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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 04-29-2012, 01:57 AM
Freycinet Freycinet is offline
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Originally Posted by Ali Fish View Post
ehh no. we payed them so they could have a future and thus make what they want whilst we wait around like idiots 12+ months for a fix for somthing that should not have gotten anywhere near retail market place. illegal non working game thats what clod is.

check the dev sniggering behind his desk void from having to account for himself!
Just asking: is this kind of posting legit in this forum? Very harsh attacks on fans and developers alike.
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  #132  
Old 04-29-2012, 02:33 AM
tk471138 tk471138 is offline
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Originally Posted by BigC208 View Post
This is what worries me. Il2CoD graphics engine is not optimized. They optimize the graphics engine so framerate doubles.... All the things that slowed the graphics engine down are now porked. They're going to fix all the graphical problems one by one. By the time it's all fixed we'll have the old framerates back. To be honest, if that's the case I'ts cool with me aslong as the stutters and slowdowns are gone. Thanks for the update.

I wonder if it's the DX10 or D9 version that's giving them headaches. Maybe time to abandon the legacy systems and concentrate on the future. This trying to cater to the common denominator is hobbling progress.

while i agree with you about the catering to the LCD, it would be impossible for them to remove support for direct x and thus everyone who uses win xp, (which used to be me up until the end up December of last year) At this point with the game box saying you can use Win xp (sp3) when someone new comes along installs the game and steam updates it to the latest patch, and all of a sudden the game is longer supported for win xp....its just a big fiasco...

In fact just looking at the game box, direct x 9.0c is mentioned three times in the system requirements...that would be pretty bad and akin to false advertising...they would have to produce stickers and mail them out to the retailers and manufactures to put over the old requirements change the package...but you would also have alot of customers who are essentially cheated out...
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  #133  
Old 04-29-2012, 02:33 AM
159th_Jester 159th_Jester is offline
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Originally Posted by BigC208 View Post
I wonder if it's the DX10 or D9 version that's giving them headaches. Maybe time to abandon the legacy systems and concentrate on the future. This trying to cater to the common denominator is hobbling progress.

Since the sim is marketed as being compatible with DX9 and 10, it would probably break a whole stack of consumer laws to render those "legacy" systems unsuable with CloD.
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  #134  
Old 04-29-2012, 03:28 AM
Chivas Chivas is offline
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Originally Posted by Ali Fish View Post
ehh no. we payed them so they could have a future and thus make what they want whilst we wait around like idiots 12+ months for a fix for somthing that should not have gotten anywhere near retail market place. illegal non working game thats what clod is.

check the dev sniggering behind his desk void from having to account for himself!
Interesting thought, but highly unlikely, their investors would have pulled the plug along time ago if that was the case.
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  #135  
Old 04-29-2012, 06:41 AM
tarks
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The most worrying thing about this update is they still havent got DX9 to work? Really? DX9 is outdated.

Reading this update screams to me that this patch will be a long way away from release.
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  #136  
Old 04-29-2012, 07:11 AM
Insuber Insuber is offline
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Originally Posted by tarks View Post
.

Reading this update screams to me that this patch will be a long way away from release.
Not necessarily so. Imho debugging is like hitting a big stone with a hammer. You hit it for 100 times and nothing happens, the 101st time the stone breaks up.

Have a nice weekend!
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  #137  
Old 04-29-2012, 07:52 AM
tarks
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It's not anything to to with B6 , but I think the information the devs tell him to tell us is just so we shut up for another week. How did they go from saying the patch will be out in a few more days with everything running well to a list of new game stopping bugs.

I think they just tell us what we want to hear.
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  #138  
Old 04-29-2012, 08:07 AM
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bongodriver bongodriver is offline
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I think they just tell us what we want to hear.

Interesting.....I thought everybody wanted to hear the patch is ready and released.
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  #139  
Old 04-29-2012, 08:29 AM
strom32 strom32 is offline
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That's so much better knowing exactly what they are working on. Now we can share the understanding and not fret over unknowns. It would be important to get those issues corrected before release, I agree. Still wanting to spend my $ on buying CoD, but holding back until it's done.
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  #140  
Old 04-29-2012, 08:39 AM
darktatka darktatka is offline
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Well, I just hope the DEVs realize that almost whole market interested in The Sequel already bought CloD and will REALLY think twice about putting their money on the table until CloD is in usable state. I know I will.

The news are in fact good news, for these reasons:
a) There is big change in general attitude of PR. From cocky to humble. You learned a lot about dealing with angry customers.
b) It is written in English, which as well shows respect to customers (previous messages came across as "look, we couldn't be bothered to hire a person who can write proper English". Kudos to B6 for learning quickly).
c) It does not make false promises.

I'm happy with that.

Anyway, my advice - think small, bite smaller bites. Fix one thing in a month. Ship it. Fix other thing. Ship it.

Is hurricane radiator wrongly initialized? Fix it. Ship it.

Regular (however trivial) updates once a month are better then one year of promises of The Patch. You chose reliable update delivering platform (Steam) and not taking any advantages of it.

I'd rather bitch about having to update AGAIN then about not being able to update at all.

Last edited by darktatka; 04-29-2012 at 09:57 AM. Reason: edited point b) to make clear this is not against B6 but against 1C decision making
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