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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-08-2012, 09:32 PM
pupo162 pupo162 is offline
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no. i set the fps counter, when i want to do the test. and the minimum sticks to 50 or so.

also this is constant, not a happens once in a while.
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  #2  
Old 05-09-2012, 05:50 AM
justme262 justme262 is offline
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I get 40-45 with looking down like that. The beta patch has improved the stuttering quite a bit. I imagine this will be a big problem with the Battle of Moscow flying an IL2. Maybe the snow instead of grass will improve the stuttering.

Ailantd
I see you have a similar pc to me except you have a better graphics card .But I am getting twice the fps as you!
What resolution are you running? do you use ingame AA or FXAA?
Are you against lowering your res to 1360x turning off ingame AA and using FXAA?
Cause you may be able to double your fps
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  #3  
Old 05-09-2012, 06:17 AM
SQB SQB is offline
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Quote:
Originally Posted by pupo162 View Post
no. i set the fps counter, when i want to do the test. and the minimum sticks to 50 or so.

also this is constant, not a happens once in a while.
Will test now.

Didn't get a problem, can you confirm this happens both in and out of cockpit?
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  #4  
Old 05-09-2012, 07:17 AM
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mazex mazex is offline
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I have had a similar feeling but have to test it more. It sounds like what happens when you do multithreading that many seems to think is an easy task... The landscape object handling /texture loading etc is on it's own thread now (?) that does not run in sync with the main render thread? If you sync every frame the whole game will stutter so when the landscape thread cant keep up this is what could happen? The main render thread "pumps on" but the "landscape" is not able to keep up?

Just guessing...
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  #5  
Old 05-09-2012, 08:05 AM
Buchon Buchon is offline
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You mean Intel Hyper Threading ?

Yep, can be a problem, Hyper Threaded cores are not a physical core so they are slowest than a physical one (in short).

But my guess in all this is that its the know issue of the grass and trees code not being optimized yet :

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Originally Posted by BlackSix View Post

Known Issues

Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
The patch in his current state brings smooth play in high and medium altitude, but there still hick-ups at low altitude due to the not fully optimized grass and trees yet.

Last edited by Buchon; 05-09-2012 at 08:14 AM.
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  #6  
Old 05-09-2012, 10:13 AM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Buchon View Post
You mean Intel Hyper Threading ?

Yep, can be a problem, Hyper Threaded cores are not a physical core so they are slowest than a physical one (in short).

But my guess in all this is that its the know issue of the grass and trees code not being optimized yet :



The patch in his current state brings smooth play in high and medium altitude, but there still hick-ups at low altitude due to the not fully optimized grass and trees yet.
This is what I am holding out for! I am praying that once the grass, trees and clouds are optimized then we will have a game. The only thing that worries me is if it is only going to be a matter of days to fix these things like BS stated, then why did they release the pach? Why not just wait if they will bring vast improvements to the FPS?
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  #7  
Old 05-09-2012, 10:17 AM
Buchon Buchon is offline
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Quote:
Originally Posted by PotNoodles View Post
This is what I am holding out for! I am praying that once the grass, trees and clouds are optimized then we will have a game. The only thing that worries me is if it is only going to be a matter of days to fix these things like BS stated, then why did they release the pach? Why not just wait if they will bring vast improvements to the FPS?
They released this for search and crush the CTD issue for once and all before step forward, that's the whole purpose of the Alpha test.

Send your crash files guys ...
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  #8  
Old 05-09-2012, 10:24 AM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Buchon View Post
They released this for search and crush the CTD issue for once and all before step forward, that's the whole purpose of the Alpha test.

Send your crash files guys ...
Cool then I really am looking forward to the next patch.
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  #9  
Old 05-09-2012, 11:23 AM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Buchon View Post
They released this for search and crush the CTD issue for once and all before step forward, that's the whole purpose of the Alpha test.

Send your crash files guys ...
Still a bit daft to release a patch that was about doubling FPS when you know damn well it's going to stutter on the ground and around clouds that have not been optimized. Setting yourself up for a barrage of complaints when you do things like if you ask me.. Which is why I remain skeptical about the next patch and what it will achieve. I just went and had a go at bomber intercept and my FPS through the clouds were 11 FPS lol. Made me feel like a tortoise with arthritis it was that slow.
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