![]() |
|
#1
|
|||
|
|||
![]()
This feels a whole lot better then CLOD both pre and post alpha/beta patch
|
#2
|
||||
|
||||
![]() Quote:
In short the DCS game engine has been around for a very Very VERY long time.. About as long as the orginal IL2 engine.. Thus they only have to focus on adding the plane.. Granted at the same time DCS has been strugling to combined all thier games into one for many years now.. And that day looks to be comming soon with the DCS World concept.. So there is that effort too.. But the point being DCS is simply adding to and tweaking a very old game engine.. Where as 1C is dealing with a totally new engine, graphics, dm, fm, etc
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#3
|
|||
|
|||
![]()
I'm pretty sure the DCS game engine was totally revamped during the development of the A-10C.
The landscape certainly does look dated compared to either CloD or RoF, but the engine itself isn't as old as some are saying. |
#4
|
||||
|
||||
![]()
They have a new landscape engine called EDGE in the works. The first map using it will be Nevada.
|
#5
|
|||
|
|||
![]() Quote:
IMHO
__________________
ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 |
#6
|
||||
|
||||
![]() Quote:
Quote:
But it still looks good IMHO! More than good enough for a flight sim IMHO, but CoD has planes to do more than just flight. Sorry if that is the impression you got from 'me' because that was not my intent. Even IL-2 got a few 'revamps' over the past 10+ years.. But the 'core' of it has not changed. The point I was making is it is much easier to add 'one' plane to an existing game engine. Which is what DCS has done with the P51. It is much Much MUCH harder to do what 1C is doing with CoD where everything is 'new'.. The planes, the maps, the graphics, the AI, the FM, the DM, etc. In short sorry if I offended any die hard DCS users and or mods who post here.. That was not my intent, I simply wanted to put into prospective the difference between adding 'one' plane to an existing game engine and starting from scratch with a new game engine
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 05-07-2012 at 03:01 PM. |
#7
|
||||
|
||||
![]()
Shouldnt be sorry, that is what ED is going for, a base game that is easy to add "modules" to, meaning planes, maps etc... That is their goal and we now see it coming to light. That said, they have a revamped graphics engine coming down the piple line as well....
|
#8
|
||||
|
||||
![]() Quote:
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
|
||||
|
||||
![]() Quote:
![]() |
#10
|
|||
|
|||
![]() Quote:
I agree with you that what ED are trying to do is easier than creating a complete new product from scratch. I'd also say that whilst making aircraft models as "plug-ins" for an existing envronment and game engine is potentially an excellent business model, it's not without it's dangers...... Some of which are highlighted in posts on this forums regarding the P-51: The plane is great..... But what can you do with it? ED need to be very careful about how they plan their releases to avoid them ending up with a sim with a whole load of aircraft modelled in the highes detail that have no relation to each other. While flying a Spitfire or P-51 against FW-190's or Bf-109's is immersive, flying them against Su-25's is not no matter how realistic the aircraft model may be. |
![]() |
|
|