![]() |
#551
|
|||
|
|||
![]() Quote:
![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#552
|
|||
|
|||
![]() Quote:
|
#553
|
|||
|
|||
![]()
Because your dead equal a lot of black. and you can't move.
|
#554
|
|||
|
|||
![]()
Hello Team Daedalos,
Is it doable to make the dedicated server run COOPs? Or make a seperate dedicated COOP server? It would be a great expansion for the COOP based campaigning community. |
#555
|
|||
|
|||
![]() Quote:
We are not deaf! |
#556
|
|||
|
|||
![]()
As I dug up some old missions with carriers I saw, that the new nights are really dark and it was impossible to land on deck or even close up to hit the ramp... no carrier to be seen.
How were night operations be done back then (I saw a docu about the raid on Truk and night ops were mentioned) Colud this feature be implemented? |
#557
|
|||
|
|||
![]()
As far as I'm aware, lights were used. I've seen map-makers add lights to stationary carriers, but it's impossible for moving ones. I've noticed a diamond-shaped structure on Japanese carriers under the main deck with 5 light sources. Maybe this was used to transmit info to the pilot (ie, too fast, too low, etc.)
Also, in the right conditions the wake might churn up some phosphorescent algae, leaving a long trail, lighting the way to the stern of the ship ![]() |
#558
|
||||
|
||||
![]()
Quick request:
Can we lose the regiment badges that appear on RAF aircraft? Few - if any - squadrons during wartime actually carried them, the only exceptions I know being the Polish squadrons, some Candian units (limited to a maple leaf, or, in the rare case of 403 squadron, a wolfs head on the left cowling below the ejector exhausts) and one or two of the heavy bomber units, and with the exception of the poles most of these appeared only alte in the war. Very few examples carried full versions of the squadron crest. They're big, do little for the looks of the aircraft and in some cases aren't even in colour! Similarly for some of the USAAF fighter units. Cheers |
#559
|
||||
|
||||
![]()
Hi TD. Thank you for your many efforts and I am amazed, happy and thrilled to have the game just as it is today. You owe us nothing at all.
But if you computer geniuses are looking for some extra challenge then here is an idea. I know I am not the first one to request this but how about more realistic behavior from damaged aircraft? I know that some damage effects have already been modeled, of course. examples: If the motor is damaged - the planes go slower. AI especially. Non-inline twins yaw and drop a wing upon loss of engine. You must respond to this emergency immediately or make a hole in the ground. Landings are not a piece of cake. Here's another idea - model loss of motor on takeoff perhaps due to previous damage or poor maintenence; happened historically and often with horrendous consequences. Model failure of nosewheel on some tricycle gear planes like p-38 and b-24. Flap failures, perhaps even just on one side? Howling wind sound when canopy shatters from gunfire? You are forced to slow down? Shot up radio - communication failures? Nav system failure? Flat tires on landing? Propeller mechanism failure - not a rare occurance. Runaway prop catastrophe? Anyway, thanks for all your fabulous efforts that have brought us all so much fun!! Last edited by secretone; 06-06-2012 at 07:05 PM. |
#560
|
|||
|
|||
![]()
The last one is possible for some planes (Hurricane comes to mind, but I'm not sure if other types have this DM). If the prop governor is shot up, it becomes very easy to over-rev the engine and you have to carefully manage the prop-pitch.
A random failure should also be possible, like you mention. |
![]() |
|
|