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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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optimization? the game was in dev for 5 years before release...it came out of the gate with no doc, no dedicated server soft and very little content...at the very least it should have been optimised at release.
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#2
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have it ever crossed your mind that it might be because of a bad implementation of the speed tree library?!!
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#3
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S!
My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard.. |
#4
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Was the entire team swapped out when Oleg left? I thought he was the only one that left?
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#5
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It is good the idea of MMO saves the project from being shut down completely IMO. Last edited by Ataros; 06-04-2012 at 04:05 PM. |
#6
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As for the MMO I agree, but only something more like Warbirds but with maybe different options to get people into the game.
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#7
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So there no old code to decipher in those areas at least. I guess that the new AI and FM guys are the ones having hard times. Last edited by Buchon; 06-04-2012 at 05:07 PM. |
#8
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![]() ![]() Anyway - as the main logic in the game is written in .NET and the Speedtree dll:s are written in C++ there will be interop problems in this critical part that for sure will not help! Of course they can maybe do optimization so that they load stuff and don't do the marshalling every frame, but I really don't know how the Speedtree libraries work in runtime... As Speedtree does culling, lods etc I don't see how you could get around a lot of marshalling to get the C++ trees "into" your C# landscape manager? Just guessing here... Another thing is that they seem to be using Speedtree 5.2 which is not the latest release so let's hope they work with Speedtree support to fix this and are not stuck on a license for 5.x only.
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#9
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Battlefield isnt trying to render the amount of area that COD is though....
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#10
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Just as I said - there is hardly any other game (than CloD) that tries to render as many trees into one frame...
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