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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 04-26-2012, 07:35 AM
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klem klem is offline
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Quote:
Originally Posted by Buchon View Post
I know that there no Boost button but under a FM coding point of view the boost behavior is equal to WEP.

That´s because you should make overheating and damage for it so the best way is implement it in the code as is done with WEP.
"Boost" is alway present, its the manifold pressure, and is increased and decreased by the movement of the throttle, from below -4lbs (closed throttle) up to + 6 1/4 lbs at full throttle. There is a limit to the time +6 1/4lbs can be used otherwise damage results. This is already coded in.

The problem may be this: if we assume that the gauge reading of +6 1/4lbs is a true value, i.e. it truly represents the maximum manifold pressure, then there is something wrong in the conversion of the boost value to thrust and speed. I don't know how this is coded in CoD but its probably somewhere in the chain of formulas and values that convert throttle position to manifold pressure, manifold pressure to engine power output, rpm setting, propeller/thrust modelling, drag factors, atmospheric pressure, and probably other factors, to arrive at speed.

I assume several of these are the same for both Spitfire and Hurricane (same engine, same propeller) so it could be a common factor (engine modelling) and/or different aerodynamics for the two aircraft (they are both undermodelled at low altitude).
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Last edited by klem; 04-26-2012 at 07:37 AM.
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  #212  
Old 04-26-2012, 05:17 PM
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Is there a graph for the spit IIa (real life, before and after patch lines)?
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  #213  
Old 04-26-2012, 06:10 PM
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Is there a graph for the spit IIa (real life, before and after patch lines)?
http://forum.1cpublishing.eu/showpos...99&postcount=1
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  #214  
Old 04-26-2012, 06:23 PM
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Thats the Spit Mk I, he asked for the Mk II mate, As far as i'm aware B6 hasn't posted the Mk II yet.
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  #215  
Old 04-26-2012, 06:32 PM
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Originally Posted by fruitbat View Post
Thats the Spit Mk I, he asked for the Mk II mate, As far as i'm aware B6 hasn't posted the Mk II yet.
I was pointing to
I don't have any other graphs or information now.
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  #216  
Old 04-26-2012, 06:36 PM
beepee beepee is offline
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Quote:
Originally Posted by pstyle View Post
hope so.

like I said, it's only a shame (and only a game). I'm not going to die over it.
Overall I'm happy with the game.
Boy! your easily pleased!!!
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  #217  
Old 04-26-2012, 07:22 PM
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Boy! your easily pleased!!!
No, its more of a glass half full/half empty type of thing I am sure....
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  #218  
Old 04-26-2012, 08:16 PM
beepee beepee is offline
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No, its more of a glass half full/half empty type of thing I am sure....
yes maybe your right ??
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  #219  
Old 04-27-2012, 03:32 AM
camber camber is offline
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Quote:
Originally Posted by klem View Post
The problem may be this: if we assume that the gauge reading of +6 1/4lbs is a true value, i.e. it truly represents the maximum manifold pressure, then there is something wrong in the conversion of the boost value to thrust and speed. I don't know how this is coded in CoD but its probably somewhere in the chain of formulas and values that convert throttle position to manifold pressure, manifold pressure to engine power output, rpm setting, propeller/thrust modelling, drag factors, atmospheric pressure, and probably other factors, to arrive at speed.
It's hard without knowing how the devs have configured their flight model formulae, but it seems likely to be as you say. Of course coding in this way makes it hard to calibrate to exact speed vs altitude (or any other) profile, as max speed (i.e where accelleration = 0) is at the termination of a chain of calculations where changes along the chain (to constants or altering the formulae themselves) can have unpredictable effects, and it may come down to laborious trial and error getting the two curves to match. Of course just getting the speed vs altitude curve right does not mean sim fidelity, for example if the plane accellerates in a non historical way to get there.

But we can compare along the chain where there is historical data, and currently boost is kind of right but the final speeds are wrong.

There are some problems with boost though, last night looking at the offline with cockpit off (apologies, I'm sure similar data has cropped up in many other threads):

Spits and Hurris have a boost controller (red cutout "off") that gives +5 1/4 to +5 1/2 psi minus boost cutout at 3000rpm full throttle. Boost drops as soon as the throttle is retarded, so CoD model is closest to the "variable datum" type of boost controller for all RAF aircraft. This should be +6 1/4 psi though.

Oddly, CoD boost increases to about right (+6.2 psi) when rpm is decreased to the 2600-2800 rpm range. From my reading this is incorrect, the boost controller should not be rpm dependant.

The Spit II with boost cutout activated (sea level; full throttle) achieves +9psi at 2600 rpm, +8psi at 3000 rpm (again the rpm-boost quirk). So the CoD Spit II acts most like a 100 octane conversion where the cutout was modified for +9 instead of +12 psi. At 3000rpm, the engine makes some distressed noises/ vibration but does not fail. Dropping rpm to 2600 rpm and/or putting mixture to weak smooths the engine. At sea level, boost cutout on, rad half open, weak mixture, 2600 rpm and +9 psi boost I could maintain 320 mph (IAS and TAS) for a full sortie. That is some serious speed (512 kmh)

The CoD Spit Ia/Hurri act (in boost characteristics) like 100 octane conversions where someone drilled the wrong size holes in error and gave tiny increments in boost. You can see the boost cutout effect in Hurri at 2600 rpm if you turn it off and on and watch the boost gauge(+6.2 to +6.4 psi), alhough I could not detect a speed difference. So you can't tell if the virtual tanks have 87 or 100 octane in them, it doesn't matter because the boost never gets high enough.

But getting the boost behaviour exactly right doesn't help much if the model does not pass the next check..that the boost combined with other inputs ends up producing overall performance in line with historical norms...which is more of a problem.

I didn't realise the Spit II could sit on 320 mph. Had an online sortie on ATAG, I just zigzagged up and down the channel on the wavetops at 320 mph, and started bouncing people from below. Fun, but not very historical I guess

camber
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  #220  
Old 04-27-2012, 06:51 AM
Buchon Buchon is offline
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Well ... all the problems that they have adapting the performance curve to RL comes from the inefficiency of the formulae to bring the fast boost of the pressure changes (+6 psi at full throttle).

A base curve and then add pressure changes to the FM, as I said, is a effective method to fix this, but is only my opinion.

Whatever is the solution I hope that they are on it.

Last edited by Buchon; 04-27-2012 at 06:56 AM.
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