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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#41
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Just go take some flying lessons. Probably in a Cessna or other over head wing aircraft. The lessons aren't that expensive.
Flying an old warbird is an extraordinary experience. About the only way you will ever get such an opportunity is in a dual seater, or you'll have the money to buy one of your own. |
#42
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I think it would be. I think it's one of those kinds of things that seems like a small change but would be a revelation to a genre like a combat flight simulator.
What we consider 'full real' settings for CloD servers is still pretty video gamey. Plenty of people fly around with messages popping up to tell them they have a gasket leak in cylinder 5 or whatever little messages pop up informing them of damage. I don't fly with that on so I'm not sure how much info you get. I do know it tells you when you've killed a pilot. They also have little heads up displays and things showing their control settings, etc. We have so many people who yell and scream the moment someone suggests something that might be good for the 'game' side of Cliffs of Dover. "It's a SIMULATION!" they yell. "It should be as close to real as possible!" Fair enough. Now imagine a simulator where full real settings means you have to configure your RT in order to communicate with other pilots. No teamspeak stuff. Where if your battery or radio gets hit, you're off comms. Or where the rough sound of the engine clearly indicates a bad compression in one of the cylinders. NOW imagine that you have the option to perform maintenance on that aircraft - replace parts that need replacing...if you have the spares! Not enough 100 octane in the Airfield tanks? Jerry's coming, so use that 87 octane stuff in a pinch and get back up there! It's the difference between being in control of the whole aircraft and being in control of a gun platform. I think for the aviation fans out there (not just the shoot the other guy down fans) that a FULL simulation of these aircraft in a combat setting would be absolutely amazing.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 04-25-2012 at 06:20 PM. |
#43
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Let us not forget that in order to achieve such a FULL simulation aircraft, lots of people (FSX simmers) spend on map texture packs such as ORBX, weather/lighting/texture add-ons such as REX and third-party companies that sell high-res 3D models of a single aircraft (A2A, for instance). All this requires a LOT more people to make, and I don't think 1c has the amount of manpower, of specialized people needed to achieve such a titanic task. The quality of FSX depends largely on its add-ons, which cost money.
But that being said, the company that will succeed in mastering ALL these aspects at once and make money out of it will truly rule the sim gaming market. |
#44
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Follow your desires and fly if this is what you want.
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#45
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#46
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#47
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For example: using the TARS plugin for Teamspeak when playing DCS:A-10 lets you use the simulated radios to communicate with your buddies in other Warthogs or Black Sharks. If you've set your radios to the correct frequencies, that is. And if you switched them on in the first place. Yes, it's a bit more complicated than joining "blue" or "red" channel. But it adds a ton of atmosphere and immersion. |
#48
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I would prefer CoD than the A2A sim.
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