Quote:
Originally Posted by Robo.
Absolutely. But the exactly the defensive way was very important for the RAF. Due to 109 characteristics, the LW fighters do have initiative in the sim. I really had to practice evasive actions and get better at the defensive tactics in order to be succesful RAF pilot in the sim (= survive and meet mission goal + do some damage if possible). Yes, I can cruise at 18k at ATAG and pick my fights, but usually, there are ground targets to defend and you simply don't have the option of having an energy advantage all the times, just like the real pilots. Hence my point with aerobatic characteristics being useful sometimes, it's in fact the only characteristics where RAF fighters excel but the game does not seem to reflect this.
I agree completely with what you say about fighter development and speed vs. maneuvrability doctrine, good post btw, there is no problem with that. It's just I am staying at BoB topic and I am concerned about the reality depicted in the sim, not the actual WWII.
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I am not so sure if that really is the case. Many people confuse tight turning ability with maneuverability in general. The first case, I agree, the Spit (and Hurri) have the advantage. But in a close in dogfight that does not just involve flying circles around each other, but all kind of maneuvers using all 3 axis of space, things like acceleration, roll rate, climb rate and mass inertia also play a huge, if not even bigger role.
Here the 109 actually has the edge even in a 1:1, if, and that is a big IF, the pilot knows what he is doing. A better weight to hp ratio and less drag in the 109 does not hurt that plane, either.
Fact is, the 109, despite it's advantages, is rather easy to fly, but it takes a lot of time and expirience to master it. But here we all are pros after years of flight simming. So I do not really wonder about your expiriences.