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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-11-2008, 10:06 PM
Kaptein_Damli Kaptein_Damli is offline
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Default Oleg, you´ve better call this guy! (3D talent)

Take a look at this video:



Incredible! Also take a look at his previous projects!
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  #2  
Old 05-12-2008, 05:43 AM
HFC_Dolphin HFC_Dolphin is offline
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And isn't this guy working for some studio already? !!!

Excellent work
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  #3  
Old 05-12-2008, 06:21 AM
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NSU NSU is offline
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wauu, yes this is very good!!!!!
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  #4  
Old 05-12-2008, 07:58 AM
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zapatista zapatista is offline
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amazing work !

looking at the url on youtube confirms that he implemented this within the old il2 game engine limitations. at first i thought one of oleg's boB programmers might have leaked something to wet our appetite, but is somebody else playing with the old il2 version.

maybe oleg should give him a job
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  #5  
Old 05-12-2008, 11:04 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by zapatista View Post
amazing work !

looking at the url on youtube confirms that he implemented this within the old il2 game engine limitations. at first i thought one of oleg's boB programmers might have leaked something to wet our appetite, but is somebody else playing with the old il2 version.

maybe oleg should give him a job

It looks like he took screen shots from the game and added 3d action to a 2d background...in some cases he tricks our eye into believing its all a 3d render, but the background is all 2d. In other words its not "in" the IL2 engine, its in a 3d animation program with screen shots of the game used as backdrops.
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  #6  
Old 05-12-2008, 12:58 PM
Vigilant Vigilant is offline
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He certainly has the right idea.

We want IMMERSION!!! pretty please
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  #7  
Old 05-12-2008, 11:34 PM
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choctaw111 choctaw111 is offline
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This guy obviously has a passion for what he does. These are the best kind for making the highest quality products...just like Oleg
Very enjoyable to watch.
__________________
STRIKE HOLD!!!
Nulla Vestigia Retrorsum

Last edited by choctaw111; 05-12-2008 at 11:37 PM.
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  #8  
Old 05-13-2008, 12:32 AM
Avimimus Avimimus is offline
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Just remember. There is a big difference between producing a 3d overlay for a shot in Il-2 and actually implementing it in the engine. I don't mean to take away from the work (which is excellent), just don't expect to see this in BoB (even if Oleg does implement the skeletal model he licensed), and if you do see it, don't assume it didn't take a lot of work.

S!
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  #9  
Old 05-13-2008, 06:15 PM
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DKoor DKoor is offline
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Nice skilzor.
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  #10  
Old 05-15-2008, 01:42 AM
MOH_Hirth MOH_Hirth is offline
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Nice... but this spend too mutch time and i think FM/DM revision and another details still being the more important.
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