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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 05-16-2012, 03:32 PM
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JG5_emil JG5_emil is offline
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Quote:
Originally Posted by Ataros View Post
This is what Bliss said earlier in the thread.



This is what they do in RoF, DCS and IRL as seen on Youtube

As of nightmares I would not call a 3 step instruction a nightmare:
1. Spawn in a TigerMoth similar to any DF server
2. Hit ESC.
3. Double-click a desired plane in the list.


Depends on point of view probably

I agree that GUI needs to be done but coop-lovers do not have to wait for it to have some fun now

If you try Banks script please give him feedback and bugreports in his thread http://forum.1cpublishing.eu/showthread.php?t=28559

Here are some missions you may want to try with it http://forum.1cpublishing.eu/showthread.php?t=30908
Yes it sure does work I also tested it a week ago. The main limitations are:

a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.

b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.

I think it's pretty cool though and great that Banks took the time to figure that stuff out.
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  #172  
Old 05-16-2012, 03:36 PM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by JG5_emil View Post
Yes it sure does work I also tested it a week ago. The main limitations are:

a) Finding opponents, the lack of a 'lobby' is an issue but Banks was discussing (with you?) writing some kind of web based lobby....I don't really understand but I can get the jist of it. Basically something that works a bit like hyperlobby.

b) Selecting load outs cannot be done but they can be written in to the mission if you get them prior to the mission start. I think also it would not be practical to have more than one loadout per side so anyone with a special flavour of ammunition they like or funny convergences will have to suck it up.

I think it's pretty cool though and great that Banks took the time to figure that stuff out.
As I mentioned above it appears that you can use hyperlobby coop slots as the "Lobby" and then launch the game from HL before loading Banks mission scripts to load the actual mission. Its a work-around on a work-around but I could certainly get it working easily enough when I tried it tonight.
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  #173  
Old 05-16-2012, 03:40 PM
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Oh that would be very cool.

I'll be very interested in knowing how that went.

Thanks for the info
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  #174  
Old 05-16-2012, 03:47 PM
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Well sounds like a win win for the Coop heads.
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  #175  
Old 05-16-2012, 04:45 PM
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Adjusted mission.
Attached Files
File Type: zip FurbsCOOP2.zip (2.0 KB, 1 views)
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  #176  
Old 05-16-2012, 07:16 PM
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Furbs, say this ain't your room...you Coop guys are different.. lol

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  #177  
Old 05-16-2012, 08:40 PM
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I like Phat.....but were not that close.
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  #178  
Old 05-17-2012, 05:22 PM
Yellow14150 Yellow14150 is offline
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I used to fly on hl a lot back in the day. The program looks old, but it works well for its purpose. It made finding your squads and friends super easy.

Something that would be a great addition for CoD would be a translation program. Mainly english/russian, as the players are divided into two main time slots on lots of servers. If hl could do that too it would be great. cheers
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