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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 05-15-2012, 07:05 PM
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Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
I know it, they know it, everybody knows it.
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  #122  
Old 05-15-2012, 07:05 PM
David Hayward David Hayward is offline
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Are we still talking about IL-2 here or...?
I'm talking about flight sims with lots of the same users.
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  #123  
Old 05-15-2012, 07:06 PM
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I'm talking about flight sims with lots of the same users.
Yeah but I'm talking about IL-2.

P.S Gotta go watch the hockey now, enjoy your fruitless arguing.
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  #124  
Old 05-15-2012, 07:06 PM
KG26_Alpha KG26_Alpha is offline
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Yes, that explains why no one uses Hyperlobby.
Uses it for what ?
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  #125  
Old 05-15-2012, 07:06 PM
David Hayward David Hayward is offline
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Originally Posted by Force10 View Post
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
How are donations for your coop server?
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  #126  
Old 05-15-2012, 07:06 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Force10 View Post
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
The server doesn't rely on donations, obviously they help. But if the goal is met, I still pay almost $100 out of my own pocket every month regardless.

Good try though!~
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  #127  
Old 05-15-2012, 07:07 PM
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Originally Posted by ATAG_Bliss View Post
So the in the real war pilots all fired up their machines at the same exact second and met in the middle? haha

And IL2COD has COOPs. It has servers that rotate missions as well. It has objective based missions.

You know what is true about every single mode of play? It has to be made.

As DF server, you think there's some sort of GUI within this dos box that says "objective 1 click here to make" or "rotate mission by clicking this button"? No, of course not. All of that stuff that makes DF servers to their thing and COOP servers do their thing has to be programmed in the mission.

Why aren't people like me raising an uproar asking for a GUI to run a DF server? Oh wait, that's because we just figured out how to do it on our own. Guess what? COOPs use the same strategy.
Ad1: Yes, people really do and did wait for orders before going over the top and have been shot for not doing so. As you put it: Haha them.
Ad2: drivel. You may be trying to make a point, but I haven't found it yet.
Ad3: Yes, it has to be made. The point being, in CLOD it's made badly.
Ad4: I've never used a DOS box to start a mission; but then I live in the 21'st century, not the 20.th. However, I take and gratefully accept your delineated point that dog fight and coop servers are two different entities.
Ad5: I imagine you're not making a fuss because you have the motivation and skills to manipulate the software in a way that suits you; and you're happy in your relative isolation. Good for you! I can only add that such an attitude is what's made 'Nix such a force in the desktop market today. Tell me, do you do most of your "stuff" via the CLI and can't imagine why any one would use anything less efficient?

No, forget the last, I'm not that interested in your opinion anyway.

I'm sure that you could make a coop. I'm sure that lots would love it if you did. I'm sure that merely cloning a VM and starting up another session won't be a big issue, so why not put your limited funds up against your limitless physical communications interface and run a coop as you see fit?

Then we could judge your undoubted technical prowess against the average 15 year old with a bit of imagination and passion.

They may not have understood the finer points of C## (or is it D flat?) programming, but they sure seemed to pack 'em in on an average hyper lobby evening.

Just make sure to really make it really real. I find it calming to count the rivets on the cowling of the plane next to me while I watch the disembodied seating arrangements of bomber formations floating over head, followed by their close escort skimming the grass through the forest. Before the CTD. In glorious mono.
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  #128  
Old 05-15-2012, 07:07 PM
David Hayward David Hayward is offline
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Uses it for what ?
Organizing coops. Isn't the lack of a lobby one of the big complaints about CoD?
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  #129  
Old 05-15-2012, 07:07 PM
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JG5_emil JG5_emil is offline
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Originally Posted by Force10 View Post
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
He did state that in the other thread.

I still think that more functionality especially the simple kind will draw more people in and ATAG would even benefit rather than suffer.

More players can only be a good thing.
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  #130  
Old 05-15-2012, 07:08 PM
KG26_Alpha KG26_Alpha is offline
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addman, you're clearly another one that needs to learn how to read. The 1st point/jab for or against coop in this thread was made by Alpha not me. Perhaps tell him to keep his COOPing vs DF server out of threads and it won't happen.

And why would I be pushing for a traditional COOP gui? Someone that wants to make one will just do that. Make one.

As David said. Lets see how many people we can join in a COOP through the in game MP window of IL2 vanilla. Good luck.
Huh ?
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