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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 06-08-2012, 10:11 PM
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jayrc jayrc is offline
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Thanks BlackSix
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  #92  
Old 06-08-2012, 10:11 PM
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Redroach Redroach is offline
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ah, 100 octane, finally!

otherwise: what blackdog said, plus: The Blenheim IV NEEDS a level stabilizer, even if not historically correct, plus some sight device to look straight forward, for longer-range target identification (perhaps the periscope thingy to the right of the bombsight in the blen's bombardier seat actually did exactly this in RL?)

P.S.: I told you I would be appeased by having Radio commands! I can live with some flaws, but that was essential! (could use some more work, though)
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  #93  
Old 06-08-2012, 10:51 PM
GOA_Potenz GOA_Potenz is offline
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Quote:
Originally Posted by Redroach View Post
he Blenheim IV NEEDS a level stabilizer, even if not historically correct
Why to add something that wasn't real, this suppose to be a simulator, not an arcade game with even features for all
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  #94  
Old 06-08-2012, 11:06 PM
Freycinet Freycinet is offline
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Quote:
Originally Posted by zapatista View Post
BlackSix, a question plz: can you please check with Luthier that he has also addressed the lack of correctly being able to select a specific FoV setting that corresponds to our personal monitor size (as we could do in the late versions of the old il2 series). right now we are limited to the 3 settings of "normal", narrow and wide, instead of being able to select between 35 and 90 in 5 degree steps like we should be able to. the result of this is that all ingame objects (including planes, trucks, ships) either look to small or to large compared to their real life sizes we should see from a specific distance. please ask or this to be looked at as a matter of priority (reported in feedback thread before)
Zapatista, check out my latest five vids, you can set the exact FOV you want...

to get the smooth zooming in/zooming out, you have to go into:

Control options,
Camera,
And set "Hold to adjust view" to whichever button you prefer (keyboard or joystick)

- If you then hold down that button and move your mouse forward or backward it will change the field of view in a gradual way.

It is an ok option to have, but it would be much better if CoD allowed you to set a "zoom in"-button and a "zoom out"-button, as in - for example - RoF.

Hope this helps.
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  #95  
Old 06-08-2012, 11:14 PM
Ernst Ernst is offline
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Hello Blacksix,

In future the devs will improve the CEM to include realistic engine limitations? Acctualy in the 109 i can fly all the time with 1.3 ata when it should be only for 5 minutes. Fly all time at 1.2 when it should be 30 minutes etc. I can use the 1.45 ata at will. I say the 109 cause i am used with it but the engine limits shouold be valida to RAF fighters as well. Acctualy i do not see pilots worried to preserve their engines. Normally i like to fly the ac like they would be flied. I set 1.1 ata (only half throtllt) and 2280 rpm for cruise. 1.2 ata and 2400 for continuous climb, but if i want can maintain the power at 100% all time.
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  #96  
Old 06-08-2012, 11:37 PM
Stealth_Eagle Stealth_Eagle is offline
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Blackdog, good summery of bomber issues. A couple that I have for the Br. 20 (A lovely aircraft that isn't really appreciated by most): if you switch positions while starting your engines online, sometimes a mysterious autopilot will take over, looking down the bombsite will occasionally freeze the game, and the altitude adjustment for the Br. 20 only shows increasing in incriments of 100 despite it being otherwise. Another small feature that I would like to request is more fuzes for the Italian bombs so we can also to low level ship bombing as well.


Thanks for the awesome update BlackSix, hopefully all goes well and can't wait for the sequel to be more formally announced.
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  #97  
Old 06-08-2012, 11:52 PM
kendo65 kendo65 is offline
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Good news about the FM changes and 100 octane! Thanks for listening.

