Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Performance Poll BETA PATCH v1.06.17582
Better performance 131 48.16%
Similar performance 81 29.78%
Worse performance 60 22.06%
Voters: 272. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #31  
Old 05-06-2012, 08:13 AM
Anders_And Anders_And is offline
Approved Member
 
Join Date: Jul 2010
Location: Stockholm, Sweden
Posts: 247
Default

Quote:
Originally Posted by PotNoodles View Post
Blacksix said this in the patch notes

>>Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.<<

The bit I don't understand about what Blacksix has written, is aren't these the 3 things that caused the problem to the FPS in the first place? These are the things I thought they had fixed and would bring use double the amount of FPS. He does mention they will be fixed in a few days for each one..However, until then I am stuck because my FPS hasn't changed at low levels and in clouds, which insistently was the problem before. I really do hope that "few days for each" means another patch is due very shortly because with no change to the FPS I don't see the point in playing yet.

i7 930 over clocked to 4.0ghz
Geforce 270GTX
4 gig ram
Raptor HD
Bud i had a similar system to yours and i upgraded to a gtx580 4 days ago! Its a completely different game now! I used to run most things ob medium and now its all on high and still smooth as ever!!! Well that was until patch came and then stutters began at low level... but a videocard change for you will make wonders!!
Reply With Quote
  #32  
Old 05-06-2012, 08:20 AM
strom32 strom32 is offline
Registered Member
 
Join Date: Apr 2012
Posts: 13
Default

If I was a programmer rewriting a whole new engine at speed I can imagine making a few mistakes here and there. Identifying what might be simple revisions and getting them out of the way will reduce complaints about easy to fix bugs. Something the community feedback can do better and faster than their own in-house testing can do I suspect. I see the development being positive for now. Lets hope the clouds come back. Nothing like a cloud scene in the sunset. 1946 is even good for that.
Reply With Quote
  #33  
Old 05-06-2012, 09:59 AM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

My specs:
E8400 3GHz
4GB DDR2
GTX460- 1GB (beta drivers that brought in fxaa though that is off)

Performance: Improved. Steady 60fps over sea, no microstutters. When other aircraft are involved I get 40fps, maybe down to 30 at very heavy times. Less good online, but got 40fps with 80 players on ATAG. I turn mirrors off and gain 5-10fps always.

CTD: Got a few online when I first started it when my aircraft was spawining/despawning I think- it was after a crash landing. Had one or two offline which I never had before.

Visuals: Some blurriness as reported. RPM counter in blenheim is a blur. Blenheim engines are better (need to learn to use them though!). Fog/haze seems increased- loaded up free flight channel and can't see either coast (maybe accurate- when on a ferry you get to a point over the channel where you can see either coast, but a a/c is higher)

Last edited by GraveyardJimmy; 05-06-2012 at 10:09 AM.
Reply With Quote
  #34  
Old 05-06-2012, 10:05 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

For me better, the average FPS went up in tracks a lot. Maximums also. The overall feel is smoother and seems AA works to some extent better than before. Definitely waiting for more testing and the final version. Things are on the right track now.
Reply With Quote
  #35  
Old 05-06-2012, 10:11 AM
FFCW_Urizen's Avatar
FFCW_Urizen FFCW_Urizen is offline
Approved Member
 
Join Date: Jul 2011
Location: Munich, Germany
Posts: 297
Default

Quote:
Originally Posted by ATAG_Dutch View Post
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
__________________


Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
Reply With Quote
  #36  
Old 05-06-2012, 10:37 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by ATAG_Dutch View Post
Nice report Blackdog, but please now have a go at flying for the RAF in a Spitfire, and witness the fact that you have no throttle control.
Quote:
Originally Posted by FFCW_Urizen View Post
I tested spit1 and spit1a so far and it seems only the spit1a is suffering from this bug. are there any other planes i should know about before hopping into them?
Is the Spit II also affected? If not, since it now flies closer to its correct speed we could substitute the Mk.II until the 1a throttle bug is fixed.

Of all the RAF aircraft i only tried the Blenheim (obviously ) and it is much better in terms of CEM. The warm up is much faster like you would expect: a massive aircraft engine will easily get above 100 degrees when idling on the ground with no airflow to cool it (heck, my aircooled motorbike needs just a minute or two of running with the choke on to properly warm up and it's only 650cc, tiny compared to a bristol pegasus engine ).

Also, the engines have a much bigger range in the temperature scale where they perform correctly. Previously they would cough and sputter when throttling up at temps below 180 degrees and they would overheat really fast above 220 degrees, making it necessary to constantly monitor them. Now they behave nicely enough from 150 degrees and up, which means we don't have to run them so close to overheat all the time.
By what i see from the comments about the G.50, it seems the CEM for radials in general has been reworked to this end.

I wouldn't worry too much about the throttle bug, it seems like a relatively simple axis mapping issue that will be easy to resolve. By what i'm hearing from people who tried it, it seems that the physical throttle axis is mapped to a small input range inside the software and that makes it difficult to adjust it precisely (ie, it seems like our control inputs are "magnified" inside the sim).

I'm not saying it's not a problem, but it's probably similar in nature to the bombsight bugs or the reversed pitch levers in the 109, etc.

For me the important thing thus far is to get people flying with some stability in the software (which is doable for most), as this will help expose the other bugs in aircraft systems (like the throttle thing you mention) for fixing in the next round of improvements.

I'm making an educated guess here, but i have a feeling these things are probably individual components of code and not sizable chunks of the game engine like the graphics rewrite was.
If so, then maybe we could ask them to release hotfixes for them on a more regular basis, instead of waiting to collect them all in a mega patch.

I think this is a good idea. Once the main engine is stable and playable, move the focus on fixing bugs of this nature for one aircraft at a time. This way we could get mini-patches on a much more frequent interval and it would also be a lot easier to test them for bugs, since they would only change one thing (or just a few) at a time.

I was getting the blurry textures before this patch too (ever since the very first patches that allowed us to drop texture quality), but i always thought it was my system (low RAM). It just got more pronounced now, which means there is something iffy in how the texture LODs are loaded (i think that's what B6 said pretty much), but the good think for me is that now the issue has gained more exposure and i can expect a fix for it.
Reply With Quote
  #37  
Old 05-06-2012, 10:38 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

7870 saphire

settings: maxed out 1440x900

Notable performance increase.

about 50% over london (from 30 fps to 45)

about 50% over the channel (from 80 -120)

frances: about 80 fps now (soemthign like 60 before)
england: about 50 fps now (before:35-40)

in case of smoke/ particles on take off
before: 1 fps or less
now: minimun 30 fps.

No slowdowns or stutters.

Also: no more aliasing. im not using any antialiasing but the ingame 2x, and it looks far better than any AA injector i've used.
Reply With Quote
  #38  
Old 05-06-2012, 10:49 AM
Steuben Steuben is offline
Approved Member
 
Join Date: Oct 2010
Posts: 116
Default

Hm looks like the people who get worse FPS are all nvidia users?
I got a 7970 3GB AMD and a 6core 1055T and the game is smooth as it was never before! No stuttering even down low over Citys or Trees.
Reply With Quote
  #39  
Old 05-06-2012, 12:03 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

Blackog ..."bristol pegasus engine"


Mercurys old Bean
Reply With Quote
  #40  
Old 05-06-2012, 12:33 PM
Lurker_71 Lurker_71 is offline
Approved Member
 
Join Date: Aug 2011
Posts: 52
Default

same or worse performance for me
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.