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#881
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I agree listening to the sound of the engine is about all you can do to get the Prop pitch and pwer setting correct. I haven't worked with mixture much, but I was trying to catch a 109 the other day and he was extending and pulling away as we got higher. I wasn't sputtering, but the LA-7 was definitely running out of power at a 12+ degree climb rate as we got higher. I enjoy flying the LA-7, but that wiggling stick is a distraction I have a hard time accepting. Oleg, has been so good about things like that. Blocking the Slip and Ball, and the RPM gauge just doesn't fit with Oleg's penchant for flying C.E.M. The visual is great from the LA-7. I hate the visually confined cockpits,i.e., late model Spits, FW190,BF109s...I hate the HUD more. Therefore I fly the aircraft with the least restricted cockpit viewing with as much of the right stuff as possible. Last edited by nearmiss; 05-01-2008 at 03:28 PM. |
#882
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#883
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#884
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We're long overdue for some new BoB info. Oleg? New admin guy? Anyone?
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#885
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Hi Oleg,
will the dynamic campaign in BoB include... - AI activity with unarmed cargo planes shuttling supplies and personel to forward air bases ? - truck convoys with supplies on the roads to the frontline and airfields (fuel, munitions, plane parts etc..) ? - civilian road activity, like buses on country roads, civilian cars (postal trucks maybe for ex) - and new squadrons of replacement airplanes being flown to our airbases to replace the destroyed/lost aircraft ? - construction crews activity (trucks, buldozers, cranes..) at an airfield to conduct repairs after it has been bombed/damaged by an enemy air raid ? the problem is right now in il2 new aircraft can still spawn at an airfield even if that airfield has just been completely destroyed by an enemy air raid 60 sec earlier. on those destroyed airfields right now we can also still obtain fuel and new ammunition (by landing there and using "refly"). this reduces the "immersion" effect of flying in the il2 virtual world. in the "Mig Alley" flightsim (almost 10 years old now) you could starve forward troops and airbases by destroying truck convoys, bridges, railways and and trains that were providing supplies to them, and weaken the enemy and cause the front line to shift. will this be possible in the BoB dynamic campaign to ? for example .... - when flying over enemy territory and spotting a ground vehicle, we have to make a better effort at identifying it as military or civilian - when flying over friendly/enemy airspace there might be unarmed supply planes ferrying personnel or cargo etc.. - if we destroy all enemy planes on an airfield, then the enemy should not be able to spawn from that airfield again for X amount of time (till new replacement aircraft are flown in), this means if we keep atacking that airfield we can force it to stay closed and push the enemy airbases back further. - and if the fuel dumps on that airfield are destroyed then they should not be able to refuel from there either (till a new truck convoy brings fresh fuel) - if a runway has been bombed and damaged, then that runway section that is damaged should be unusable and if we land on that part (or taxi onto it) it will damage/destroy our aircraft - before we land on a damaged airfield we should be able to get a msg from that airfield tower stating the status of the airfield (we can already speak to the tower in il2 and get a vector). the tower should be able to say "limited fuel available", "runway 1 damaged, use caution", or "all runways severely damaged, fuel and munitions destroyed, use alternate airfield" etc... Last edited by zapatista; 05-13-2008 at 03:09 AM. |
#886
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dear oleg i hope you havent missed this:
http://forum.1cpublishing.eu/showthread.php?t=3165 posting it here in case, it has been a lot of work from me to reach this idea as to not to reach the person who can make it posible |
#887
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I'm pretty sure they hit a major snag which completely ruined their schedule. So better not expect any news before summer break.
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#888
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#889
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#890
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Will the new engine allow for the subtle sun reflection "glints" on exposed metal, painted finishes, and glass?
Its come up before on the boards that the lighting is really a key to the realism of the graphics. Also, will g-loading be reflected by subtle shifts in pilot perspective as the shockwave simulations use? |
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