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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2012, 02:59 PM
salmo salmo is offline
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Thankyou for your honesty in your Friday update Blacksix.

23 Mar 2012 Luthier post http://forum.1cpublishing.eu/showthread.php?t=30683
<snip> The latest patch that has been “almost ready” for months, and it’s even more almost ready today. The graphics rework is basically done. The average framerate has shot up almost twice. Only one relatively minor issue remains that prevents the gunsight, tracers, and bullet decals from being drawn. Of course, this minor technical issue has a huge impact on gameplay, and that is why we cannot release it to the public in its current state.<snip>

13 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31097
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone

19 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31264
I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

28 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31604
<snip>However, the things that are the current "known issues" are:
· No dynamic low-caliber hit decals showing on aircraft;
· Detached aircraft chunks losing their texture and becoming pitch-black;
· Little particle "dust" that comes out of weapon hits looking like untextured squares;
· Gunsights always white in color;
· No waypoint lines rendered in map or FMB;
· Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively;
· DX9 support not ready for public consumption.<snip>


Progress is indeed disappointing. It seems that the problem identified by Luthier on 23 Mar remains unresolved after 5 weeks of work. I do not understand how one remaining issue on 23 March has become 7-8 issues on 28 April ? It feels like the patient is beyond rescuscitation.


Is this Luthier & the team trying to rescucitate ClOD?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE

Last edited by salmo; 04-28-2012 at 03:07 PM.
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  #2  
Old 04-28-2012, 03:02 PM
lensman1945 lensman1945 is offline
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Thanks for the update BS
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  #3  
Old 04-28-2012, 03:10 PM
Pudfark Pudfark is offline
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Thanx for the update Salmo

Sorta puts BS in perspective..

I do admire BS and the apparent language skills improvement.

A perfect patch would be nice....A good patch sooner, would be nicer.
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  #4  
Old 04-28-2012, 03:18 PM
Krt_Bong Krt_Bong is offline
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It's not unusual to have one thing fixed and something else breaks and since there is a wide variety in PC builds to have one machine run it fine while another similar one have issues, can be simple as Drivers, it is always a tedious process. I appreciate that at least they can tell us what they are working on.
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Old 04-28-2012, 05:09 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Krt_Bong View Post
It's not unusual to have one thing fixed and something else breaks and since there is a wide variety in PC builds to have one machine run it fine while another similar one have issues, can be simple as Drivers, it is always a tedious process. I appreciate that at least they can tell us what they are working on.
This is why you write in unit tests so that you can see what is broken when it's built. I honestly don't know if they put in any unit testing, maybe not, and this can be potentially costly when problems are found late.
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  #6  
Old 04-28-2012, 06:22 PM
jethejr jethejr is offline
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Funny that there was once a hit by the developers ...
They released an unfinished simulator that was a total flop so far.

A simulator that would have everything to be the game of the decade and is still growing disappointment in his growing admirers.

I'm hoping that other companies develop similar simulators for the CLOD has the 1C can have choice and competition, so maybe that would work so make something work.

I and many others are very disappointed

Sorry but I had the sincerity to speak up and make some questions and Luthier For Team perguntand that I have been a long time.

Why do not you guys release a DLC expasion Battle of Brithan? The result is that the story is covered start and End . This would include all aircraft that were present and of course all flyable


My point
: That way the audience cheer as well as admiring the IL-2 Series vcs could profit a little more and perhaps thereby further enhance the team. I do not see the team's will make their fans be happy thereby maintaining its credibility.

Why do not you have thought this line?

I just can not understand the philosophy of 1C ....

Sry about my english
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Old 04-28-2012, 06:41 PM
=FI=Scott =FI=Scott is offline
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So the competition can breathe a sigh of relief at not getting 'crushed' for the next (insert best guess) then ?

A team that gets it right first time......???? Come on, wake up. I appreciate the honesty but it certainly doesn't make it any prettier.
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  #8  
Old 04-28-2012, 06:50 PM
ytareh ytareh is offline
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Thanks.
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  #9  
Old 04-28-2012, 06:53 PM
Bob_Marley
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Hey come on people lets no be negative here there gunna fix it soon so be cool.


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  #10  
Old 04-28-2012, 03:12 PM
ChocsAway ChocsAway is offline
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Quote:
Originally Posted by salmo View Post
Thankyou for your honesty in your Friday update Blacksix.

23 Mar 2012 Luthier post http://forum.1cpublishing.eu/showthread.php?t=30683
<snip> The latest patch that has been “almost ready” for months, and it’s even more almost ready today. The graphics rework is basically done. The average framerate has shot up almost twice. Only one relatively minor issue remains that prevents the gunsight, tracers, and bullet decals from being drawn. Of course, this minor technical issue has a huge impact on gameplay, and that is why we cannot release it to the public in its current state.<snip>

13 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31097
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone

19 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31264
I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

28 April BlackSix post http://forum.1cpublishing.eu/showthread.php?t=31604
<snip>However, the things that are the current "known issues" are:
· No dynamic low-caliber hit decals showing on aircraft;
· Detached aircraft chunks losing their texture and becoming pitch-black;
· Little particle "dust" that comes out of weapon hits looking like untextured squares;
· Gunsights always white in color;
· No waypoint lines rendered in map or FMB;
· Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively;
· DX9 support not ready for public consumption.<snip>


Progress is indeed disappointing. It seems that the problem identified by Luthier on 23 Mar remains unresolved after 5 weeks of work. I do not understand how one remaining issue on 23 March has become 7-8 issues on 28 April ? It feels like the patient is beyond rescuscitation.


Is this Luthier & the team trying to rescucitate ClOD?
Good post that can't really be argued with (someone will though!).

However, thanks for this update which even though disappointing is much better than nothing.
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