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  #1  
Old 05-11-2012, 07:10 PM
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Bonkin Bonkin is offline
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Have a look at these links:

http://forum.1cpublishing.eu/showthread.php?t=25717

and

http://forum.1cpublishing.eu/showthr...t=25791&page=2

Might be useful?
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  #2  
Old 07-30-2012, 09:17 AM
salmo salmo is offline
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Here's an annotated example from the weather section of a mission file.

[LocalWeather_0]
EllipticA 20000 // size of weather zone in X-axis
EllipticB 5000 // size of weather zone in Y-axis
RotAngle 0 // rotation vector for weather zone elipse
ShiftX 0 // unknown (?could be an elipse tilt vector)
ShiftY 0 // unknown (?could be an elipse tilt vector)
BaseHeight 700 // height (metres) of weather elipse
IsRain 0 // 1=rain (but not working yet)
IsDynamicEnabled 1 // Unknown
ParticipType 1 // Unknown (?not working)
DropSize 0 // Unknown (?not working)
RainPower 0 // unknown (?not working)
ThermalIntensity 10 // ?alter degree of temperature gradient/'icing'- 10 =full icing
CloudsDensity 5 // set dense of coud formations
MidSize 5 // ?alter size of 'blocks' making cloud formation, more apparent as CloudDensity is reduced
EvenLayers 5 // a parameter to define how evenly weather layers are spaced
TotalLayers 15 // number of definable layers in the weather elipse
IsThunder True // set audible thunder (but not working)
FrontThickness 3500 // front thickness
FrontWindMaxHorSpeedNear 15 // maximum wind speed
FrontWindMaxVertSpeedUp 30 // maximum updraft wind speed
FrontWindMaxVertSpeedDown 20 // maximum downdraft wind speed
FrontWindMaxTurbInClouds 15 // maximum wind turbulance
FrontWindMaxTurbInSquallZone 20 // maximum wind turbulance in squals (?not working)
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Last edited by salmo; 07-30-2012 at 09:47 AM.
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  #3  
Old 07-30-2012, 09:40 AM
bolox bolox is offline
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thermal intensity seems to alter the degree of temperature gradient/'icing'- 10 =full icing (default setting!- 0-1 would be a more realistic setting for a summer BoB scenario. Thunder clouds seem to have a higher gradient to other cloud types, to me at least )

MidSize seems to alter the size of the 'blocks' making up a cloud formation- as you reduce CloudDensity these become more apparent.

This is how it appears to work for me at least
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Old 07-30-2012, 09:45 AM
salmo salmo is offline
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Thanks Bolox, edited post above with your info
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  #5  
Old 07-30-2012, 10:00 AM
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David198502 David198502 is offline
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the clouds are total crap in this game!
they have the same effect like trees in ROF...some parts of the clouds will "turn"/"rotate" with you as you change the direction of your view...

but the worst thing about the clouds is, that they are not visible for everyone the same way in multiplayer...some clouds are even totally invisible for some players, while others can see them...
so right now, clouds should really be disabled on servers...
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Old 07-30-2012, 10:31 AM
hc_wolf hc_wolf is offline
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Thanks for your advice.
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Old 08-01-2012, 07:44 AM
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David198502 David198502 is offline
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well, sorry for such a rude post...but i was extremely disappointed when my squadmates and me became aware of this issue, which in my view is a major bug...
somebody in a dogfight trying to escape in a cloud, is not safe at all, because for his pursuer, the cloud is not necessarlily visible.and therefore, until this issue is solved, i think clouds are a nogo for any server...and besides, especially on atag, those clouds seem to cause lag problems as well....

dont get me wrong, i would love to have working weather features....in fact i cant wait, to fly in blind flying conditions trying to find the homebase, and approach with the lorenz beacon system one day......good how i loved that in 1946...

but for now nothing is working correctly, and it has huge performance impact...
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