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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-09-2012, 04:08 AM
zipper
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The fuel crew at the airline I work for has to vent the tank(s) to below the explosive level (not ABOVE the explosive level, mind you) before work or entry. (I'm so glad I've "lost" my qualification for fuel tank entry - lol.)

On a slightly different plane, however, I believe the fuel tank explosions are ENTIRELY too huge. There is a nice story in Warpath Across the Pacific about a B-25 with an empty (with a few unusable gallons in it) 60 gallon lower fuselage fuel tank (in place of the useless lower turret) taking a direct AAA hit, catching fire, then exploding, blowing out the windows and the top turret's plexiglas leaving the turret gunner (nobody was seriously hurt) wondering "what the hell just happened?". In game, of course, there wouldn't be anything left...
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Old 06-09-2012, 05:57 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by zipper View Post
The fuel crew at the airline I work for has to vent the tank(s) to below the explosive level (not ABOVE the explosive level, mind you) before work or entry. (I'm so glad I've "lost" my qualification for fuel tank entry - lol.)

On a slightly different plane, however, I believe the fuel tank explosions are ENTIRELY too huge. There is a nice story in Warpath Across the Pacific about a B-25 with an empty (with a few unusable gallons in it) 60 gallon lower fuselage fuel tank (in place of the useless lower turret) taking a direct AAA hit, catching fire, then exploding, blowing out the windows and the top turret's plexiglas leaving the turret gunner (nobody was seriously hurt) wondering "what the hell just happened?". In game, of course, there wouldn't be anything left...
Finally.... a post with some meat to it.

It does seem like these fuel tank explosions are all the same intensity, no matter how much fuel the plane may actually still have. It would be sweet if they were dynamically programmed to react to actual fuel levels.

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Old 06-09-2012, 01:14 PM
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That is probably beyond the capability of this decade old game engine.
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Old 06-09-2012, 02:07 PM
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That's like trying to model the detrimental effects of harmonics on the airframe at certain RPM's. Some things are just beyond the capabilities, and arguably the philosophy, of this sim.
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Old 06-10-2012, 01:01 AM
Pfeil Pfeil is offline
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In a way variable explosion/damage intensity is already modeled; Flak does more damage the closer it gets.

While it'd probably be a bit of a kludge(though as the engine was only designed to simulate the Ilyushin Il-2, I expect the game shipped with a few ghetto-mods already) I do believe it's possible.


Personally I love limping home in a damaged aircraft to try and save it, so having it not blow its wings off on the way would be nice.
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Old 06-11-2012, 01:43 AM
RPS69 RPS69 is offline
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Well... on the limping back, was the initial sensitive point.

Why is it that a plane explode in flight, by just moving the throtlle, and getting an unrecoverable fire damage from less than a 10th litter fuel excess!

Cutting that engine throttle, and entering into a dive should be enough to put the flames out, and a try to make a return to base.

That era engines wont be able to recover in flight from a flame out, thing much more likely to happen on any jet.
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Old 06-11-2012, 02:30 AM
Whacker Whacker is offline
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Wow, seriously? Did someone actually say fuel vapors aren't explosive???

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Old 06-12-2012, 04:39 PM
RPS69 RPS69 is offline
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Dead horse because the thread starter said something ridiculous?

The original claim did have a point.
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