Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2012, 08:34 AM
theOden theOden is offline
Approved Member
 
Join Date: May 2011
Location: Sweden
Posts: 221
Default

"Let AI loose", mm not too detailed of me to be honest

Add an enemy flight.

Set them as "Script spawn"

Create a trigger named "workHarderLuthier"
Set it as "Pass through" for your AirSide and make it cover where you guys will be heading after take off.

Create an "Action" named "workHarderLuthier" to "Spawn Group" and click the enemy flight.

Important, they need to have the same name.

Mind you, this will trigger once for both of you so make the enemy flight "half size" maybe? - easier to control in C# code but I'm not sure how confident you are on that level.
__________________
Reply With Quote
  #2  
Old 04-23-2012, 08:46 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

well i have done some missions with c# code, but only with the help of Kodiak, and honestly, i have forgotten everything about it(unfortunately)

the spawnpoint already works online....
what i do want, is to have a group of spits, and another group of hurris spawning infinitely after a certain time.meaning, every 10 minutes the spits spawn, and the same with the hurris, but delayed for 5 minutes.
so that every 5minutes a new group spawns, alternating spits and hurris until the end of day...

after both groups have reached their waypoint, where they should attack us("free hunt" or "attack fighters" dont know which is more effective), they should head to their airfield, where they get "destroyed" again, so that the mission does not have thousands of planes in the air after a certain time.
__________________

Last edited by David198502; 04-23-2012 at 08:51 AM.
Reply With Quote
  #3  
Old 04-23-2012, 09:57 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

You can try a basic script under link #3 in my sig.

Set the last waypoint for enemy aircraft to "Landing". They will land and be removed by the game in 10-20 minutes.
Reply With Quote
  #4  
Old 04-23-2012, 11:54 AM
theOden theOden is offline
Approved Member
 
Join Date: May 2011
Location: Sweden
Posts: 221
Default

One way to do it: http://odenhouse.servegame.com/SurfingTheWaves.7z
__________________
Reply With Quote
  #5  
Old 04-23-2012, 12:48 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

well thx guys!
in the meantime, i have looked at one of my previous threads, and after reading again all the scripts Kodiak posted, now i have achieved what i wanted get.
__________________
Reply With Quote
  #6  
Old 04-24-2012, 06:29 AM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

thx oden i will have a look at it...

this is what i have done so far...
it consists of a main mission, in which submissions will be continually loaded out of a "mission-pool" by coincidence...
i just have adjusted a script which i luckily found on my usb stick, from a former mission i had on my pc, where london gets bombed infinitely by He's.
Now the script only uses the first two submissions, from the possible 65 the script contains...

im already pretty satisfied, and it will probably serve the purpose of the mission, but what i would really like to add, is a trigger, which would end the entire mission.for example if a certain opbject, or a group of objects gets destroyed, then the submissions will stop to get loaded and only the main mission continues.it would be cool, if for example a bombing raid would continue until a group of ships is completely destroyed, or if all planes of a swarm get destroyed, the submissions would stop to get loaded...
in more detail i mean, that if in my attached mission, the player manages to shoot all planes down, before another group of ai planes get loaded again, then the submissions wont load anymore, and therefore no new ai planes will spawn at all, and the mission is completed.one could still go back to the airfield and land,or fly on the map and destroy objects placed in the main mission, but the submissions will not get loaded anymore.
Attached Files
File Type: zip Vulkan-coop.zip (6.3 KB, 16 views)
__________________

Last edited by David198502; 04-24-2012 at 09:18 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:51 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.