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#1
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Have a look at these links:
http://forum.1cpublishing.eu/showthread.php?t=25717 and http://forum.1cpublishing.eu/showthr...t=25791&page=2 Might be useful?
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#2
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Here's an annotated example from the weather section of a mission file.
[LocalWeather_0] EllipticA 20000 // size of weather zone in X-axis EllipticB 5000 // size of weather zone in Y-axis RotAngle 0 // rotation vector for weather zone elipse ShiftX 0 // unknown (?could be an elipse tilt vector) ShiftY 0 // unknown (?could be an elipse tilt vector) BaseHeight 700 // height (metres) of weather elipse IsRain 0 // 1=rain (but not working yet) IsDynamicEnabled 1 // Unknown ParticipType 1 // Unknown (?not working) DropSize 0 // Unknown (?not working) RainPower 0 // unknown (?not working) ThermalIntensity 10 // ?alter degree of temperature gradient/'icing'- 10 =full icing CloudsDensity 5 // set dense of coud formations MidSize 5 // ?alter size of 'blocks' making cloud formation, more apparent as CloudDensity is reduced EvenLayers 5 // a parameter to define how evenly weather layers are spaced TotalLayers 15 // number of definable layers in the weather elipse IsThunder True // set audible thunder (but not working) FrontThickness 3500 // front thickness FrontWindMaxHorSpeedNear 15 // maximum wind speed FrontWindMaxVertSpeedUp 30 // maximum updraft wind speed FrontWindMaxVertSpeedDown 20 // maximum downdraft wind speed FrontWindMaxTurbInClouds 15 // maximum wind turbulance FrontWindMaxTurbInSquallZone 20 // maximum wind turbulance in squals (?not working)
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 07-30-2012 at 09:47 AM. |
#3
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thermal intensity seems to alter the degree of temperature gradient/'icing'- 10 =full icing (default setting!- 0-1 would be a more realistic setting for a summer BoB scenario. Thunder clouds seem to have a higher gradient to other cloud types, to me at least )
MidSize seems to alter the size of the 'blocks' making up a cloud formation- as you reduce CloudDensity these become more apparent. This is how it appears to work for me at least |
#5
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the clouds are total crap in this game!
they have the same effect like trees in ROF...some parts of the clouds will "turn"/"rotate" with you as you change the direction of your view... but the worst thing about the clouds is, that they are not visible for everyone the same way in multiplayer...some clouds are even totally invisible for some players, while others can see them... so right now, clouds should really be disabled on servers... |
#6
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Thanks for your advice.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#7
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well, sorry for such a rude post...but i was extremely disappointed when my squadmates and me became aware of this issue, which in my view is a major bug...
somebody in a dogfight trying to escape in a cloud, is not safe at all, because for his pursuer, the cloud is not necessarlily visible.and therefore, until this issue is solved, i think clouds are a nogo for any server...and besides, especially on atag, those clouds seem to cause lag problems as well.... dont get me wrong, i would love to have working weather features....in fact i cant wait, to fly in blind flying conditions trying to find the homebase, and approach with the lorenz beacon system one day......good how i loved that in 1946... but for now nothing is working correctly, and it has huge performance impact... |
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