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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#21
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Have you removed the " ; " sign from in front of ProcessAffinityMask in your conf ini? If it looks like this ";ProcessAffinityMask=2" its wrong it should be just this, "ProcessAffinityMask=2".
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#22
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I have 1280x960x32 AAx4 AFx4 all setting up but effects and water(1 and 3),Visibility on 72km, with vertical syncro and triple buffering i have a 50fps avg and 60 fps on the real time counter of the game's fps counter.
Nvidia control panel: AA gamma correction and AA transparency(multi and super sampling) disabled (il2 doesnt use them); mipmap filtering disabled(if you use Anisotropic Filtering it is useless); Thread optimization disabled(the game is not optimized for multi core processors). amd 6400+ 3.2ghz dual core( not overclocked) 4GB of ram 800mhz evga 8800gts 640mb superclocked Quote:
IL2 is an old game. It was designed and optimized only for one core processors.If you have a multicore one, you can assign, with the ProcessAffinityMask, only one core(it is not important which one) totally devoted to Il2. YOU CAN'T USE MORE THAN ONE CORE!!! STOP!!! Fair wind and goodbye!!! Last edited by Deovis; 05-16-2008 at 03:36 AM. |
#23
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Quote:
Ok, I tried the files you suggested, and it turned to the worse: The screen goes all black and all white sometimes, and then lockes up at 1:32. Had to reebot to get out of it. When this had happened twice, I decided to copy back the files you adviced me to back-up, and things went back to normal. And normal with OpenGL right now is: On DirectX, things seem to work fine, the FPS-rate is in 100+ on normal flying, so I can happily live with that. The graphics are rather poor compared to OpenGL though. The search for an OpenGL-solution that works with an FPS higher than... 60 or so continues! Skarphol |
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