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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-19-2012, 07:33 PM
kestrel79 kestrel79 is offline
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I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.

Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
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Old 05-19-2012, 07:37 PM
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SlipBall SlipBall is offline
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I like the new prop look a lot!!...I don't even notice a fit coming on at all.
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  #3  
Old 05-19-2012, 08:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Jaws2002 View Post
Yeah.....I remember all those ww1 and ww2 fighter pilots memories, who all warned about avoiding attacks from the sun, because they'll instantly loose the enemy plane in the blurry prop disc and get epilepsy.
All fighter pilots talk about how dangerous it was to attack with the sun in your back.
Dicta Boelke particulary warned about the great danger of attacking from the sun.
RAF made posters with this warnings in ww2.

Yes that Huns props really in the way huh..................





Anyway

In RL you barely see the prop as you focus beyond it.

Certain lighting conditions and rpm's even weather can give reflections off the prop.

Not sure what the thinking behind the new props visuals
but they should make a clear animation for inside the pit and a film makers external prop effect outside the pit.




.

Last edited by KG26_Alpha; 05-19-2012 at 08:09 PM.
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Old 05-20-2012, 01:26 AM
SEE SEE is offline
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It looks a bit over done to me, attacking with the Sun behind you is now a problem.

Without Vsync the horizontal tearing was also a problem. Looking around I can cope with a bit of tearing but when the tearing was in my face all the time - awful.
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Old 05-20-2012, 01:35 AM
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From some positions in the cockpit it almost looks like the way a digital camera captures prop rotation, that is, a series of lines moving from bottom to top, not rotational at all.

And I wonder how long it will be till some younger person that has only seen props captured with digital video complains that properly rendered props don't look... "real" ? You know the day is coming.

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Old 05-20-2012, 01:50 AM
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I don't think there's much of a younger contingent here.
But I hope your wrong!
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Old 05-20-2012, 02:43 PM
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Quote:
Originally Posted by kestrel79 View Post
I don't have the latest beta patches installed, so I can't judge for myself but I swear when this game was release many people were angry with the exact opposite thing.

Many here complained the prop effect was barely visible and should be seen more. The devs blamed the epilepsy filter for the toned down prop, and that we may never see the original prop animation. Well looks like they must of added it back and now people want it gone, that's funny.
+1
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Old 05-20-2012, 03:50 PM
rga rga is offline
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Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".

With the new beta patch, the new prop effect is introduced into the game. Some like it, some don't, some hate it. No problem, everyone should have his own opinion. I love reading an educated debate about the visibility of prop IRL. And what does "educated" mean? You respect the opinions which you don't agree to. Whining, trash-talking are not the way. Developers did and do hear the complains of players. If you don't like anything in this game, say it politely and hope that it will be fixed in the next patch. IMHO, prop effect is only a very tiny part of the game. It is by no means a gameplay-killer.

If you do suffer from this, things are completely different. Health is not something you can carelessly play with. But again, one thing should be made clear: is the adverse effect universal or individual. If everyone is affected, developers should put it at top priority and take action immediately. If only a very small number of people are affected, ain't it just more simple that they quit playing game or at least limit their playing time. From what I read in this forum, so far only ONE individual suffers from these effects.

Zapatista, I fully understand your frustration, but as this case seems, your health does not allow you to play this game. I strongly recommend you quitting this game and wish you finding another hobby soon. I myself suffer from motion sickness when playing Call of Duty and cannot play more than couple of hours.
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Old 05-20-2012, 04:12 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by rga View Post
Let us make a clear line between "I don't like the new prop effect" and "I suffer from it".
no, dont confuse yourself by running circles in your own head chasing puffs of smoke of your own creation

the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop, clearly it doesnt !! not one poster so far here has said it does, shouldnt that tell you something ? and "opinions" on this dont matter, neither does "liking it" or "not liking it"

the purpose is to simulate what is seen from the cockpit in a real prop aircraft, the presumption is that people commenting on it being right/wrong will at least know what it looks like in real life and have some experience with it (and no, seeing it in the movies doesnt count for the previously cited reasons). by FAR, the previous milder prop effect was much closer to the real thing. anybody claiming otherwise needs to state their considerable personal RL experience to be taken seriously, and please remember we are talking about what the prop spin effect looks like MOST OF THE TIME under MOST WEATHER/LIGHT CONDITIONS, not the "well once i did see something like this, so lets make this extreme and unusual effect now a permanent and constant feature"

and i challenge anybody with a medical degree to have a look at this new strobe prop effect and NOT believe there are health issues here, be this for "player comfort in long flying sessions", or the more extreme case of inducing headaches or even epileptic fits in those that are prone to it
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Last edited by zapatista; 05-20-2012 at 04:15 PM.
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Old 05-20-2012, 04:53 PM
rga rga is offline
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Sigh. It looks like that I misunderstood your point of view. Thank you that you now make it clear. To anyone who comes later:

Quote:
the ONLY thing that matters here is, whether the current prop effect is anywhere close to representing what you see in real life when looking at a spinning prop
1. It is just a game for casual gamers. I can start writing down the list of things that are not as correct as it should be IRL, but once I finish perhaps mankind has already set foot on Uranus. Prop effect is, as I said before, just a tiny mismatched piece of the whole picture. Personally, I couldn't care less. Therefore I see myself in no need of parttaking in this debate. For people who have real-life experience with prop, I wish you luck and wealth.
I'm sure that quite a lot of people would share my opinion.

2. What really concerns me is the potential negative effect of the new prop effect on my health. I play with the new patch quite a lot but never sensed any thing bad. But one cannot be so sure. I came here to see if there was anyone else suffered from it. As far as I can tell, the poor Zapatista is the sole unlucky guy sofar. From the scientific point of view, the new effect cannot be deemed harmful, yet.
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