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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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![]() Last edited by Ataros; 05-15-2012 at 03:01 PM. |
#2
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Just have 2 spawn points a few miles apart and have everyone join at the same time. Why is that not the same?
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#3
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2. Harder to limit available aircraft and control correct numbers of limited aircraft. 3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation. Of cause other issues the game had also made coops unpopular. No one has even started working on a coop-based online war AFAIK. One or 2 squads use Banks' COOP lobby that eliminates above issues but others consider it too complicates to press keyboard keys in game instead of clicking a mouse in GUI. Starting this week sukhoi.ru plans 12 vs. 12 scenarios to be played on weekends with preliminary registration (in DF mode). Maybe coop enthusiasts would want to organize something similar here. Enough human bombers may register to avoid using AI at all. Last edited by Ataros; 05-15-2012 at 03:21 PM. |
#4
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2. Tell everyone which aircraft they're flying before you start. 3. See 1. |
#5
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2. Yes and No. This limit can all be scripted or at the very least, you could simply use AI planes as your spawn points. (See #1) When there's no more planes to spawn into a particular group, you have to choose another group to get into. 3. I agree. It's harder, but again using the AI method. When you hop in you'll still be in formation with the group of the 1st person that spawned in (IE - no advantage) |
#6
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The easiest way is still to use Banks' COOP-Lobby IMO: 1. copy any coop or offline mission to a missions folder 2. copy Banks' script to the same folder 3. rename the script file to match the name of mission file 4. GO. Maybe after patch when crashes are fixed more people test it and provide feedback and bugreports. |
#7
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I agree with what Banks has done and hopefully he can make it absolutely idiot proof in the future. But if you know how the game works, setting up a way to start at the same time, in the air, in formation, is really easy to do without a single line of code. Even better is an AI formation on the ground with a timeout command. That way all ground starts are also lined up with plenty of time for humans to jump into them so everyone can start at the same time. |
#8
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Getting back on topic..If it were any other game besides il2 or CloD i could care less about having a open chat or Global chat feature. But with this community and this sim it is essential to be able to go into a lobby and troubleshoot in REAL time and "recruit" and be able to see coops and DF servers and communicate in REAL time with other players.This is needed. thats why in my 1st post i stated we have a lot of great minds here.Even this person who is doing this coop program here.(I have seen the post's about it.)All im saying is something needs to be done.The amount of pilots that would be flying online RIGHT NOW would be tenfold at least!!This community is known for helping other pilots out with games and servers and info.Just remember how easy it was to recruit,troubleshoot and everything.This is what is holding this "sim" back in my opinion. I remember even seeing Oleg himself flying in DF servers and troubleshooting and communicating with pilots.Stop "selling" yourselves short and do something about it.
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#9
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