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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 05-10-2012, 11:13 AM
mop mop is offline
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B6

You want crashes, specific crashes...Give details of what you need...
OS, Version, Patch level, DX?....hardware???

I am sure there are people around who might be able to help out... especially if they know exactly what you are looking for.

Sorry if it has already been covered, but details would great.
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  #32  
Old 05-10-2012, 11:20 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by mop View Post
B6

You want crashes, specific crashes...Give details of what you need...
OS, Version, Patch level, DX?....hardware???

I am sure there are people around who might be able to help out... especially if they know exactly what you are looking for.

Sorry if it has already been covered, but details would great.
http://forum.1cpublishing.eu/showthread.php?t=31759
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  #33  
Old 05-10-2012, 11:21 AM
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klem klem is offline
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Thanks BlackSix and the team.

If there's to be a mini update could we have the Spitfire throttles fixed please?

By the way - is CoD modelled with a 'Standard day'? Can you give us information on the atmospheric conditions used in CoD? These would play a big part in all those speed and climb tests people are doing.
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  #34  
Old 05-10-2012, 11:21 AM
csThor csThor is offline
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mop

If CloD CTDs there are specific crash dump files created in your "Your Documents\1C Softklub\Il-2 Sturmovik Cliffs of Dover\cppcrash" folder. Zip these and mail them to ishevchenko(at)1cpublishing.eu .
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  #35  
Old 05-10-2012, 11:22 AM
TonyD TonyD is offline
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Thanks for the update, B6. My experience is that the new engine is a huge step in the right direction. Thanks also for clearing up some other misconceptions.
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  #36  
Old 05-10-2012, 11:24 AM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Tree_UK View Post
Thanks for that BS, a question if I may, earlier you had told us that the CTD was fixed, we even asked you if you had tried it online and you said you didn't need to because of some set up you have in the office
No, that was in response to someone saying that the devs dont test online because they "didnt have internet in the office" and the devs stated they had tersted online and they had internet set up in the office.

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Originally Posted by Tree_UK View Post
, also the partcles creating a slowdown prevented you releasing this patch earlier yet they still cause massive slowdown, is there any particular reason why the information you give us often contradicts itself?
That wasnt the only reason the patch wasnt released, reread the issues. Clearly there are still problems with the effects (as they stated re. clouds).

The information doesn't contradict itself, it seems more a problem in how certain people interpret the information given.
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  #37  
Old 05-10-2012, 11:32 AM
Insuber Insuber is offline
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Quote:
Originally Posted by Tree_UK View Post
Thanks for that BS, a question if I may, earlier you had told us that the CTD was fixed, we even asked you if you had tried it online and you said you didn't need to because of some set up you have in the office, also the partcles creating a slowdown prevented you releasing this patch earlier yet they still cause massive slowdown, is there any particular reason why the information you give us often contradicts itself?

Many Thanks and good luck
A venerable project director learned me several years ago a basic rule when you are in the middle of a problem: "never ask why".

Cheers!
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  #38  
Old 05-10-2012, 11:47 AM
Winger Winger is offline
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Thanks for the update. Appreciate your hard work and really hope you soon nail it.
On day one i thought the patch fixed it for me. I have 1 crash in 3 hrs of flying.
The following days however it felt like theree was no patch at all. Still launchercrashes, lots of em and at unpredictable situations. Ive sent my logs and hope you can nail it down very quickly. I really want to play the game. But sadly in the current state i have to shelve it - again

Winger
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  #39  
Old 05-10-2012, 11:50 AM
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Feathered_IV Feathered_IV is offline
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"A few extra days of work for this, a few days for grass, few days for clouds"

Looking forward it. I assume you are still on track with this?
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  #40  
Old 05-10-2012, 11:53 AM
Melbourne, FL Melbourne, FL is offline
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Quote:
Originally Posted by SEE View Post
Also, in its current state, the graphics engine does not produce different FPS depending on texture resolution.


I would appreciate a bit more info on this sentence.

Does this apply only to the textures option and SSAO or the alpha GFX engine video options in general?
It is just what he says: Texture resolution does not have an impact on FPS. This virtually is the case with all games. The only thing that one has to take care of is that you have enough memory on your video card to fit all the textures in there. You have a 560Ti which means that you most likely have 1GB of ram on your card which easily is enough.

In general reducing texture resolution in the options of any game to get better performance is foolish unless you have very little video ram. With enough ram it will only degrade the visuals but you won't gain any FPS.

What B6 meant to say is that there is no reason for them to reduce texture resolution to gain performance...because there just would be no performance gain. I bet he got a few emails of users accusing them of reducing image quality to get the performance gain the promised...just the typical consipracy theory.

But to answer your question...that means you can crank up the texture resolution option in CloD to maximum without a performance hit. Changing SSAO or any other option however will still have an effect.

Alexander

Edit: Oh...and that would spelled "Dual Core" in your signature...unless your cores are fighting a duel with each other...

Last edited by Melbourne, FL; 05-10-2012 at 11:58 AM.
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