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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 05-20-2012, 03:53 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Baron View Post
+1
there, and we have now descended to the meaningless banter of somebody +1 'ing another poster who likes/dislikes it without even having seen what we are discussing
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  #42  
Old 05-20-2012, 04:12 PM
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zapatista zapatista is offline
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Originally Posted by rga View Post
Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".
no, dont confuse yourself by running circles in your own head chasing puffs of smoke of your own creation

the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop, clearly it doesnt !! not one poster so far here has said it does, shouldnt that tell you something ? and "opinions" on this dont matter, neither does "liking it" or "not liking it"

the purpose is to simulate what is seen from the cockpit in a real prop aircraft, the presumption is that people commenting on it being right/wrong will at least know what it looks like in real life and have some experience with it (and no, seeing it in the movies doesnt count for the previously cited reasons). by FAR, the previous milder prop effect was much closer to the real thing. anybody claiming otherwise needs to state their considerable personal RL experience to be taken seriously, and please remember we are talking about what the prop spin effect looks like MOST OF THE TIME under MOST WEATHER/LIGHT CONDITIONS, not the "well once i did see something like this, so lets make this extreme and unusual effect now a permanent and constant feature"

and i challenge anybody with a medical degree to have a look at this new strobe prop effect and NOT believe there are health issues here, be this for "player comfort in long flying sessions", or the more extreme case of inducing headaches or even epileptic fits in those that are prone to it
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 05-20-2012 at 04:15 PM.
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  #43  
Old 05-20-2012, 04:53 PM
rga rga is offline
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Sigh. It looks like that I misunderstood your point of view. Thank you that you now make it clear. To anyone who comes later:

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the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop
1. It is just a game for casual gamers. I can start writing down the list of things that are not as correct as it should be IRL, but once I finish perhaps mankind has already set foot on Uranus. Prop effect is, as I said before, just a tiny mismatched piece of the whole picture. Personally, I couldn't care less. Therefore I see myself in no need of parttaking in this debate. For people who have real-life experience with prop, I wish you luck and wealth.
I'm sure that quite a lot of people would share my opinion.

2. What really concerns me is the potential negative effect of the new prop effect on my health. I play with the new patch quite a lot but never sensed any thing bad. But one cannot be so sure. I came here to see if there was anyone else suffered from it. As far as I can tell, the poor Zapatista is the sole unlucky guy sofar. From the scientific point of view, the new effect cannot be deemed harmful, yet.
"Everything is toxic. It is the dosis that kills"
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  #44  
Old 05-20-2012, 05:19 PM
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bongodriver bongodriver is offline
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What really concerns me is the potential negative effect of the new prop effect on my health
unless you are a very photosensitive epileptic then I would say there is nothing to fear.
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  #45  
Old 05-20-2012, 05:23 PM
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zapatista zapatista is offline
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Originally Posted by rga View Post
Prop effect is, as I said before, just a tiny mismatched piece of the whole picture. Personally, I couldn't care less. Therefore I see myself in no need of parttaking in this debate.
you might want to look up what these forum threads are for. by definition it is a location to exchange meaningful information on on a topic of mutual interest, with the overall purpose being to make the sim better (ex more closely simulate real life experiences as a flightsim). see, easy really once you grasp those simple facts, now just apply that as a litmus test to determine the relevance of your own posts so far. since you just stated you dont even care about the topic under discussion, and so far still havnt posted anything meaningful in this thread either, what exactly are you doing here ? (hint: that was a rhetorical question)

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Originally Posted by rga View Post
From the scientific point of view, the new effect cannot be deemed harmful
given your present exhibition of your level of logic and reasoning (or absence thereof) , and your complete lack of relevant facts to contribute in a meaningful way to the discussion at hand, i dont think anybody was about to ask you for a "scientific opinion"

disclaimer: for anybody who has something relevant to contribute to this latest prop effect, plz do so. sadly some of the latest posts seem have to have been generated from an intellectual wasteland that just compounds the problem (ie the problem not getting resolved and distracting from a normal discussion on the topic)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 05-20-2012 at 05:26 PM.
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  #46  
Old 05-20-2012, 06:12 PM
Blackdog_kt Blackdog_kt is offline
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Ok, things are starting to heat up it seems, so let me just remind us all about a very simple truth.

It's a discussion forum and people will disagree with you/me.

This is an exchange of ideas. It's not a "let me see how many people i can convince i'm right" contest.

