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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 06-08-2012, 08:19 PM
Blackdog_kt Blackdog_kt is offline
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Thanks for the update and the continued support.

I rarely post specific questions because they tend to get buried in an avalanche of more popular topics that usually concern fighters or the graphics engine for the most part.

However, since we now seem to be at a point where most of these issues are being taken care of, i would like to bring your attention to the real protagonists of the BoB, the aircraft that gave the fighters a reason to go on missions: the bombers.

The issues that exist thus far have been well documented, so i'll just repeat them briefly.

Flight ceilings for He111 and Ju88: The 88 could fly higher (although maybe not too much when fully loaded) and the 111 lower. What we currently have is the opposite.

Bombsight bugs in the luftwaffe bombers: When automation is engaged, the sight tracks the target correctly by treating user input as metric units. However, the release point is calculated wrong because it treats the "bombsight speed" values as imperial units.

So, if you are flying at 300km/h and input that in the bombsight, the sight will track the target correctly but release wrong. If you convert your speed to mph and input that in the sight, it will not track correctly but will release correctly for whatever it is tracking.

IAS/TAS conversions: In many cases and for most, if not all, bombers in the sim, players report that they get more accurate drops when they use their IAS instead of TAS in the sights. Do the sights feature automatic calculating of TAS or is it a bug? I could see a reason for automatic TAS and ground speed conversions, if/when the dynamic weather module gets implemented
we will have no way to calculate ground speed because we don't have drift meters in most bombers.
(The luftwaffe bombers can correct drift by engaging automation and correcting to keep the sight picture steady while looking through the scope, but the others cant.)

Ju88 gyrocompass: It has been inoperative since the release of the sim. This makes it impossible to use the autopilot in the Ju88, which means it's impossible to level bomb with any degree of accuracy and the 88 is only used as a dive bomber or low-altitude skip-bomber.

Turret controls: If it would be possible, it would be great to implement a command that allows the player to exchange control of the turret with the AI, like it was in the previous IL2 series.

Br20: I haven't flown it much, but i think that the mouse controls for the top turret are reversed. If anyone else knows of any other bugs with it, please report them too.

110 fuel/engines: Now that the developer team is providing us with all the suitable variants of RAF fighters in terms of engines and octane rating, could the same be done for the the 110? I wouldn't consider the need for 109 high octane versions too great because not too many of them were present in the BoB. However, about half the 110 fleet or more was using uprated engines with higher octane fuel. This made it one of the faster fighters in the theater, if not outright faster (acceleration is another matter though ).

Since players tend to fly with more flexible tactical doctrines than the LW did (we don't have Goering threatening us and most of us have read some history books), it would create a lot of interesting scenarios to have the fast 110s employed as either low altitude fighter-bombers or high altitude air superiority fighters, free of the constraints of escorting bombers.

I think that correcting the above points would not only make the sim more realistic but also more enjoyable, enabling it to move to a higher level of tactical/strategic planning. Especially if some SDK/documentation is released for scripting

Don't take my suggestions as complaints. They are just things that i feel need to be added to the sim, along with everything else you are working on. Now that most of the dedicated fighter pilots will be happy and the graphics performance will be improved, two of the most demanded for features will be finished, leaving the team with some free time to work on something else.

So, let's fix the bombers and get some documentation on scripting dynamic campaigns, because it will make the sim highly (re)playable and much more enjoyable, both offline and online. Cheers and keep up the good work
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  #82  
Old 06-08-2012, 08:30 PM
pencon pencon is offline
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Does this mean the full time flap hiss actuation noise will finally be history on the bf109? Excellent! That was driving me crazy . Also hopefully the rudder won't continuously be bouncing back and forth in 3rd person view .
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  #83  
Old 06-08-2012, 08:37 PM
335th_GRAthos 335th_GRAthos is offline
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Thanks for the update BlackSix, good hear that good things are moving forward.

Do not want to be a spoil but, I get nervous when I see counter-clockwise rotation of the PE-2 propellers.
Picture of the real thing below....




@Blakdog_kt: +1 thanks for putting a nice summary of the bomber issues


~S~
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  #84  
Old 06-08-2012, 08:53 PM
Bounder! Bounder! is offline
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Oh my word! Thanks BlackSix, fantastic news re the 100 octane spits and hurries! Glad to see FM still being worked on.
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  #85  
Old 06-08-2012, 09:01 PM
41Sqn_Stormcrow
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Will WEP in 109 have a noticeable effect on speed? Up to now it was really limited. Or am I doing something wrong?
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  #86  
Old 06-08-2012, 09:04 PM
JG53Frankyboy JG53Frankyboy is offline
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indeed, a Bf110C-4/N would be nice to have. Lets hope that the two existing 110s will get their MG-FF/M at least....
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  #87  
Old 06-08-2012, 09:40 PM
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you guys are awesome thank you for 100 OCT.......!!!!!!!
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  #88  
Old 06-08-2012, 09:58 PM
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il_corleone il_corleone is offline
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Thank you B6, great news, i hope the patch will be ready something in the next weekend rigth? if its true, i think i will play all Weekend, thanks for your work and all the team, and remember the Good things, have good Consecuences
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  #89  
Old 06-08-2012, 10:02 PM
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Thanks Blacksix
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  #90  
Old 06-08-2012, 10:03 PM
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Quote:
Originally Posted by BlackSix View Post
Added new Hurricane Mk I and Spitfire Mk I variants with constant speed propellers and fuel tanks filled with 100-octane fuel. Older 87-octane variants also remain available. (Please note that the new planes use existing cockpits, so the boost indicator gauge shows new extrapolated values)
WOOT

They did it! They actually did it!

As in good work to all those who posted the proof of 100 octane fuel being used during BoB!

With that said I want to thank all those who contributed to that end..

41Sqn_Banks
Al Schlageter
Artist
Ataros
Glider
IvanK
lane
NZtyphoon
Osprey
RCAF FB Orville
Robo
Seadog
Skoshi Tiger
camber
gavinb
pstyle
winny

And last but not least 1C for being able to see through the oppositions baseless smoke screen! S!
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Last edited by ACE-OF-ACES; 06-09-2012 at 02:04 PM.
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