Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #121  
Old 05-14-2012, 08:15 PM
ATAG_Keller ATAG_Keller is offline
Approved Member
 
Join Date: Aug 2011
Location: Toronto Canada
Posts: 91
Default Re: Low Rez Cockpits/Skins

I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.
Reply With Quote
  #122  
Old 05-14-2012, 08:22 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by JG52Krupi View Post
Dammit Blackdog now my fingers are itching to get back in the old dog, hopefully all aircraft will be a pain/so much fun to fly!
You know you wanna...

The only reason i'm not flying the Blenheim more is that i'm making up for lost time with the Ju88. Previously my CPU would occasionally overheat and force a full PC reboot, but with the 88 it happened each and every time. Now that the new patch gives slightly lower CPU loads my temps are nice and cool and i can fly the 88, so i'm focusing on that one for a while.

Quote:
Originally Posted by ATAG_Keller View Post
I've noticed while flying the He-111 and Stuka that some cockpit textures as well as external skin textures are low resolution when below 1000m, when you exceed 1000m of elevation the high resolution textures kick in.

Last night I did a dive bomb attack with a Stuka and noticed the low resolution textures had come back when I pulled out of my dive.
I've had low-res textures since forever, not just with the latest alpha patches. I think it's a combination of the way textures get loaded, as well as available video RAM (and maybe plain RAM as well).

What you are describing to me sounds similar. Not enough memory to load everything at the detail settings you choose, but as soon as you climb a bit and the ground LOD transition kicks into effect some resources are freed to load up your cockpit textures. As soon as you dive below that altitude the ground loads again at increased detail, it's out of resources again and the cockpit textures drop in detail to compensate.

Last edited by Blackdog_kt; 05-14-2012 at 08:27 PM.
Reply With Quote
  #123  
Old 05-14-2012, 08:53 PM
303_Tees 303_Tees is offline
Approved Member
 
Join Date: Apr 2011
Posts: 19
Default

HI all i fly few hours on ATAG and is better but DEVS pls is so hard to fix BF-109 landing gear open bug its really shame when u fight whit 109 and u see so he have gear landing open at 5000ft
Reply With Quote
  #124  
Old 05-14-2012, 09:04 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit

- very low FPS at maximum zoom over land during online dogfight with other planes

- still there are occasionaly CTDs

- FM and performacne bugs - there are a lot of them ( wrong maximum engine settings, wrong performacne, wrong working slats, hard spins in 109s, strange controls responsive expecially rudder etc.)
Reply With Quote
  #125  
Old 05-14-2012, 09:19 PM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

Quote:
Originally Posted by Kwiatek View Post
There are many others:

- DM bugs - glycol leak casue no damage, sometimes 109 blow up (visual effect) and still normaly flying - probalby many others + visual bugs after damage plane in cocpit
Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...
Reply With Quote
  #126  
Old 05-14-2012, 09:19 PM
Bloblast's Avatar
Bloblast Bloblast is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 289
Default

This still exists, happens when aircraft takes hits and canopy becomes dirty by smoke, low resolution and extra stick.



Another thing is the com from ground control RAF he says bearing ninety instead of zero-nine-zero which is better to understand.
__________________
Intel i7 970 6x3.2
ASUS Sabertooth X58
ASUS GTX580
Corsair 12GB 1600 Mhz
OZC SSD 120GB

Last edited by Bloblast; 05-14-2012 at 10:15 PM.
Reply With Quote
  #127  
Old 05-14-2012, 09:24 PM
Das Attorney Das Attorney is offline
Approved Member
 
Join Date: May 2011
Posts: 142
Default

Yes, there seems to be something similar going on here:



As soon as the wing fell off:
  • the damage textures appeared as low quality
  • The crosshair became visible outside of the reticle
  • The mirror morphed into the one from the external view.
Reply With Quote
  #128  
Old 05-14-2012, 09:51 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Quote:
Originally Posted by recoilfx View Post
Do you mean the water radiator for glycol leak? THe damage effect is not immediate, and usually sets in 5-20 mins depending on damage.

About the explosions. They are from fuel tanks. If only one fuel tank 'exploded', there may be another un-punctured one to keep the plane flying.

I have no idea why 109 light up so easily though...
If there's a firey explosion underneath and inside your aircraft (the fuel is probably not politely waiting until it is all outside of your fuel tank before igniting and expanding rapidly), then I think you're going to have more problems than zoom climbing and then killing the RAF plane that shot you.

If that's not what this is, then seriously make that explosion graphic smaller because nothing should keep flying just fine after the thing that we see right now.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
  #129  
Old 05-14-2012, 11:34 PM
von Brühl von Brühl is offline
Approved Member
 
Join Date: Jan 2012
Posts: 215
Default

Is anyone else not getting smoke from aircraft at all after the fix? I swear they made it impossible to light engines on fire, or maybe they are, and the smoke isn't rendering at all?
__________________
i7-920 @ 4.1Ghz
Gigabyte GA-X58A-UD3R
12 GB DDR3 1600 RAM
GTX 560Ti with 2GB (latest beta driver)
22" monitor @ 1680x1050
TrackIR 5
Saitek X52
Saitek pedals
Win7 64-bit Ultimate

"Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler
Reply With Quote
  #130  
Old 05-15-2012, 01:38 AM
sorak's Avatar
sorak sorak is offline
Approved Member
 
Join Date: Jul 2010
Posts: 300
Default

For the Spit IIa I noticed when my elevator controls got damaged and was unable to use them i could still use the trim to control them. Im not 100% if this is a bug or if in real life they had separate control rods for the trim?

Havnt tested this for any other controls or planes yet.
__________________
Intel i486DX2 66mhz
Diamond Stealth Video S3 Vesa
IDE ultra ata 66 1.6GB
16MB 30-pin simm
4x cd-rom
Sound Blaster 16
3.5' Floppy Drive
MS-DOS 6.22 w/ windows 3.11
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.