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#1
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In SOW will ground reloads and refuels for pilots be available in online play. Say map last an hour, will a pilot be able to land reload and take-off again without clicking refly as it currently is in IL2 1946?
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#2
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My question is about the atmosphere, or 'feel' of the offline campaign. The answers I have seen about the campaign have been rather vague, so I'm hoping there has been more thought about it by now. What will you do to give the player a sense of immersion, a feeling that they are part of the Battle of Britain and that their personal efforts can influence the outcome. How will the campaign AI manage the strategy elements of the Battle? Will it be coded to repeat the same mistakes as Goering, or will there be the possibility that it chooses to continue attacks on RAF airfields instead of turning on London? How will you address some of the criticisms of the IL2 campaign engine (lack of atmosphere, personality or story line, strategy elements)? IL2 campaign building tools were great - will you make it easy for the community to build their own dynamic or scripted campaigns? Will the campaign be playable from all sides (Britain, Germany, Italy)? Flak accounted for a huge proportion of the kills in the Battle of Britain, but has always been under modelled in other BoB sims (eg BOB2 Wings of Victory) for reasons of playability. How will you model flak in the offline campaign? And finally...have you considered modelling an alternative ending for a Luftwaffe campaign that (if the player succeeds in damaging the RAF sufficiently) sees the Luftwaffe covering an invasion fleet for Operation Sea Lion? This 'what if' scenario for a BoB flight sim has never been executed to my knowledge, shouldn't be too difficult to enable, and would dramatically differentiate Storm of War from previous BoB sims.
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#3
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Will the final terrain most likely use the tiles that have been seen in development screenshots to date?
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#4
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Oleg,
will "Use3Renders=1" in BoB allow the use of widescreen monitors ? and will it be possible to use a combination of widescreen and 3:4 ratio monitors as well ? the problem right now is that "Use3Renders=1" only allows 4:3 monitors, and all 3 monitors must be the same ratio, we cant use widescreen monitors at all. since many of us have now upgraded to widescreen monitors, we often still have some smaller older monitors available that we could place on either side of our main monitor to increase peripheral vision. that is the inexpensive way to use "Use3Renders=1", without having to buy several very expensive widescreen monitors. otherwise only very rich kapitalist pigz can enjoy good peripheral vision in BoB ![]() |
#5
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Oleg,
I assist in the running of 3 very popular IL2 servers. We have been frequently asked why we do not lower our CRT value to allow the use of mods, or use them ourselves. We have refrained from doing so on the basis that we believe in assisting the use of mod's we may be in breach of our software license, and certainly wouldn't like to bite the hand that feeds it... Can you possibly spare the time to let us know what the official line on this matter is, so that we can draw it to a close on our forums. Thank you for your time, Wardy |
#6
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My question is this: Why do you keep asking questions here? Oleg appears to be "busy" and hasn't answered a question for a dog's age...
With that in mind all I want to know are the lousy computer requirements so I can finally dump my old rig buy the best I can get now with it able to be compatable with Oleg's BoB of some future date('08?09?10?) and at least I could play Il-2 1946 at full settings while waiting or Silent Hunter4 or even god help me:BoB WoV! I believe the original release date for SOW was Christmas 2006...the 07 ...now 08. I'll be patient but it the very minimum throw me a bone & give us the PC specs...I think it far more relavent that some of the more obscure details that are asked about her for the last 100 pages or so... In quiring minds and all that! Oh ...a few more screen shots shouldn't be too hard to manage either... |
#7
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Okay here is some simple advice for you in terms of Hardware Specs... It's pretty much safe to say you should go with the Fastest CPU in existance and the fastest GPU in existance now and you should be able to play the game at reasonable FPS with certain settings.
The fact is even Oleg doesn't know what you should buy. He is building BOBs new engine based upon scaleability. What does that mean? It means that he's going to aim next gen hardware as best as he can. The fact is when IL2 first came out the fastest machines of that time where at 800mhz so go figure. Here we are with Quad Cores and super effencient ones at that running at 4 Ghz plus. How do you plan for that? Well the simple truth is technology will change and so will the game. Software lives and breaths over time and as things are added I'm sure he will do his best to support the latest technology provided it's main stream. So with that said get the fastest machine that can run Flight SIM X and you should be okay. |
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