Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1821  
Old 06-08-2012, 09:55 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Very good point indeed.

However, to contradict this slightly, surely the current level of tweaking highlights that a lot of the software is not running adequately even at the more simpler levels? And the graphics re-write itself cut a lot of nice features (those beautiful cockpits and some of the nice lighting) but similarly added some improved ones such as coastlines and atmospherics.

It all gets very complicated.

But I think that quote needs to remembered. That first spitfire cockpit video showed a lot of lovely features which didn't make the game: atmospherics over the water, lovely cloud lighting (even if the clouds were poor) and those lovely cockpits which did make the game, but were 'tweaked' poorly IMHO.

I'd love someone to make that video with the current game and see the difference.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
Reply With Quote
  #1822  
Old 06-08-2012, 11:28 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by philip.ed View Post
Very good point indeed.

However, to contradict this slightly, surely the current level of tweaking highlights that a lot of the software is not running adequately even at the more simpler levels? And the graphics re-write itself cut a lot of nice features (those beautiful cockpits and some of the nice lighting) but similarly added some improved ones such as coastlines and atmospherics.

It all gets very complicated.

But I think that quote needs to remembered. That first spitfire cockpit video showed a lot of lovely features which didn't make the game: atmospherics over the water, lovely cloud lighting (even if the clouds were poor) and those lovely cockpits which did make the game, but were 'tweaked' poorly IMHO.

I'd love someone to make that video with the current game and see the difference.
Your right the graphic rewrite probably cut a number of eye appealing codes, to cut down on CTD's etc. My system has never crashed but most peoples systems probably weren't as optimized as my was to run the sim. The new graphic code has just been written and hardly optimized, so in the future I'm sure we will see more appealing graphics etc as the sim is optimized and computer power allows. Personally I don't like the idea of scaling down the code to suit lesser computers, as this should be an available option, but there is probably far more too to the problem than I can imagine.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #1823  
Old 06-08-2012, 11:42 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

What I hope for is the SDK to allow a fair amount of cosmetic modifications: notably changes to, say, the cockpits, the shaders, the landscape colours, even speedtree, in the hope that the devs can then offer these as switch able features a la RoF. Or, with the case of speed-tree, even replace what's there.

I think the team should invest in this burford holly, and replace a lot of the trees with hedgerows:

http://www.speedtree.com/trees/?tree...ort=CategoryID
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
Reply With Quote
  #1824  
Old 06-09-2012, 12:01 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by philip.ed View Post
What I hope for is the SDK to allow a fair amount of cosmetic modifications: notably changes to, say, the cockpits, the shaders, the landscape colours, even speedtree, in the hope that the devs can then offer these as switch able features a la RoF. Or, with the case of speed-tree, even replace what's there.

I think the team should invest in this burford holly, and replace a lot of the trees with hedgerows:

http://www.speedtree.com/trees/?tree...ort=CategoryID
The terrain mapping tool, and SDK, should have that capablility, if they don't, they should be made to have it. The trees in COD are one of the biggest immersion killers for me. In COD many of the trees bordering roads and fields should be changed to hedgerows. As it is now flying at low level trying to navigate is very difficult. I use forest shapes, roads, and railroads to navigate. All the extra trees mask the shape of the forests and roads that make it almost impossible to navigate visually, as there are few other landmarks. Nice to see that Speedtree has a something that looks very much like a hedgerow. I'm sure the development or modders will at some point be able to replace some of the existing trees with a version of those hedgerows.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #1825  
Old 06-09-2012, 12:08 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Sorry chaps, but isn't this thread supposed to be about news from Sukhoi.ru?

Please could you take the historical discussions elsewhere? Only I'm getting a bit tired of seeing new posts in this thread which have nothing to do with news from Sukhoi.ru. Including this one.
Reply With Quote
  #1826  
Old 06-09-2012, 12:17 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Yeah sorry. It's been a bit quiet on the Sukhoi front at present.
__________________
Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
Reply With Quote
  #1827  
Old 06-09-2012, 01:41 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

BlackSix, COOPs is the No.1 missing feature as voted on IL2bugtracker http://www.il2bugtracker.com/project...ues?query_id=1
It was extremely popular in original Il-2 and absent now in spite of "coop" folder shown in the MP mission selection menu ( \1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op ).

COOP fix is not related to crashes, graphics, FM or AI and can be programmed by different people I guess. This will not slow down the patch development.

Could you please ask Luthier for the next info-update when we will see COOPs fixed in ClOD? I do not think he would ignore the most wanted feature by community.

Details of required COOP fixes are listed on the bugtracker.
Reply With Quote
  #1828  
Old 06-09-2012, 02:27 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by Chivas View Post
My system has never crashed but most peoples systems probably weren't as optimized as my was to run the sim.
What kind of ctd's has the dev team fixed then? Ah yes - workarounds for poorly optimized systems
Reply With Quote
  #1829  
Old 06-09-2012, 02:28 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by Ataros View Post
BlackSix, COOPs is the No.1 missing feature as voted on IL2bugtracker http://www.il2bugtracker.com/project...ues?query_id=1
It was extremely popular in original Il-2 and absent now in spite of "coop" folder shown in the MP mission selection menu ( \1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op ).

COOP fix is not related to crashes, graphics, FM or AI and can be programmed by different people I guess. This will not slow down the patch development.

Could you please ask Luthier for the next info-update when we will see COOPs fixed in ClOD? I do not think he would ignore the most wanted feature by community.

Details of required COOP fixes are listed on the bugtracker.
+1. Please B6 convey this to Luthier.
Reply With Quote
  #1830  
Old 06-09-2012, 03:51 PM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

+2 on COOPS!!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.