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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Battle of France as add on?
Yes, will buy this. 55 58.51%
OK, if for free. 21 22.34%
No, looking forward to Eastern front. 18 19.15%
Voters: 94. You may not vote on this poll

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  #1141  
Old 04-29-2012, 09:37 AM
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bongodriver bongodriver is offline
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Ben,

even bad eggs can float to the top, you are beginning to show this process through you newly found 'inner peace'
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  #1142  
Old 04-29-2012, 09:41 AM
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Thank you for the compliment, and for your continued understanding. It means much to me.

Yours and Daid Hayward's posts always seem to contain an equilibrium and a generous view of humanity to me, and set an example well worth following.
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  #1143  
Old 04-29-2012, 09:43 AM
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..excuse me, I have to attend church service now....then a raffle and tombola for the local elderly society. I am worried, however, that the local garden fete may suffer in this weather..
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  #1144  
Old 04-29-2012, 09:46 AM
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Oh please wrap up warm now, I will be really worried all day now thinking I never made sure you are wearing a scarf.
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  #1145  
Old 04-29-2012, 10:00 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Sternjaeger II View Post
...

Even the few interesting posts that come up every now and then he regularly trashed by the few usual suspects. I frequent other forums as well,but it's only in this one that I see so much arrogance,aggressiveness and self-importance. I suppose the only thing this forum doesn't have as opposed to others is something to actually talk about...
The biggest problem on this forum at the moment is the continual hijacking of multiple threads by a small number of people who use them solely as vehicles for their own point-scoring. I make no distinction between the 'pro' and 'anti' groupings here - it takes two sides to maintain an argument.

But their stubborness and inability to realise that each side is entitled to hold THEIR OWN opinion continues to result in the disfigurement and spamming of interesting or useful threads with rubbish.

Also, for the moderators - quoting from the Official Rules:
http://forum.1cpublishing.eu/showpos...90&postcount=1

"Violations of the following 22 rules are prohibited.
...
...
10. Off topic discussion - in full or in part. Purposeful and/ or continuous off topic discussion. Threads that promote discussion of competitor game products is Off Topic discussion."

A fine example is the immediately preceding posts to this one - nothing at all to do with Sternjaeger's initial post, just the same verbal jousting (polite description) that is choking every topic here like overgrowing weeds.

Quote:
Originally Posted by Feathered_IV View Post
... I can deal with it though. More disappointing however, is that I feel I am beginning to hate this community.
Me too.
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Last edited by kendo65; 04-29-2012 at 10:05 AM.
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  #1146  
Old 04-29-2012, 10:26 AM
theOden theOden is offline
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Falstaff, you're the best
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  #1147  
Old 04-29-2012, 10:28 AM
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Quote:
Originally Posted by theOden View Post
Falstaff, you're the best

Quoted for truth.
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  #1148  
Old 04-29-2012, 11:04 AM
irR4tiOn4L irR4tiOn4L is offline
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You know, I want accurate flight models and aircraft performance, more content and better performance as much as the next guy, but CLoD a joke? Not to me.

What I find is that, apart from show stopping technical issues which have generally been resolved already, inaccurate and unrealistic details like no 100 octane, sometimes bizarre CEM behaviour (apparently oil temperatures change more quickly than water temperatures), flight models not matching real world performance etc actually don't really detract too much from my overall experience.

Does it bother me that hurricanes are better performers than early spits in CLOD, that the spit IIa is without peer, that the G.50 is a brick and that the 109 is a bit too strong against most RAF aircraft? Yeah sure.

But does it really make a marked impact on my overall flying experience if I look past the fact that the performance differences I am learning to use are different to the real world ones? Not particularly.

Maybe its all in approach, but to me, the real pilots had more cause to complain yet still went up even in markedly inferior planes. At the end of the day I'm still just picking an aircraft, going up with its limitations (as found in the sim) in mind and doing the best I can, knowing that my skill is still undoubtedly the most important limiting factor. While doing so, I am still enjoying an outstandingly beautiful game, a wonderfully complex flight, damage and engine management model and some wonderfully immersive online (and even offline, with the right missions) gameplay. I enjoy it so much, that many times I do nothing more than take an aircraft on a cruise through an empty offline map for as long as 1 to 2 hours.

I think its important to step back and ask yourself why you play a combat sim. Many will say "to simulate reality" and for some this is undoubtedly the aim, although these people generally use more detailed simulators. For most, however, I think this is not the true reason.

Personally, I think I play sims because what I am really looking for is the complexity, detail and immersion that only reality, and portrayals of reality, can provide (without actually having to do the associated real world activity). I play many kinds of games - first person shooters, space games, etc. And what I notice is that there is a definite split in most of them between 'arcade' or 'fun' focus and 'simulation' or 'complexity' focus. I do not believe this is because most games and their subjects naturally fall into these categories. Rather, I think that it is the limited imagination and difficulty in justifying complexity in fictional games - and the acceptance and relative ease of justifying complexity and challenge in simulators of real world phenomena - that defines the split.

I know I would very much appreciate a space sim like X3 with the physics and damage modelling of CLoD. But because we have never been in space, and no developer can imagine such complex and futuristic machines for a space game, we do not have a game with very detailed damage models for space ships. It is of course possible - you only need to look at things like Orbiter, or the detail and love with which star wars game worlds are crafted to know that it can be done for a vehicle too. But so far, no one has seen fit to make a simulator of a vehicle that does not actually exist. And that, to me, is a shame. Because the real reason I play sims is because nothing else can feed my mind with such beautiful complexity.

And I think this is ultimately what matters. Yes, the game has problems. But isn't it testament in itself that it is not a 'joke' that so many no longer wish to go back to once perfectly serviceable sims like IL2 1946?

Last edited by irR4tiOn4L; 04-29-2012 at 11:19 AM.
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  #1149  
Old 04-29-2012, 11:04 AM
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Bongodriver said:

>>Oh please wrap up warm now, I will be really worried all day now thinking I never made sure you are wearing a scarf. <<

Thank you for your consideration.

And please wrap up yourself.
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  #1150  
Old 04-29-2012, 11:25 AM
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Quote:
Originally Posted by Falstaff View Post
Bongodriver said:

>>Oh please wrap up warm now, I will be really worried all day now thinking I never made sure you are wearing a scarf. <<

Thank you for your consideration.

And please wrap up yourself.

it's ok Ben, I'm indoors all day and the heating is on.
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