Zap, i can understand your frustration if this thing gives you a headache. That doesn't mean everyone has to agree with you, especially if they don't suffer from the same thing.

Everyone else opposing Zap, you are entitled to your opinion and so is he.

Let's not make this into yet another thread that devolves into pointless arguments and personal attacks, especially since it's been interesting thus far.

If everyone on this forum could get past the "must convince" mindset and move to "let me say my piece and just see what others say about it", it would be a much friendlier place. Cheers
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  #47  
Old 05-20-2012, 07:24 PM
BH_woodstock BH_woodstock is offline
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i think zapatista concern is justified. He is not alone in having a problem with the current lighting and or prop effects.After installing the beta (not hotifx) after 10 minutes of flying i became dizzy and felt sick. I thought it might have been my blood pressure or other medication i was on.As we get older our bodies are changing. If anyone feels strange after some flying time take a break and then come back to the game after you feel better.That epilepsy filter is there for a reason and i feel since this is the "only" game i have that has a filter in it the reason would most likely be from research if this happens naturally.I hope they correct the strobe effect so it can be more enjoyable and healthy.If there is ANYTHING that needs to be given up from a real experience in flying it would and should be this small sacrifice.

this is why game labels say these things
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  #48  
Old 05-20-2012, 11:22 PM
Buchon Buchon is offline
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Take easy guys, after looking closely at the effect I´m sure that is a over scaling bug.

I did explain it in my last post but not sure if its not clear enough or this thread is becoming a denial niche like others did in past.

Anyway I had time to waste and do a graph of this bug and expose it clear, hope it informative

As we can see in this screenshots the effect is over-scaled to the point of show pixels :



The inner zone of the effect disc have a transparent zone that is showing aliasing (as we can see) due the over-scaling, probability that zone is what is left there for the blade joints so we can have idea of what point is reached by this over-scaling issue, and its huge

Here a graph showing more or less what are we seeing :



As is show in the graph what we are seeing is the over-scaled inner zone of the disc effect, the most dark one is over-sized to the point of reach the pit view, the clear zone is out of the draw zone assigned to draw the prop effect so we cant see it.

Im sure that this is what is happening here, watch it by your self, its a bug.

Having said that I share the idea that the propellers effect should be improved in his pit view and external view, there room to reach a more realistic representation, it should be visible under low rpm but barely in high and be affected by sun reflections and rpm range to the point of feel that we are controlling it with our hand, bringing us a better immersion.

Last edited by Buchon; 05-20-2012 at 11:25 PM.
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  #49  
Old 05-21-2012, 12:07 AM
BH_woodstock BH_woodstock is offline
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Quote:
Originally Posted by Buchon View Post
Take easy guys, after looking closely at the effect I´m sure that is a over scaling bug.

I did explain it in my last post but not sure if its not clear enough or this thread is becoming a denial niche like others did in past.

Anyway I had time to waste and do a graph of this bug and expose it clear, hope it informative

As we can see in this screenshots the effect is over-scaled to the point of show pixels :



The inner zone of the effect disc have a transparent zone that is showing aliasing (as we can see) due the over-scaling, probability that zone is what is left there for the blade joints so we can have idea of what point is reached by this over-scaling issue, and its huge

Here a graph showing more or less what are we seeing :



As is show in the graph what we are seeing is the over-scaled inner zone of the disc effect, the most dark one is over-sized to the point of reach the pit view, the clear zone is out of the draw zone assigned to draw the prop effect so we cant see it.

Im sure that this is what is happening here, watch it by your self, its a bug.

Having said that I share the idea that the propellers effect should be improved in his pit view and external view, there room to reach a more realistic representation, it should be visible under low rpm but barely in high and be affected by sun reflections and rpm range to the point of feel that we are controlling it with our hand, bringing us a better immersion.
so to sum things all up...I should get my meds checked

very glad,ty
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  #50  
Old 05-21-2012, 12:37 AM
shibidiboo25 shibidiboo25 is offline
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apparently you didnt get the memo that this was an alpha patch because impatent people like you wanted it out so quick maddox just threw it out there. there still working on the actual patch. this is not in anyway a completed product but since so many of you qq'd about stability, which i actually find worse now than it was before, im having crashes about every 10-15min both online and offline, when before i would get a crash roughly every 30-45min online and not one on offline mode so thanks to qquers like you i can't even play the damn game at all.
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