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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2012, 08:21 AM
Madfish Madfish is offline
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Great tool! Following suggestions:

I'd love if the backups would go straight into a subfolder without messing with the extension (as some people may still use the option to not show file extensions).

As for the command line tool I'm okay with it. You might want to get input from others though if they are okay with the amount of help available to use it correctly.


Generally I'd love to see a launcher that let's you adjust the values before applying them. I've been looking for a thread I remembered where the values were explained and then realized it was probably yours.

http://forum.1cpublishing.eu/showthr...dvanced+flying
But I remember a different one with a screenshot from a mission builder itself with some sliders.

I'd love to have more control over the values so I can experiment with them easisly.
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  #2  
Old 04-28-2012, 01:49 PM
Madfish Madfish is offline
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One more suggestion: would it be possible to set individual planes to higher levels?

For example:
Make low settings set the planes to: 1. low 2. low 3. low 4. med 5 med. 6. high
medium setting so that planes are: 1. low 2. med 3. med 4. med 5 med. 6. high
High setting could then be like this: 1. low 2. med 3. high 4. high 5 high 6. high

This could turn out to feel more "realistic" as certain individual planes would stand out and could require actions taken against them. E.g. a quick kill rookie amongst aces or an ace amongst rookies.

Not sure if that makes sense
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  #3  
Old 04-28-2012, 07:57 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by Madfish View Post
I'd love if the backups would go straight into a subfolder without messing with the extension (as some people may still use the option to not show file extensions).
That is a great idea - I will make the appropriate change!

Quote:
Originally Posted by Madfish View Post
As for the command line tool I'm okay with it. You might want to get input from others though if they are okay with the amount of help available to use it correctly.
I was wondering about that myself, I am not good at GUI design and implimentation....

Quote:
Originally Posted by Madfish View Post
Generally I'd love to see a launcher that let's you adjust the values before applying them.
For full control of each setting you must open the mission up in the full mission builder and adjust the individual sliders there...
Open the mission in the mission builder and do this: http://bobgamehub.blogspot.com/2012/...-of-dover.html

EDIT: As of version 0.2 you can open aiconf.ini and adjust the individual AI values there and the program will use your values and not mine...

Quote:
Originally Posted by Madfish View Post
One more suggestion: would it be possible to set individual planes to higher levels?
I think I understand, it depends on the original mission, if the pilots in the flight have different skill levels they will be converted automatically.

Class Aircraft.SpitfireMkIIa
...
Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Skill2 0 0 0 0 0 0 0 0
Skill3 1 1 1 1 1 1 1 1
Skill4 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5
Skill6 0 0 0 0 0 0 0 0
the skills will be adjusted to:

Skill0 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63
Skill1 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53
Skill2 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43
Skill3 0.93 0.21 0.96 0.95 0.84 1 1 0.63
Skill4 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63
Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5 (Notice that this one does NOT get converted)
Skill6 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43

So if the mission designer wanted 1 ace in the flight and 2 rookies you will still end up with 1 ace and 2 rookies.

Thanks for the suggestions, Madfish! I work all weekend, but early this week I will make some changes.

Last edited by von Pilsner; 05-03-2012 at 10:20 PM.
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  #4  
Old 04-30-2012, 04:16 AM
von Pilsner von Pilsner is offline
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I was notified via PM that the formatting of the mission file may be losing the carriage returns after editing, I use notepad++ and it must be hiding that from me....

I updated it to version 0.2: I added 'aiconf.ini' file so that AI can be hand edited to allow more customization and fixed the carriage return issue.
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  #5  
Old 05-01-2012, 09:03 AM
HessleReich HessleReich is offline
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This a really nice tool, thanks for the hard work.

Tried this on the JG26 campaign, and omg the fighters attacked AND didnt defy gravity.
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  #6  
Old 05-05-2012, 04:34 PM
the_soupdragon the_soupdragon is offline
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Sound cool. But how do I know what directory to point the deamon at? and how do I know if the program is working? Do i get any feedback in the deamon window?
Sorry if these questions are a bit silly but I need to know

Cheers

SD
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  #7  
Old 05-05-2012, 08:04 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by the_soupdragon View Post
Sound cool. But how do I know what directory to point the deamon at? and how do I know if the program is working? Do i get any feedback in the deamon window?
Sorry if these questions are a bit silly but I need to know

Cheers

SD
Remember, DCEMon is just for use with IL2DCE (dynamic campaign), otherwise try AITweak.

On Win 7 look for: C:\Users\<your user name>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\IL2DCE

For XP I believe it is: C:\Users\<your user name>\My Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\IL2DCE

The monitor shows the directory it is monitoring in green

and when it is working you will see a bit of text scroll by:


To test DCEMon, start the monitor and drop a file into the target directory and you should see some scrolling text.
To test AITweak copy some missions to the AITweak directory and run 'AIProcess.bat'.

Last edited by von Pilsner; 05-05-2012 at 08:21 PM.
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