Nice pics of the Pe-2 as well.
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  #98  
Old 06-09-2012, 01:14 AM
scotchegg scotchegg is offline
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Freycinet, can you link the video that shows how to set FOV? Cheers.
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  #99  
Old 06-09-2012, 01:25 AM
MIRGERVIN MIRGERVIN is offline
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boost for thr RAF . Great news at last
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  #100  
Old 06-09-2012, 01:27 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Redroach View Post
ah, 100 octane, finally!

otherwise: what blackdog said, plus: The Blenheim IV NEEDS a level stabilizer, even if not historically correct, plus some sight device to look straight forward, for longer-range target identification (perhaps the periscope thingy to the right of the bombsight in the blen's bombardier seat actually did exactly this in RL?)

P.S.: I told you I would be appeased by having Radio commands! I can live with some flaws, but that was essential! (could use some more work, though)
For the Blenheim and every other bomber that doesn't have an autopilot, i was thinking of a "command the pilot" mode that would simulate the real procedure. I would also extend this to all existing bombers to simulate the fact that any pilot could be guided through the bomb run by the bombardier.

The way i see it working:

1) Switch to bombardier's seat.

2) Activate "command" mode (new keybinding)

3) The AI keeps the plane level. Up till now it's like a level stabilizer.

4) From this point on the similarities with level stab end. The player uses the same keybindings that are used to command left/right turns from the luftwaffe autopilots, but these have a different effect in "command" mode.

5) Every time the player taps these keys, the AI that is flying the plane is starting a gentle turn to the left/right.

6) Unlike the autopilot function (where the AP turns until the gyro heading matches the requested one), in command mode the turn continues until the bombardier explicitly tells the pilot to level off. This can be done by tapping the keys in the opposite direction: if you told the AI to steer left, pressing the key to steer right will level the plane off, and so on.

7) There would be a slight delay in matching commands to aircraft actions to simulate the time needed for the pilot to react (just like it happens with the AP to simulate their gyro-driven nature)


Such a function would not only solve the current problem, but also efficiently simulate the real thing and whatever gains and disadvantages exist in talking the pilot through the bomb run.

+
no need to use autopilots even in aircraft that have them
aircraft with no autopilots can level bomb with some precision even if only one human player is crewing them

-
less precise than autopilots due to the need to issue "level off" commands



If you guys like this idea, by all means add it as a suggested feature to the bugtracker.


Quote:
Originally Posted by Stealth_Eagle View Post
Blackdog, good summery of bomber issues. A couple that I have for the Br. 20 (A lovely aircraft that isn't really appreciated by most): if you switch positions while starting your engines online, sometimes a mysterious autopilot will take over, looking down the bombsite will occasionally freeze the game, and the altitude adjustment for the Br. 20 only shows increasing in incriments of 100 despite it being otherwise. Another small feature that I would like to request is more fuzes for the Italian bombs so we can also to low level ship bombing as well.


Thanks for the awesome update BlackSix, hopefully all goes well and can't wait for the sequel to be more formally announced.
Quote:
Originally Posted by JG53Frankyboy View Post
indeed, a Bf110C-4/N would be nice to have. Lets hope that the two existing 110s will get their MG-FF/M at least....

Thank you both for replying with extra information (duh, i totally forgot about the MG-FF/M on the 110s! it's already in the sim because E-4s have it, so it would be no biggie to add it)

I think that maybe we should open a thread only for bomber/twin-engined aircraft issues to generate some buzz. Many of these are small details that seem to be simple mismatch errors when typing the code (to the tune of replacing "left" with "right" or "true" with "false"), especially the control reversal bugs and instruments or equipment that are already present in the sim and work in one plane but not in another.

If they are quick and simple fixes like that, getting the attention of the dev team with a separate thread might help us get faster results, maybe even squeeze a couple of fixes into the upcoming test patch.

I encourage everyone with experience in bombers to post in such a thread in the main forum section (so that we also don't have to derail this one ), create one and get going. I will manage and/or collate information during the weekend, i can sticky it for a couple of days to get some attention and once it's up and running, i can move it to an appropriate sub-forum. But in any case, what we need is pilots to report in with their findings about:

the sim's bombers in general (doesn't have to be multi-engined, the stuka qualifies too)

twin-engined aircraft

So, we are essentially looking at all bombers plus the dual-role 110.

Last edited by Blackdog_kt; 06-09-2012 at 01:32 AM.
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