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#111
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I simply don't understand why the proposed FM (for the Spit Mk1a at altitudes below 6000m) has been changed given that it seems to be very close to the test flight graph as currently modelled in game. Not 'whining' just asking a question. I fly at altitude but would still like to know the reason for that decision and one that I am unaware of.
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#112
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That then would explain the development team's stance on this subject, they may have figures/charts/graphs/testimonials on fuel distribution of the 100oc .
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#113
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It's rather premature to draw any conclusions about the FM. The patch isn't out yet. If something is wrong with it, I am sure the developers will polish it further. It never will be perfect, depending on what source you are looking at, but consider this: they have shared some of the upcoming patches results to satisfy the community's curiousity; will they be inclined to do so in the future if it gets so much negative response before its even out as a result..? I doubt it.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#114
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Twelve pages on something that nobody yet has tried out *sigh*
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#115
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Some of those airfields you mention - e.g. Martlesham, Detling, West Malling - are barely that - they are at worst meadows which can support the landing and takeoff of aircraft or at best have minimal infrastructure and hangarage. Aircraft were generally not based at these fileds overnight but flown to and from the parent field at dawn and dusk. Smilarly the parent airfield was responsible for the supply and logistics of these smaller satellittes. That looks like some good research btw. Still would need to see the source docs for proof of derived data. |
#116
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in that thread that Kurfurst posted from, a later collated list from combat reports,
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Last edited by fruitbat; 04-24-2012 at 11:43 PM. |
#117
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So with that said, I have to say I am disappointed as others are - we seem to have Spits and Hurries modelled on 87 octane (only), and incidentally with performances lower than 87 let alone 100 octane. The most perplexing is the change to the Spits performance below 6000m, which is being reduced to a speed below that currently modelled in game and below the ‘historical’ valves currently presented in the graph. Like most who post on the board and in this thread I want to see accurate and realistic modelling of all aircraft in the game, not for game play sake but because CoD is a WW2 combat flight simulator. Last edited by Bounder!; 04-24-2012 at 11:23 PM. |
#118
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All I can say is that is with all these changes is let's see how it works out after the patch is live, and that any servers that don't allow the spit IIa at the moment should let it back on and see how things play out. It may not turn out to be so bad as the red side think it will. Before I sign off and order another pint, there is one other thing to bear in mind, the graphs provided only pertain to velocity at altitude, where the spit had the advantage was turn rates, the graphs we have been provided do not take this into account. Maybe 1C know what they're doing and we'll get an awesomely balanced mp after the patch, Maybe not, but I am going to reserve my full vitriol until after the patch is released. |
#119
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where have you ever read/heard anything like that about the historical BoB ? do you really think that allied command told their fighters "dont fly below 6000 meters guys, or the very superior performing 109's will make mince meat of you" or "let all bomber formations get through if they fly below 6000 meters, because we'd like to save your planes for later in the war and we'll try and avoid you engaging the 109's" ? you'r making poor excuses for major technical errors/bugs in the game and suggesting "gaming the game" is somehow a solution the whole point of a SIMULATION of anything that claims to be a ww2 plane sim is that it should as close as possible SIMULATE the performance relationship between those main fighter aircraft. to willfully handicap the red side and then pretend "its the pilot that matters, not the plane" is a load of nonsense. Blacksix, extensive data has been provided to you and 1C for some time now that all hurricanes and spitfire squadrons were provided with 100 octane fuel AT THE START OF THE HISTORICAL BOB DATE, yet MG and 1C still dont seem to understand they have used older 87 octane fuel data and you thereby crippled the hurricanes and spitfires in their engagements with 109's either cripple the 109 in speed to make both planes wrong (but both equally proportionally reduced in speed compared to historical data), which obviously would be silly, OR GIVE US 100 OCTANE FUEL FOR THE SPITFIRES AND HURRICANES !! frankly, i wouldnt bother bringing out the "post-beta patch" (once the gfx engine performance is fixed, and you are adding game bug fixes) without it, since we might as well all go back to using il2-1946 then the single most important aspect of a ww2 FLIGHT SIMULATOR is to have the performance characteristics between those competitive fighter aircraft correct, if that isnt the case then dont bother wasting development time on making pretty houses, driving cars, or other elements that ENHANCE the core flightsim aspect of the game. please understand those priorities correctly ![]()
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#120
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hopefully the adjustments needed on the rendering side is no a big deal
*fingers crossed* i'am with you Last edited by jibo; 04-25-2012 at 03:42 AM. |
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