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Pilot's Lounge Members meetup

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  #1  
Old 05-06-2012, 04:15 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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This feels a whole lot better then CLOD both pre and post alpha/beta patch
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  #2  
Old 05-06-2012, 05:08 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by 1.JaVA_Sharp View Post
This feels a whole lot better then CLOD both pre and post alpha/beta patch
Well as big EL said .. Easy to do when you only have one aircraft and it's on a map that has been around since dinosaurs walked the planet.

In short the DCS game engine has been around for a very Very VERY long time.. About as long as the orginal IL2 engine.. Thus they only have to focus on adding the plane..

Granted at the same time DCS has been strugling to combined all thier games into one for many years now.. And that day looks to be comming soon with the DCS World concept.. So there is that effort too.. But the point being DCS is simply adding to and tweaking a very old game engine.. Where as 1C is dealing with a totally new engine, graphics, dm, fm, etc
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Theres a reason for instrumenting a plane for test..
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  #3  
Old 05-06-2012, 05:46 PM
159th_Jester 159th_Jester is offline
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I'm pretty sure the DCS game engine was totally revamped during the development of the A-10C.

The landscape certainly does look dated compared to either CloD or RoF, but the engine itself isn't as old as some are saying.
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Old 05-06-2012, 06:23 PM
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Originally Posted by 159th_Jester View Post
I'm pretty sure the DCS game engine was totally revamped during the development of the A-10C.

The landscape certainly does look dated compared to either CloD or RoF, but the engine itself isn't as old as some are saying.
They have a new landscape engine called EDGE in the works. The first map using it will be Nevada.
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  #5  
Old 05-07-2012, 08:44 AM
ramstein ramstein is offline
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Originally Posted by 159th_Jester View Post
I'm pretty sure the DCS game engine was totally revamped during the development of the A-10C.

The landscape certainly does look dated compared to either CloD or RoF, but the engine itself isn't as old as some are saying.
us that fly it know that, but it isn't worth banging the heads of those that think they know more..

IMHO
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  #6  
Old 05-07-2012, 02:58 PM
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Originally Posted by 159th_Jester View Post
I'm pretty sure the DCS game engine was totally revamped during the development of the A-10C.
Revamped yes.. but not Replaced as is the case in IL-2 vs. CoD.

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Originally Posted by 159th_Jester View Post
The landscape certainly does look dated compared to either CloD or RoF,
Agreed 100%

But it still looks good IMHO! More than good enough for a flight sim IMHO, but CoD has planes to do more than just flight.

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Originally Posted by 159th_Jester View Post
but the engine itself isn't as old as some are saying.
Sorry if that is the impression you got from 'me' because that was not my intent. Even IL-2 got a few 'revamps' over the past 10+ years.. But the 'core' of it has not changed. The point I was making is it is much easier to add 'one' plane to an existing game engine. Which is what DCS has done with the P51. It is much Much MUCH harder to do what 1C is doing with CoD where everything is 'new'.. The planes, the maps, the graphics, the AI, the FM, the DM, etc.

In short sorry if I offended any die hard DCS users and or mods who post here.. That was not my intent, I simply wanted to put into prospective the difference between adding 'one' plane to an existing game engine and starting from scratch with a new game engine
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 05-07-2012 at 03:01 PM.
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  #7  
Old 05-07-2012, 03:03 PM
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Shouldnt be sorry, that is what ED is going for, a base game that is easy to add "modules" to, meaning planes, maps etc... That is their goal and we now see it coming to light. That said, they have a revamped graphics engine coming down the piple line as well....
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  #8  
Old 05-07-2012, 03:07 PM
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Originally Posted by SiThSpAwN View Post
Shouldnt be sorry, that is what ED is going for, a base game that is easy to add "modules" to, meaning planes, maps etc... That is their goal and we now see it coming to light. That said, they have a revamped graphics engine coming down the piple line as well....
Note I am not sorry about what ED is doing.. I think it is great! I know they have been trying to pull togther all thier products into one for some time now, this DCS world thing looks real good! What I was sorry for is if I ofended any of the DCS mods and or users who post here.. That was not my intent, I was simply pointing out to thsoe who are trying to use the DCS P51 as a way to beat up on CoD the difference in effort required to add 'one' plane to an existing game engine vs starting from scratch
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #9  
Old 05-07-2012, 03:23 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by ACE-OF-ACES View Post
Note I am not sorry about what ED is doing.. I think it is great! I know they have been trying to pull togther all thier products into one for some time now, this DCS world thing looks real good! What I was sorry for is if I ofended any of the DCS mods and or users who post here.. That was not my intent, I was simply pointing out to thsoe who are trying to use the DCS P51 as a way to beat up on CoD the difference in effort required to add 'one' plane to an existing game engine vs starting from scratch
The sim community is so touchy arent they
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  #10  
Old 05-07-2012, 05:30 PM
159th_Jester 159th_Jester is offline
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Originally Posted by ACE-OF-ACES View Post
Sorry if that is the impression you got from 'me' because that was not my intent.
No apologies needed from what I've seen. As it is, my comment was certainly not aimed at any other poster in this thread specifically, but rather simply input on the topic under discussion.

I agree with you that what ED are trying to do is easier than creating a complete new product from scratch.

I'd also say that whilst making aircraft models as "plug-ins" for an existing envronment and game engine is potentially an excellent business model, it's not without it's dangers...... Some of which are highlighted in posts on this forums regarding the P-51: The plane is great..... But what can you do with it?

ED need to be very careful about how they plan their releases to avoid them ending up with a sim with a whole load of aircraft modelled in the highes detail that have no relation to each other. While flying a Spitfire or P-51 against FW-190's or Bf-109's is immersive, flying them against Su-25's is not no matter how realistic the aircraft model may be.
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