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Pilot's Lounge Members meetup

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  #1641  
Old 06-01-2012, 10:43 AM
BlackSix BlackSix is offline
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Originally Posted by Stirwenn View Post
Thx !
Question : update may concerne news or stuff as recovering hits effects, etc... ?
We will have to fix all broken effects and DX9 in final version of patch.
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  #1642  
Old 06-01-2012, 11:02 AM
Melbourne, FL Melbourne, FL is offline
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Friday Update will be late in the evening.
Thanks for the info...looking forward to the update.

Alexander
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  #1643  
Old 06-01-2012, 11:09 AM
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David198502 David198502 is offline
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cant wait for the il2-MMO version of that:
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  #1644  
Old 06-01-2012, 11:19 AM
Meusli Meusli is offline
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Originally Posted by David198502 View Post
cant wait for the il2-MMO version of that:
This must now be the biggest internet cliché around, it was funny 5 years ago but now it's just eurgh...
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  #1645  
Old 06-01-2012, 11:34 AM
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David198502 David198502 is offline
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Originally Posted by Meusli View Post
This must now be the biggest internet cliché around, it was funny 5 years ago but now it's just eurgh...
then dont watch it, simple
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  #1646  
Old 06-01-2012, 02:51 PM
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jamesdietz jamesdietz is offline
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Originally Posted by Hooves View Post
Well to weigh in on this MMO conversation. I am a beta tester for War Thunder, and it IS arcade mode.......for now. However, when played in the cockpit, it is as rewarding as anything I have experienced in CoD. I am taking the game modes with a grain of salt in anticipation of the editor, dynamic campaigns and large scale war that will also offer tank and ship battles (you will be able to control them individualy). The FM's feel ok, the complexity is about at the level of Wings of Prey, or 1946.

Thats about all I can say about it due to the NDA, but I can tell you I have never CTD'd out of a session. The game runs incredibly smooth. Those two things alone have me playing it more than CoD.

Lots of people love to rank up (Im not one of them TBH) but it does keep you coming back to try and edge in a few more points. We'll have to see how they other game modes are managed (full real historic battles) but over all I would not count WT WOP out just yet.
I check in with the WT website several times a week , but it gives no clue about possible release date...do you have a ballpark idea?
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  #1647  
Old 06-02-2012, 01:14 AM
Tempered Tempered is offline
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I think they will try to cash in on the current DayZ craze and have zombies running around the airfields. MMO players will be tasked with fighting through the zombie hordes to board their plane.
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  #1648  
Old 06-02-2012, 06:42 AM
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klem klem is offline
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Originally Posted by ATAG_Bliss View Post
That sounds all fine and dandy klem, but if this is supposed to be built off the Clod engine, then they have some serious work cut out for them. We have the best server hardware on the planet dual cpu 6 cores a piece / 10gbps connection and the game can barely handle 50 players at the moment without an absolute slide show. I just can't see some other host spending the money on hardware like that or the software to somehow be able to support anything near that. I'd love to be proved wrong, but the only way I see that sort of stuff happening is if everything is entirely dumbed down.

My main concerns as I stated earlier with MMO stuff is it usually takes away from the users ability to manage things. Currently we don't even have real dedicated server files, and have to deal with things like steam disconnecting and so on. Now just imagine we have to connect to steam and then a browser ran by 1C. I just see an even bigger potential for failure that way. Look at ROF and their master browser. Servers shut down at 50 players, stats disappear, servers crash, all from it being overloaded/terrible coding. Again, I'd love to be proved wrong, but you have a constant online connection that now has to rely on not only steam but also another browser, I just see the recipe for an epic failure.

My only hope is that this is a completely standalone thing from the new SOW/BOB/CLOD series we have now, and that BoM is the next installment. I can deal with steam, and waiting on things to get fixed. But saying this engine is capable of MMO style stuff will be believable when I see it. If they can't fix what we have now, how can they even think about announcing an MMO based off the same engine? It just boggles the mind.
I understand all you say Bliss and I can't claim to know what 'the engine' can or can't deliver. I am just stepping back and looking at the gameplay advantages of MMO which I always hoped CoD would be capable of. In my simple mind there seemed to be two questions determining the success of MMO (bear in mind Aces High has been doing this for years at 'lower specs').

1. Can my PC deliver on such a volume if activity? Only a percentage of the MMO aircraft are going to be within range and in need of rendering at any one time. This does seem to be a factor related to 'the engine' and if realism means a high spec PC then so be it. As an option in a game capable of offering 'Full Realism' for the hardcore and 'Relaxed Realism' for the mass market the return could make it viable.

2. Can the WWW deliver on the data exchanges necessary? Obviously a factor of the connection available and if realism means a high bandwidth BB then again so be it. A lower level of data transfer could serve the mass arcade market.

These are problems for the devs to solve. I don't much care about the technicalities, that's their problem.

Similarly, I don't care whether a MMO uses Steam or not. Again, its a dev choice of a suitable means for success.

We are the customers. We set the market expectations. Don't get stuck in what today offers. Expect it, demand it. It won't happen otherwise.

btw I never for a moment thought of CoD and BoM being an integral part of the MMO. I believe that is a separate animal even if its based on the same engine.

Interesting question for me is would I play a Maddox Games MMO if it were of lesser quality than CoD/BoM? I left Aces High II because of the dumbed down flight models and the "one ping, no wing" damage models. If 1C delivered MMO with good FMs and DMs but perhaps with 'reductions' in other areas, would the immersion of MMO campaigns be enough to compensate?
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  #1649  
Old 06-03-2012, 07:28 PM
Blackdog_kt Blackdog_kt is offline
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I'm all for MMO as long as it's optional.

The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.

If it was my decision and it was doable, i would do it like this:

CoD is the first sim in the series.

BoM is the second sim, playable as standalone or merged with CoD.

The main game engine is the same, so improvements in that aspect carry over across all titles.

So far, it's the same as the previous IL2 series model.

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.
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  #1650  
Old 06-03-2012, 10:03 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I'm all for MMO as long as it's optional.

The way i see it, the best business model is the one that doesn't infuriate the users. And since users get infuriated when they have no choice on certain things, but they all like different things, it's best to have options.

If it was my decision and it was doable, i would do it like this:

CoD is the first sim in the series.

BoM is the second sim, playable as standalone or merged with CoD.

The main game engine is the same, so improvements in that aspect carry over across all titles.

So far, it's the same as the previous IL2 series model.

Then, here comes the optional bit: people can have servers like the ones we have now, or pay a monthly fee to play on the company servers which will presumably have better scenarios and/or beefier hardware.

This way, if i want to play on the MMO servers i can pay the fee, but if i want to i can still fly on the community servers.

As long as the MMO model doesn't limit the amount of control we have over how we play, i don't care. So, either give us the above option or make the MMO sim a completely separate release based on the same engine. Forcing the users down a one way street is always the worst possible choice.
agree 150%. Hope it´s going to be this way...
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