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#31
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Skarp (taken out of context)::
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#32
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Thanks CrazyIvan. Heard it before, but it doesn't hurt to hear it again.
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#33
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Cheers Crazy Ivan
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#34
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Thank you Crazyivan1970 for the update, I have met Oleg on a couple of occasions
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#35
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#36
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The more I see of the new games the more I'm convinced that lighting and shadows are the key. Look at TV. Standard resolution stinks but it looks real because the lighting and shadows are exactly correct. Physics are very important too. I hope we see parts still attached and flapping in the wind in the damage model of SoW. Oh, and realistic reflections too. Look at car wind shields when driving down the road on a sunny day. The very bright reflections from very small areas. If I get all my wants and wishes, I'll need a Cray to run it!
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#37
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Thanks for the heads up, CrazyIvan. I'm in no hurry for SoW BoB and I rather it'd be released fully operational than half-arsed. Also, I'm sure I'll need a new rig for it anyways. The long we wait the better if you consider the hardware that will be available to run it full up.
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#38
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S!
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#39
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sorry ivan but nobody is that busy they cant take a few mins to make a quick post every couple weeks. |
#40
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As i said... there is a big difference between publishers and developers...
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