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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Performance Poll BETA PATCH v1.06.17582 | |||
Better performance |
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131 | 48.16% |
Similar performance |
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81 | 29.78% |
Worse performance |
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60 | 22.06% |
Voters: 272. You may not vote on this poll |
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Thread Tools | Display Modes |
#31
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#32
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If I was a programmer rewriting a whole new engine at speed I can imagine making a few mistakes here and there. Identifying what might be simple revisions and getting them out of the way will reduce complaints about easy to fix bugs. Something the community feedback can do better and faster than their own in-house testing can do I suspect. I see the development being positive for now. Lets hope the clouds come back. Nothing like a cloud scene in the sunset. 1946 is even good for that.
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#33
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My specs:
E8400 3GHz 4GB DDR2 GTX460- 1GB (beta drivers that brought in fxaa though that is off) Performance: Improved. Steady 60fps over sea, no microstutters. When other aircraft are involved I get 40fps, maybe down to 30 at very heavy times. Less good online, but got 40fps with 80 players on ATAG. I turn mirrors off and gain 5-10fps always. CTD: Got a few online when I first started it when my aircraft was spawining/despawning I think- it was after a crash landing. Had one or two offline which I never had before. Visuals: Some blurriness as reported. RPM counter in blenheim is a blur. Blenheim engines are better (need to learn to use them though!). Fog/haze seems increased- loaded up free flight channel and can't see either coast (maybe accurate- when on a ferry you get to a point over the channel where you can see either coast, but a a/c is higher) Last edited by GraveyardJimmy; 05-06-2012 at 10:09 AM. |
#34
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S!
For me better, the average FPS went up in tracks a lot. Maximums also. The overall feel is smoother and seems AA works to some extent better than before. Definitely waiting for more testing and the final version. Things are on the right track now. |
#35
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I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
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#36
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Of all the RAF aircraft i only tried the Blenheim (obviously ![]() ![]() Also, the engines have a much bigger range in the temperature scale where they perform correctly. Previously they would cough and sputter when throttling up at temps below 180 degrees and they would overheat really fast above 220 degrees, making it necessary to constantly monitor them. Now they behave nicely enough from 150 degrees and up, which means we don't have to run them so close to overheat all the time. By what i see from the comments about the G.50, it seems the CEM for radials in general has been reworked to this end. I wouldn't worry too much about the throttle bug, it seems like a relatively simple axis mapping issue that will be easy to resolve. By what i'm hearing from people who tried it, it seems that the physical throttle axis is mapped to a small input range inside the software and that makes it difficult to adjust it precisely (ie, it seems like our control inputs are "magnified" inside the sim). I'm not saying it's not a problem, but it's probably similar in nature to the bombsight bugs or the reversed pitch levers in the 109, etc. For me the important thing thus far is to get people flying with some stability in the software (which is doable for most), as this will help expose the other bugs in aircraft systems (like the throttle thing you mention) for fixing in the next round of improvements. I'm making an educated guess here, but i have a feeling these things are probably individual components of code and not sizable chunks of the game engine like the graphics rewrite was. If so, then maybe we could ask them to release hotfixes for them on a more regular basis, instead of waiting to collect them all in a mega patch. I think this is a good idea. Once the main engine is stable and playable, move the focus on fixing bugs of this nature for one aircraft at a time. This way we could get mini-patches on a much more frequent interval and it would also be a lot easier to test them for bugs, since they would only change one thing (or just a few) at a time. I was getting the blurry textures before this patch too (ever since the very first patches that allowed us to drop texture quality), but i always thought it was my system (low RAM). It just got more pronounced now, which means there is something iffy in how the texture LODs are loaded (i think that's what B6 said pretty much), but the good think for me is that now the issue has gained more exposure and i can expect a fix for it. |
#37
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7870 saphire
settings: maxed out 1440x900 Notable performance increase. about 50% over london (from 30 fps to 45) about 50% over the channel (from 80 -120) frances: about 80 fps now (soemthign like 60 before) england: about 50 fps now (before:35-40) in case of smoke/ particles on take off before: 1 fps or less now: minimun 30 fps. No slowdowns or stutters. Also: no more aliasing. im not using any antialiasing but the ingame 2x, and it looks far better than any AA injector i've used. |
#38
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Hm looks like the people who get worse FPS are all nvidia users?
I got a 7970 3GB AMD and a 6core 1055T and the game is smooth as it was never before! No stuttering even down low over Citys or Trees. |
#39
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Blackog ..."bristol pegasus engine"
Mercurys old Bean ![]() |
#40
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same or worse performance for me
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