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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-09-2012, 07:18 AM
Lurker_71 Lurker_71 is offline
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Default Is Anti Aliasing supposed to work after the new patch?

What the title says. It is not mentioned in the patch release notes, and it certainly doesn't work on my setup, but I've noticed reports in the forum that it does actually work

Also, I remember reading somewhere that we'd have AA with the new graphic engine.

If it does actually work, can someone please describe how they got it to work?

I've tried both in-game settings (1x, 2x, 4x, 8x, none of them works), and nvidia driver settings.

I'm using the FXAA injector (or whatever it's called) to get post AA effect. With it turned off, I have zero AA, regardless of in-game / driver configuration.

Any ideas?

My box: win 7 64, 8 GB ram, i7 870, GTX 460 1 GB
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  #2  
Old 05-09-2012, 07:40 AM
Melbourne, FL Melbourne, FL is offline
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AA is pretty similar to the state of the sim before the patch. It has an effect but just on a few things while others (like wires) are not affected. I assume that is why there are so many different opinions on the topic out there. From my standpoint it is clearly broken since a lot of things are not affected by AA which really hinders image quality a lot.

Alexander
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  #3  
Old 05-09-2012, 08:52 AM
Lurker_71 Lurker_71 is offline
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Hmmm. It doesn't work for cockpit objects, and it doesn't work for external view objekts (aircrafts and antennas). I guess the new engine will not have AA either. Good to know.
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  #4  
Old 05-09-2012, 09:48 AM
pupo162 pupo162 is offline
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if i set 2xAA i get smoth cockpits. it doesnt do much for extenral views or the envyronment , but cockpits dotn have aliasing at all.
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  #5  
Old 05-09-2012, 10:15 AM
PotNoodles PotNoodles is offline
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Very uncomfortable having a Lurker around.
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  #6  
Old 05-09-2012, 10:15 AM
Melbourne, FL Melbourne, FL is offline
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Quote:
Originally Posted by pupo162 View Post
if i set 2xAA i get smoth cockpits. it doesnt do much for extenral views or the envyronment , but cockpits dotn have aliasing at all.
That is not really true. AA does smooth some edges in the cockpit but not all by far.

Alexander
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  #7  
Old 05-09-2012, 10:31 AM
ChocsAway ChocsAway is offline
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I really hope proper implementation of AA and AF is a priority, especially for ATI users that have no real alternative except the FXAA injection. Better than nothing yes, but until the dreadful jaggies and hideous shimmering are addressed the sim will always be an ugly duckling IMO.
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  #8  
Old 05-09-2012, 10:34 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Melbourne, FL View Post
That is not really true. AA does smooth some edges in the cockpit but not all by far.

Alexander
comapring pre patch - after patch it does. also im running 1440x900. so less AA is needed to achieve a soft effect.

As far as im concerned, im satisfied with the current AA inside te pit. but waht suits me, may not suit other people at all.
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  #9  
Old 05-09-2012, 10:55 AM
Lurker_71 Lurker_71 is offline
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Quote:
Originally Posted by Melbourne, FL View Post
That is not really true. AA does smooth some edges in the cockpit but not all by far.

Alexander
Jaggies are present at cockpit frame and around the targeting sight glass, although FXAA removes them mostly. Even if there is an AA effect, it is unnoticeable, except turning on AA in game does cause an FPS hit.

The question remains tho: how come we still do not have proper AA now that we have a new graphic engine?
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  #10  
Old 05-09-2012, 02:38 PM
Melbourne, FL Melbourne, FL is offline
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As far as I know it was said some time ago, that AA will be added after the new graphics engine is working fine. So it probably will take some time.

Best regards,

Alexander
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