Quote:
could you post your lua code?
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#2
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Sorry about the late answer. I re read the post, followed the instructions,
and it worked! I must have put it in the wrong function the last time. But now I have another problem: I can't leave the Hotel! ![]() I've poked around the script and i've made the task appear after you kill the traitor. Another problem is that if I get the docs and then kill the traitor the mission ends then and there, no "Kill the Manager" or even "Leve the Hotel". Here are the functions i've changed: When the traitor is killed function Level.OnKilledGad() if (Level.IsMissionFailed() != false) then return; end if (Level.IsMissionTaskCompleted( 'FNDS' ) == false) then Level.FailedMission( MissionText.Failed_GadKilled ); return; end -- Deleted to make sure Manager is killed before leaving -- if (Level.IsMissionTaskCompleted( 'DOCS' ) ) then -- Level.SetupLeaveTask(); -- end Level.CompleteMissionTask( 'KILL', 15.0 ); Level.EnableLevelMark('POOL', false); -- Custom Manager task added when traitor is killed Level.AddMissionTask( MissionText.kill_manager, 'id_km', "levels\\hotel\\km.txt" ); Level.AddActionHandler( Level.AH_ACTOR_KILLED , "HM03" , "OnKilledManager"); Level.AddSmallMessage( MissionText.Clues, 15.0, 255, 255, 255 ); Level.AddLargeMessage( MissionText.TaskChanged, 15.0, 255, 255, 255 ); -- END if (Level.IsPlayerAtLibrary()) then local gad = AI.FindNPC('HG42'); if (gad != nil) then AI.SetGameFlag(gad, AI.F_ENABLE_ALWAYS, true); end end end When the manager is killed function Level.OnKilledManager() Level.CompleteMissionTask( "id_km" ); Level.RemoveMissionTask('id_km'); -- Check if docs have been retrived if (Level.IsMissionTaskCompleted( 'DOCS' ) ) then Level.SetupLeaveTask(); end end I added this to MissionText: kill_manager = "Kill the hotel manager."; Clues = "It looks like the manager helped him."; Any help would be greatly appreciated ![]() Last edited by ryan221b; 08-30-2012 at 09:51 AM. |
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